Mario Strikers: Battle League File Size is Only 3 GB - News
by William D'Angelo , posted on 17 February 2022 / 3,416 ViewsNintendo last week announced Mario Strikers: Battle League for the Nintendo Switch with a June 10 release date.
The official Nintendo Store page for the game reveals the file size is only 3 GB. Even by Nintendo Switch standards that is small. Although, it should be noted the file size could change by the time it releases in a little under four months.
Here is an overview of the game:
Introducing Strike, a 5-on-5, soccer-like sport with no rules—do whatever it takes to win! Get gritty and try to score the most goals by tackling enemies, using items, and pulling off score-boosting special shots. Super Mario series mainstays like Peach, Toad, and Yoshi put their cleats (and stats) to the pitch and will stop at nothing to score. Customize your characters with gear that can augment their stats and appearance. Take the carnage online or pass the ball to players locally—just look out for the electric fence.
Join an online club to push and shove your way up the ranks
Band together with up to 20 strikers online and compete against other clubs for points. Find the right club for you, team up with friends, and bring your own striker style to the table. Strive to become the world’s top club each season!
Pummel the pitch with up to 8 players
8 players can go for the goal on one Nintendo Switch system, with local wireless, or online. Bring along a secondary striker on the same system in online battles, too. Locally, 4 players on each team can go cleat-to-cleat in individual matches.
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.
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It's both surprising and not surprising at the same time. Surprising in the sense that we're so used to games being MASSIVE in file size these days, but not surprising when comparing it to other Nintendo first party games.
Take Breath of the Wild. Huuuuuuuge open world with tons to do that can take you hundreds of hours to complete...13GB file size. So a game like Mario Strikers where the concept of the game is much smaller. Just a single stadium of 5v5 soccer/football. Maybe variations of the stadium and different skins the characters wear for the stats, and not too much else outside of that. So I'm not really surprised that the game will be only 3GB. Even WarioWare Get It Together that launched back in September was only 1.3GB in size.
Gonna guess art style is one of the reasons why games can be less resource intensive.
Pfft.. imagine paying full price for a game less than 100GB
Bigger is not always better
The eshop has it at 2.9GB since the direct.
Amen!
The amount audio files and unique assets on Kingdom hearts 1 is likely multiples of this game which is arena based not story. Something like Kingdom Hearts 3 would need a huge technical effort to get it running on Switch aside from compression. When other developers produce games in the style and detail of these Nintendo titles the file sizes are similar.
Chocobo GP by Square Enix is 6.3GB on Switch, Mario Kart 8 is 6.7GB.
Immortals Fenyx Rising 13.2GB, Breath of the Wild 14.4GB.
There is no magic Nintendo compression tools, its 80% art direction (simplistic textures/block colours with smart shaders) and creative choices (Very little VO/No Cutscenes/No Pre-rendered videos)








