
EA Star Wars Games Have Sold 52 Million Units, Generated Over $3 Billion in Revenue - Sales
by William D'Angelo , posted on 05 March 2021 / 1,573 ViewsElectronic Arts has had an exclusive deal with LucasFilm to develop Star Wars games since 2013, which appears to be over or nearly over now that publisher Ubisoft and The Division developer Massive Entertainment are working on a new story-driven, open-world Star Wars game.
EA CEO Andrew Wilson in a call with investors revealed Star Wars games released by the publisher have sold over 52 million units and generated over $3 billion in revenue.
"So let me jump into that in the context of Star Wars," said Wilson. "We won’t be announcing new things here. But what I would say is if you look at our history with Star Wars, we’ve had a long and very profitable relationship, first, with Lucasart and then with -- or Lucasfilm and then with Lucasfilm as part of Disney.
"We have generated a number of great franchises, Star Wars: Knights of the Old Republic, Galaxy of Heroes, Battlefront, Jedi: Fallen Order, and most recently, Squadrons. That represents over $3 billion life-to-date net bookings and 52 million games sold. And Galaxy of Heroes is a $1 billion franchise. As we’ve established the very strong part of that franchise, you should expect that we will continue to invest in those as well as some new experiences across platforms for the future."
Wilson added that despite other companies developing Star Wars games, it hasn't changed their commitment to the franchise.
"In terms of Star Wars, I don’t think you should imagine that the fact that some other people will build some Star Wars games is going to change our commitment to that IP or our ability to build the appropriate number of games," he said.
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.
More Articles
Should really have been 150 million units and 9 billion in revenue if they had done things right.
I was thinking that too. Only 52 million units? They have a property like star wars to work with and they sell less than Mario kart 8 + breath of the wild.
That's only about 6 million sales a year. That may sound like a lot, but look back at the Star Wars games of the 2000's and early 2010's, and you'll see quite a few games selling millions of copies.
For comparison's sake, let's look at the 7 or 8 years from 2005 to 2012. You have four LEGO Star Wars games, The Force Unleashed, Battlefront II, and the Episode 3 tie-in games all selling 5 million or more copies each. And that's not counting other million-sellers like Kinect, Force Unleashed 2, those Clone Wars cartoon tie-in games, Battlefront: Elite Squadron, etc. Or the Old Republic MMO, which launched in 2011, while we're being complete. And this was all in an era with only one Star Wars movie to boost sales, instead of 5!
The fact that EA only managed to put out four games for the second largest franchise in history in over half a decade is laughable.
Why are EA claiming Knight of the Old Republic? Do they mean the MMO The Old Republic or the recent Xbox One BC versions of the classic games?
Yup, that's what gambling mechanics can do.
Name one EA Star wars game with "gambling mechanics"
Battlefront 1 and 2
In the sequel only yet still ripped people off with its heavy MTXs and unlockables