PS5 Internal SSD Appears to Have 664 GB of Usable Space

PS5 Internal SSD Appears to Have 664 GB of Usable Space - News

by William D'Angelo , posted on 04 October 2020 / 2,459 Views

Video games continue to grow in file size every generation and now some games are well over 100 GB. The next-generation consoles storage will likely fill up quickly depending on what games users install. The PlayStation 5 comes with an 825 GB SSD, the Xbox Series X a 1 TB SSD, and the Xbox Series S a 512 GB SSD.

Off-screen images of the PS5 OS have appeared on ResetEra. One image shows the PS5 will have 664 GB of usable storage. Astro’s Playroom, the game that comes pre-installed on the console, takes up 2.38 GB of storage, while the OS and system files takes up around 158 GB of storage. 

People who have gotten hands-on experience with the Xbox Series X previously revealed the console comes with 802 GB of usable space with the OS and system files taking up 200 GB. 

PS5 Internal SSD Might Have 664 GB of Usable Space

The Xbox Series X and Series S will launch worldwide on November 10. The PlayStation 5 will launch on November 12 in North America, Japan, Australia, and New Zealand, and in Europe and the rest of the world on November 19.


A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.


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30 Comments

Tridrakious (on 04 October 2020)

Damn...


DonFerrari (on 05 October 2020)

Let's not forget the conversion of the 825Gb to the real formatted size. But damn that is a very big decrease of available space.


TheBraveGallade (on 05 October 2020)

WTF the OS shouldn't need that much space. WINDOS only takes 30 gigs... and thats big fat windows. the switch's entire OS is 4gb, and the entirety of the home menu graphical assets is a miniscule 200kb


KingJames (on 04 October 2020)

Only a 138GB difference ultimately between the two (instead of marketed 175)


mutantsushi (on 04 October 2020)

Somebody's feeling touchy if they downvoted that...

Don't really know why, 138GB/664GB is still notable, both almost as much as modern AAA game (~Cyberpunk 2077 PC), the difference is you might have more room for restrained AA game, room for recorded video etc.


  • 0
mutantsushi (on 04 October 2020)

I do feel these sizes for OS (MS and Sony) are excessive, I mean OK if they have 4K res on interface, that still shouldn't take up so much space. Possibly if the OS size includes reserves for video streaming that accounts for more, but if you don't have camera connected it shouldn't need to "reserve" that space.


chakkra (on 04 October 2020)

I don't know about Sony, but MS already said that their Velocity Architecture system needed to reserve 100GB for streaming assets. I haven't heard anything from Sony but I think is logical to think that is the same case, I mean, how could you use the SSD to stream assets if there is no space left on it?


  • +2
mutantsushi (on 04 October 2020)

Games all stream data from SSD to RAM, you don't need empty room on SSD for that. What needs to temporarily store 100GB of data on SSD? Live video transmission (cam/screen) might want a buffer to account for inconsistent network connection, but 100GB is excessive as that is 2 full standard Blu-Rays... or half the size of game like Cyberpunk 2077 (on PC). Even taking out 100GB, 50-60GB is still huge for an OS that really doesn't do 90% of what general desktop OS does. My Windows folder itself is less than 20GB, which might not include everything, but Console Gaming OS also doesn't need to include most of what OS does.


  • -3
chakkra (on 04 October 2020)

Well, what can I tell you? seems like MS and Sony's engineers disagree with you.


  • 0
ironmanDX (on 05 October 2020)

They're probably keeping space for quick resume. They need it to cache the game state. It's not all OS on either system.


  • +2
mutantsushi (on 05 October 2020)

Yeah, quick resume probably accounts for a chunk, although should really be something you can turn off if you need/want the space. OS updates may also be another chunk, they may want empty space so it can safely download separate from active OS sector in case power is cut mid-transfer etc. Really disk space is just not something devs usually care about these days, although it is fairly a concern for PS5/XSX.


  • 0
Vendrom (on 04 October 2020)

So the rumours are true... not surprised really. But if games are gonna be as demanding as CoD Modern Warfare storage-wise, PS5 (and Series S) is going to have a serious problem.


mutantsushi (on 04 October 2020)

Is this really much different than PS3 era with 60GB (total)? And that ignoring 20GB model.
Probably about 4-5 average PS3 games, although by end of gen they were going over 35GB.
Something like Cyberpunk 2077 is close to 200GB (PC), but that is above average now,
So with average of 150GB which is probably on high side, that is still 4.5 games or so... Seems OK.


  • 0
SanAndreasX (on 05 October 2020)

Most games were bought and sold on discs with PS3, and file installations were optional or at least had smaller file sizes. I very seldom ever bought anything digitally back then, 20 GB was more than enough. I still buy physical over digital.


  • 0
SuperNintend0rk (on 05 October 2020)

From my understanding, physical games will need to be installed on the SSD before you can play them and will take up the same amount of space as digital ones. I'm pretty sure this is how it currently works on the PS4. Is this correct?


Random_Matt (on 05 October 2020)

Looks like a 2TB NVMe purchase will be needed. Sony need to tell us what we can use, or what company are producing PS5 specific drives, DO NOT CHOOSE SEAGATE SONY.


KratosLives (on 05 October 2020)

you don't need a extra purchase. You should be able to fit 3 or 4 games just fine. Just delete one game if need be once you stop playing it.


  • 0
ArchangelMadzz (on 05 October 2020)

In Mark Cerny's talk months ago. He said it's a simply M.2 Slot. He predicts you'll need about 7GB/s third party SSD in order to brute force the optomised priorities that the PS5 SSD has. A Samsung 980 Pro should be fast enough.

Sony said they will test a bunch of third party SSD's once they exist and are on the market and have a list of officially tested working SSD's for the PS5.


  • 0
mutantsushi (on 06 October 2020)

Yup, will pretty much be off the shelf standard compatible, although fair to say at a speed that most wouldn't normally consider. Interesting to see if Sony's 6 or 10 degree prioritization and other I/O specs get implemented in commercial off the shelf gear, seems like it if lets them use slower chips for same effective usability, plenty of OEMs should be all over it as way to demand higher price at lower production cost.

Although if you have "regular" SSD or fast hard drive that can also work for copying games to and from "active" full spec SSD.


  • 0
yvanjean (on 05 October 2020)

People on the internet were pissed when the 664GB rumor came out, what were they expecting a 25gb OS. I think both Sony and Microsoft talked about using the SSD for Virtual Ram and you know that Microsoft need it for quick resume.


Mystro-Sama (on 04 October 2020)

Didn't Sony say the SSD would allow games to run without needing to install? Or did I just imagine that?


mutantsushi (on 05 October 2020)

Imagination sounds closer to the mark, as that just doesn't make much sense. If you don't install the game then it's not stored on the SSD, so how can any quality of the SSD be relevant to playing it then?

You might be partially remembering Sony's announcement of "partial game install" allowing to start playing game without entirety of game installed... So you could start playing Level 1, or multiplayer, without downloading full campaign assets.


  • 0
Lafiel (on 05 October 2020)

Ofcourse games need to be "installed" on the SSD, no PS5 or PS4 game runs without an install, as optical discs are waaay too slow. What Cerny mentioned was, that the installation process doesn't need to defragment the data, so the data really only has to be copied to the SSD and not defragmented like on PS4, which means the process is much faster.


  • 0
Mr Puggsly (on 04 October 2020)

Sony can still boast it has more storage than the launch PS4 and the Series S. My guess is developers need to give options on what's installed. Also, perhaps optional compression the trade off of load times.


AFattyGamer (on 04 October 2020)

And they'll charge an arm and a leg for an upgradeable SSD. Damn 9th gen is going to be expensive..


ArchangelMadzz (on 04 October 2020)

Atm Sony aren't selling SSDs, they might in future.. You can use 3rd party SSD's which will be cheaper.


  • +6
AFattyGamer (on 04 October 2020)

@ArchangelMadzz Good to know friend. Hopefully 3rd party sellers won't be too expensive...


  • 0
ArchangelMadzz (on 04 October 2020)

3rd party sellers will go down in price as SSD's get cheaper, plus sales, so you should be able to pick up cheap SSD's next year that are fast enough to run in a PS5.


  • +3
Runa216 (on 04 October 2020)

Eeh, I've got a 4TB external drive to go with it. I'll put all my PS4 games on my external and put PS5 games on my PS5 base hard drive. 660 is a little low, but with hard-wired internet downloading as much as 20MB per second, I'm cool with it. I can switch in and out. No big deal.


LivncA_Dis3 (on 05 October 2020)

quite the limited place ey?! SSD is the new thing and its gawdamn expensive!