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Octopath Traveler Sells an Estimated 350,418 Units First Week at Retail

Octopath Traveler Sells an Estimated 350,418 Units First Week at Retail - Sales

by William D'Angelo , posted on 03 September 2018 / 5,237 Views

The turn-based role-playing game from publisher Nintendo and developers Square Enix and Acquire - Octopath Traveler - sold 350,418 units first week at retail, according to our estimates. First week sales can be viewed on the VGChartz Global Weekly Chart for the week ending July 14, 2018.

 

Breaking down the sales by region, the game sold best in the US with 135,442 units sold (39%), compared to 113,752 units sold in Japan (32%) and 67,590 units sold in Europe (19%). Looking more closely at Europe, the game sold an estimated 11,101 units in the UK, 11,443 units in Germany, and 19,832 units in France. 

Octopath Traveler released for the Nintendo Switch worldwide on July 13.


 A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.


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7 Comments
Immersiveunreality (on 24 August 2018)

Game like this need and deserve good profit.

  • +1
Mar1217 (on 25 August 2018)

True, I forgot it was only 2 days of sales actually. This game had also a lot of word-of-mouth during the first 2 weeks. So unless the shortages were that major, I'll expect it to have strong legs (and really good digital ratio).
Now, I do have a good reason to day this but " MY BLADE IS UNBENDING !"

  • 0
HylianSwordsman (on 24 August 2018)

Given that 1M announcement from SE, that means either an extremely high digital ratio for a game on a Nintendo console with a physical release, or amazing legs combined with only a semi-high digital ratio for a Nintendo console game. Given the supposed shortage either is possible, depending on how Japanese fans handled that shortage.

  • 0
Slownenberg (on 24 August 2018)

Fantastic first couple of days! I'm sure there was a high percentage of downloads to add to that number as well.

  • 0
Bofferbrauer2 (on 24 August 2018)

Sounds pretty low considering Square Enix announced 1M sold 2 weeks after release. On the other hand, probably high digital ratio due to shortages, especially in Japan

  • 0
Soren0079 Bofferbrauer2 (on 24 August 2018)

I'd say that it's correct being that those sales account for two days on the market.

  • +6
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