VGChartz Pro

GoldenEye 007

Global Total as of 12th May 2012 (units): 8.09m
Platform: Nintendo 64Also on: Nintendo DS, Wii
Developer: Rare Ltd. Genre: Shooter

Total Units

North America: 5.80m 71.7%
+ Europe: 2.01m 24.8%
+ Japan: 0.13m 1.6%
+ Rest of the World: 0.15m 1.8%
= Global 8.09m

Release History

BoxartTitlePublisherRegionDateDistribution
GoldenEye 007 NintendoJapan23rd August 1997Retail
GoldenEye 007 NintendoNorth America25th August 1997Retail
GoldenEye 007 NintendoEurope25th August 1997Retail

People

PersonRole
Adam JonesDesign
Adam SmartDesign
Adam WardMotion Capture Department
Adrian MannionArt
Adrian SchillerAdditional Voices
Adrian SmithAdditional Graphics
Ahmad GhourabVFX
Al NedjariAdditional Voices
Alec NewmanMotion Capture Performance
Alec NewmanVoice: Valentin Dmitrovich Zukovsky
Ales MavAdditional Animation Support
Alessandro CiucciAdditional Animation Support
Alessio NittiAdditional Rigging support
Alex ColeVFX
Alex LuongAdditional Art
Alistair MuirCutscene Department
Andrea CoppedèAdditional Animation Support
Andreas GladVFX
Andrew LeeMotion Capture Department
Andrew ThompsonProduction
Andy BeeArt
Andy WilsonCharacter
Anthony BaldwinArt
Anthony StevensArt
Antonio PalermoMotion Capture Department
Anvitha ArunAdditional Animation Support
B JonesCostume Designer
Beatriz RomillyAdditional Voices
Ben CookeMotion Capture Performance
Ben WoodingDesign
Brad WarrenDesign
Carl BilbyArt
Carlos Villarreal KwasekCutscene Department
Carmelo LeggieroAdditional Animation Support
Cavan JudgeAdditional Art
Chad EllisCutscene Department
Chris CoupeProgramming
Chris DarlingCutscene Department
Chris LongProgramming
Christian KickenwietzMotion Capture Department
Clive StevensonAdditional Art
Craig PeckAdditional Animation Support
Daljit SinghArt
Damien WaltersMotion Capture Performance
Dan BurnsAdditional Art
Dan ScottProgramming
Daniel CraigVoice: James Bond
Daniel CurshenAdditional Voices
Daniel LeafeDesign
Daniel PeakeDesign
David AlonsoArt
David CroeserCharacter
Deanne CoweArt
Derek Leigh-GilchristProgramming
Dhaffer L'AbidineAdditional Voices
Dhanu MuddikuppamAdditional Gameplay Animation Support
Diganta TalukdarRigging Department
Dr. David DoakScreenplay
Duncan BotwoodProduction Designer
Duncan BradshawAudio
Ed RichardsonMotion Capture Performance
Ed RichardsonGameplay Animation
Ed StoppardMotion Capture Performance
Ed StoppardVoice: Dimitri Mishkin
Edward HullAdditional Animation Support
Elliot CowanVoice: Alec Trevelyan
Elliot CowanMotion Capture Performance
Fabrice VisserotFacial Department
Fintan McKeownAdditional Voices
Fu Keung IpGameplay Animation
Gareth MooneyArt
Gary BakerAdditional Art
Georgina WhiteMotion Capture Performance
Gordon AlexanderMotion Capture Performance
Graeme NorgateMusic Composer
Graeme NorgateSound Effects
Graham GallagherCentral Animation Department
Graham SmithSound System and Tools
Grant KirkhopeMusic Composer
Guy CockcroftAudio
Haresh GurbaniGameplay Animation
Hiroshi YamauchiExecutive Producer
Iain HarrisonArt
Ignacio SastreAdditional Animation Support
Jacopo AgostoRigging Department
James LyonsGameplay Animation
James WaltersArt
James WynnProgramming
Jamie FrithGameplay Animation
Jamie GibsonCharacter
Jamie SmallDesign
Jay MalhotraArt
Jim SpainCutscene Department
Jimmy AkingbolaAdditional Voices
Jimmy LivingstoneMotion Capture Performance
Jo HArrisonMotion Capture Performance
John BarkerDesign
Jon JonesFacial Department
Jon TollmanProduction
Jon WilliamsProduction
Jonathan ArisAdditional Voices
Jose LopesMotion Capture Performance
Jose LopesGameplay Animation
Jose Luis Garcia CamaraCentral Animation Department
Juan Ramón Pou CabanillasAdditional Animation Support
Judi DenchVoice: M
Judith PopeCentral Animation Department
Kai MartinMotion Capture Performance
Karl HiltonScenic Art
Kate MagowanVoice: Xenia Onatopp
Kate MagowanMotion Capture Performance
Kenji MikiNintendo Producer
Kev StainwrightAudio Programming
Kevin BaylissVoice Artist - James Bond
Kieran TeasdaleDesign
Kirsty MitchellVoice: Natalya Simonova
Kirsty MitchellMotion Capture Performance
Kuruvilla VarvheseAdditional Gameplay Animation Support
Lars VerhoeffArt
Laurence PossaVoice: General Ourumov
Laurentiu PossaMotion Capture Performance
Lee AmesArt
Lee CampbellAudio
Leigh GriffithsDesign
Lewis BoadleFront End & HUD
Lewis BoadleArt
Lisa GilbertMotion Capture Performance
Lloyd HoosonCutscene Department
Louiza PatikasAdditional Voices
Luca CantaniAdditional Animation Support
Ludvig LindqvistVFX
Luke ShardlowAdditional Art
Marcel SwanepoelAdditional Art
Marcus Baxendale-BainesDesign
Mark Alexander SolivenCutscene Department
Mark EdmondsPhotography
Mark HetheringtonProgramming
Mark MoneroAdditional Voices
Mark RansonAdditional Art
Mark TopleyAudio Programming
Martin GibbinsProgramming
Martin HollisProducer and Director
Martin McBainCutscene Department
Mat SneapProgramming
Matt FarrellArt
Matt MarriottArt
Michael ParkerDesign
Michael RobinsonProduction
Mike BoylanFacial Department
Mike YorkAdditional Animation Support
Mitja RabarAdditional Animation Support
Monty NormanJames Bond Theme
Nathan DellGameplay Animation
Nathan OsgoodVoice: Sky Briggs
Neil BushnellDesign
Neil DaviesAdditional Art
Nicholas BoultonAdditional Voices
Nick JeffriesMotion Capture Performance
Nick KahnMotion Capture Performance
Nick NevernAdditional Voices
Nick TiggMotion Capture Performance
Nicolas Villarreal-KwasekArt
Nigel Ouine-BentleyArt
Oliver HolliesMotion Capture Performance
Ollie TrotmanAdditional Gameplay Animation Support
Paul BatesProgramming
Paul CampbellArt
Paul GregoryCharacter
Paul SearleAdditional Art
Paul UnderwoodGameplay Animation
Peter HopkinsDesign
Peter Vesti FrendrupDesign
Phil CallaghanProgramming
Phil HookAdditional Animation Support
Philip DobsonArt
Philip RoweGameplay Animation
Phill BennettDesign
Rajesj PrasadAdditional Rigging support
Remi Tjon AjongAdditional Animation Support
Richard CampbellMotion Capture Performance
Richard HockeyDesign
Richard HolleworthMotion Capture Department
Richard SmithFacial Department
Rob BentonArt
Rob MatthewsProduction
Rob MatthewsScript
Robert HowesRigging Department
Robert SomersAdditional Animation Support
Robin BeanlandElevator Music
Robin BeddallAdditional Art
Rory KinnearVoice: Tanner
Sam HumphriesGameplay Animation
Sam IgnasiakAdditional Art
Sarah Estelle CarterProgramming
Sarah ScottAudio
Shigeru MiyamotoProducer
Simon EdgarVFX
Simon KirkArt
Simon PhippsDesign
Slav ShumovAdditional Voices
Sonia BalacoVoice: Sgt. Garcia
Sonia BalacoMotion Capture Performance
Steen YoungMotion Capture Performance
Steffan BojeAdditional Voices
Stephane CornicardAdditional Voices
Stephen DavisonCharacter
Stephen Ellis2nd Unit Director
Steve BamfordAdditional Rigging support
Steve DuckworthAudio
Steven ManshipAdditional Animation Support
Stuart BeeDesign
Sun HeVFX
Sydney FranklinRigging Department
Tim CoupeProduction
Timothy HuttonFacial Department
Timothy WatsonAdditional Voices
Tom NemethAdditional Art
Tony MorleyMotion Capture Performance
Tony WillsMotion Capture Department
Trevor WhiteAdditional Voices
Vector MeldrewAdditional Motion Graphics Support
Velibor TopicAdditional Voices
Vincent CarmichaelAdditional Voices
Wilhelm OgteropAdditional Animation Support
Yvonne WanderaMotion Capture Performance

Comments

man-bear-pig (on 05 February 2012)
This game is smashing baby, yeah!
dystopia (on 09 June 2011)
Still a favorite of mine.
JazzB1987 (on 27 April 2011)
The picture shown is from the Wii version LOOL. This game taught me english lol. Words like:meet timer scientists tank gun ammo runway plane jump damm cradle fate etc etc I was 10 when i first played it lol and guess what i never killed people or took a weapon to my school etc.
Calmador (on 12 April 2011)
As much as I loved this game back then... time has not been kind to it. The controls of gaming on a game-pad have drastically improved for FPS games and this requires much work to re-learn... back then it was hard too but not so much since it was new.... now that I'm comfortable with two analog sticks... the game's controls are pretty bad. That being said I literally had YEARS of fun with it and I completely understand why so many crown it one of the best FPS games ever because that's how good it was then..... you had to be there.
postofficebuddy (on 21 March 2011)
Dang, I never realized this sold so well. Pretty crazy considering the size of the install base it was selling to.
spurgeonryan (on 07 January 2011)
I ♥ The original Goldeneye 64!
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