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GoldenEye 007
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Total Units
| North America: | 5.80m | 71.7% |
| + Europe: | 2.01m | 24.8% |
| + Japan: | 0.13m | 1.6% |
| + Rest of the World: | 0.15m | 1.8% |
| = Global | 8.09m |
Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | GoldenEye 007 | Nintendo | Japan | 23rd August 1997 | Retail |
![]() | GoldenEye 007 | Nintendo | North America | 25th August 1997 | Retail |
![]() | GoldenEye 007 | Nintendo | Europe | 25th August 1997 | Retail |
Characters
| Character |
|---|
| Alec Trevelyan |
| Baron Samedi |
| Boris Grishenko |
| Dmitri Mishkin |
| Dr. No |
| Ernst Blofeld |
| Francisco Scaramanga |
| General Ourumov |
| James Bond |
| Jaws |
| Natalya Simonova |
| Oddjob |
| Red Grant |
| Rosa Klebb |
| Xenia Onatopp |
People
| Person | Role |
|---|---|
| Adam Jones | Design |
| Adam Smart | Design |
| Adam Ward | Motion Capture Department |
| Adrian Mannion | Art |
| Adrian Schiller | Additional Voices |
| Adrian Smith | Additional Graphics |
| Ahmad Ghourab | VFX |
| Al Nedjari | Additional Voices |
| Alec Newman | Motion Capture Performance |
| Alec Newman | Voice: Valentin Dmitrovich Zukovsky |
| Ales Mav | Additional Animation Support |
| Alessandro Ciucci | Additional Animation Support |
| Alessio Nitti | Additional Rigging support |
| Alex Cole | VFX |
| Alex Luong | Additional Art |
| Alistair Muir | Cutscene Department |
| Andrea Coppedè | Additional Animation Support |
| Andreas Glad | VFX |
| Andrew Lee | Motion Capture Department |
| Andrew Thompson | Production |
| Andy Bee | Art |
| Andy Wilson | Character |
| Anthony Baldwin | Art |
| Anthony Stevens | Art |
| Antonio Palermo | Motion Capture Department |
| Anvitha Arun | Additional Animation Support |
| B Jones | Costume Designer |
| Beatriz Romilly | Additional Voices |
| Ben Cooke | Motion Capture Performance |
| Ben Wooding | Design |
| Brad Warren | Design |
| Carl Bilby | Art |
| Carlos Villarreal Kwasek | Cutscene Department |
| Carmelo Leggiero | Additional Animation Support |
| Cavan Judge | Additional Art |
| Chad Ellis | Cutscene Department |
| Chris Coupe | Programming |
| Chris Darling | Cutscene Department |
| Chris Long | Programming |
| Christian Kickenwietz | Motion Capture Department |
| Clive Stevenson | Additional Art |
| Craig Peck | Additional Animation Support |
| Daljit Singh | Art |
| Damien Walters | Motion Capture Performance |
| Dan Burns | Additional Art |
| Dan Scott | Programming |
| Daniel Craig | Voice: James Bond |
| Daniel Curshen | Additional Voices |
| Daniel Leafe | Design |
| Daniel Peake | Design |
| David Alonso | Art |
| David Croeser | Character |
| Deanne Cowe | Art |
| Derek Leigh-Gilchrist | Programming |
| Dhaffer L'Abidine | Additional Voices |
| Dhanu Muddikuppam | Additional Gameplay Animation Support |
| Diganta Talukdar | Rigging Department |
| Dr. David Doak | Screenplay |
| Duncan Botwood | Production Designer |
| Duncan Bradshaw | Audio |
| Ed Richardson | Motion Capture Performance |
| Ed Richardson | Gameplay Animation |
| Ed Stoppard | Motion Capture Performance |
| Ed Stoppard | Voice: Dimitri Mishkin |
| Edward Hull | Additional Animation Support |
| Elliot Cowan | Voice: Alec Trevelyan |
| Elliot Cowan | Motion Capture Performance |
| Fabrice Visserot | Facial Department |
| Fintan McKeown | Additional Voices |
| Fu Keung Ip | Gameplay Animation |
| Gareth Mooney | Art |
| Gary Baker | Additional Art |
| Georgina White | Motion Capture Performance |
| Gordon Alexander | Motion Capture Performance |
| Graeme Norgate | Music Composer |
| Graeme Norgate | Sound Effects |
| Graham Gallagher | Central Animation Department |
| Graham Smith | Sound System and Tools |
| Grant Kirkhope | Music Composer |
| Guy Cockcroft | Audio |
| Haresh Gurbani | Gameplay Animation |
| Hiroshi Yamauchi | Executive Producer |
| Iain Harrison | Art |
| Ignacio Sastre | Additional Animation Support |
| Jacopo Agosto | Rigging Department |
| James Lyons | Gameplay Animation |
| James Walters | Art |
| James Wynn | Programming |
| Jamie Frith | Gameplay Animation |
| Jamie Gibson | Character |
| Jamie Small | Design |
| Jay Malhotra | Art |
| Jim Spain | Cutscene Department |
| Jimmy Akingbola | Additional Voices |
| Jimmy Livingstone | Motion Capture Performance |
| Jo HArrison | Motion Capture Performance |
| John Barker | Design |
| Jon Jones | Facial Department |
| Jon Tollman | Production |
| Jon Williams | Production |
| Jonathan Aris | Additional Voices |
| Jose Lopes | Motion Capture Performance |
| Jose Lopes | Gameplay Animation |
| Jose Luis Garcia Camara | Central Animation Department |
| Juan Ramón Pou Cabanillas | Additional Animation Support |
| Judi Dench | Voice: M |
| Judith Pope | Central Animation Department |
| Kai Martin | Motion Capture Performance |
| Karl Hilton | Scenic Art |
| Kate Magowan | Voice: Xenia Onatopp |
| Kate Magowan | Motion Capture Performance |
| Kenji Miki | Nintendo Producer |
| Kev Stainwright | Audio Programming |
| Kevin Bayliss | Voice Artist - James Bond |
| Kieran Teasdale | Design |
| Kirsty Mitchell | Voice: Natalya Simonova |
| Kirsty Mitchell | Motion Capture Performance |
| Kuruvilla Varvhese | Additional Gameplay Animation Support |
| Lars Verhoeff | Art |
| Laurence Possa | Voice: General Ourumov |
| Laurentiu Possa | Motion Capture Performance |
| Lee Ames | Art |
| Lee Campbell | Audio |
| Leigh Griffiths | Design |
| Lewis Boadle | Front End & HUD |
| Lewis Boadle | Art |
| Lisa Gilbert | Motion Capture Performance |
| Lloyd Hooson | Cutscene Department |
| Louiza Patikas | Additional Voices |
| Luca Cantani | Additional Animation Support |
| Ludvig Lindqvist | VFX |
| Luke Shardlow | Additional Art |
| Marcel Swanepoel | Additional Art |
| Marcus Baxendale-Baines | Design |
| Mark Alexander Soliven | Cutscene Department |
| Mark Edmonds | Photography |
| Mark Hetherington | Programming |
| Mark Monero | Additional Voices |
| Mark Ranson | Additional Art |
| Mark Topley | Audio Programming |
| Martin Gibbins | Programming |
| Martin Hollis | Producer and Director |
| Martin McBain | Cutscene Department |
| Mat Sneap | Programming |
| Matt Farrell | Art |
| Matt Marriott | Art |
| Michael Parker | Design |
| Michael Robinson | Production |
| Mike Boylan | Facial Department |
| Mike York | Additional Animation Support |
| Mitja Rabar | Additional Animation Support |
| Monty Norman | James Bond Theme |
| Nathan Dell | Gameplay Animation |
| Nathan Osgood | Voice: Sky Briggs |
| Neil Bushnell | Design |
| Neil Davies | Additional Art |
| Nicholas Boulton | Additional Voices |
| Nick Jeffries | Motion Capture Performance |
| Nick Kahn | Motion Capture Performance |
| Nick Nevern | Additional Voices |
| Nick Tigg | Motion Capture Performance |
| Nicolas Villarreal-Kwasek | Art |
| Nigel Ouine-Bentley | Art |
| Oliver Hollies | Motion Capture Performance |
| Ollie Trotman | Additional Gameplay Animation Support |
| Paul Bates | Programming |
| Paul Campbell | Art |
| Paul Gregory | Character |
| Paul Searle | Additional Art |
| Paul Underwood | Gameplay Animation |
| Peter Hopkins | Design |
| Peter Vesti Frendrup | Design |
| Phil Callaghan | Programming |
| Phil Hook | Additional Animation Support |
| Philip Dobson | Art |
| Philip Rowe | Gameplay Animation |
| Phill Bennett | Design |
| Rajesj Prasad | Additional Rigging support |
| Remi Tjon Ajong | Additional Animation Support |
| Richard Campbell | Motion Capture Performance |
| Richard Hockey | Design |
| Richard Holleworth | Motion Capture Department |
| Richard Smith | Facial Department |
| Rob Benton | Art |
| Rob Matthews | Production |
| Rob Matthews | Script |
| Robert Howes | Rigging Department |
| Robert Somers | Additional Animation Support |
| Robin Beanland | Elevator Music |
| Robin Beddall | Additional Art |
| Rory Kinnear | Voice: Tanner |
| Sam Humphries | Gameplay Animation |
| Sam Ignasiak | Additional Art |
| Sarah Estelle Carter | Programming |
| Sarah Scott | Audio |
| Shigeru Miyamoto | Producer |
| Simon Edgar | VFX |
| Simon Kirk | Art |
| Simon Phipps | Design |
| Slav Shumov | Additional Voices |
| Sonia Balaco | Voice: Sgt. Garcia |
| Sonia Balaco | Motion Capture Performance |
| Steen Young | Motion Capture Performance |
| Steffan Boje | Additional Voices |
| Stephane Cornicard | Additional Voices |
| Stephen Davison | Character |
| Stephen Ellis | 2nd Unit Director |
| Steve Bamford | Additional Rigging support |
| Steve Duckworth | Audio |
| Steven Manship | Additional Animation Support |
| Stuart Bee | Design |
| Sun He | VFX |
| Sydney Franklin | Rigging Department |
| Tim Coupe | Production |
| Timothy Hutton | Facial Department |
| Timothy Watson | Additional Voices |
| Tom Nemeth | Additional Art |
| Tony Morley | Motion Capture Performance |
| Tony Wills | Motion Capture Department |
| Trevor White | Additional Voices |
| Vector Meldrew | Additional Motion Graphics Support |
| Velibor Topic | Additional Voices |
| Vincent Carmichael | Additional Voices |
| Wilhelm Ogterop | Additional Animation Support |
| Yvonne Wandera | Motion Capture Performance |
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Comments
| man-bear-pig (on 05 February 2012) This game is smashing baby, yeah! | |
| dystopia (on 09 June 2011) Still a favorite of mine. | |
| JazzB1987 (on 27 April 2011) The picture shown is from the Wii version LOOL. This game taught me english lol. Words like:meet timer scientists tank gun ammo runway plane jump damm cradle fate etc etc I was 10 when i first played it lol and guess what i never killed people or took a weapon to my school etc. | |
| Calmador (on 12 April 2011) As much as I loved this game back then... time has not been kind to it. The controls of gaming on a game-pad have drastically improved for FPS games and this requires much work to re-learn... back then it was hard too but not so much since it was new.... now that I'm comfortable with two analog sticks... the game's controls are pretty bad. That being said I literally had YEARS of fun with it and I completely understand why so many crown it one of the best FPS games ever because that's how good it was then..... you had to be there. | |
| postofficebuddy (on 21 March 2011) Dang, I never realized this sold so well. Pretty crazy considering the size of the install base it was selling to. | |
| spurgeonryan (on 07 January 2011) I ♥ The original Goldeneye 64! | |
| View all | |





