Editorial: How Kinect Could Improve Marquee Franchises

by Chris Arnone, posted on 13 December 2010 / 2,230 Views

When most of us think of Microsoft's Kinect or motion controls in general, the games that come to mind don't have a hardcore following. So far the games have been aimed at the casual gamer and at family-friendly multiplayer experiences. While titles like Kinect Adventures, Kinect Sports, and Dance Central may be fun, they aren't marquee titles that get millions of fans psyched up for the next high-production value sequel.

This is paired with a common train of thought: there are Kinect games and non-Kinect games.This doesn't have to be entirely true, however. Forza 4 was recently announced to include some sort of Kinect functionality and it wouldn't surprise me if the majority of first-party titles from Microsoft start doing this as well. The big question is: how?

 

Halo Reach

Halo

I'm going to start with the biggest one first. Halo is THE system seller for the Xbox 360 and looks to remain so even with Master Chief retired. How does Kinect fit in?

First would be during the single-player campaigns. While in multiplayer we're usually strapped in to our headset and talking strategy with our friends, we have no need for a headset in single-player. The Kinect's voice control capabilities could be useful for barking orders to a squad without taking our hands off one of the sticks or a using a headset. "Fall back!" "Move forward!" These and others could make for a great emmersive experience in Halo.

The other place to use Kinect is in the ever-popular video editor of Halo. Everyone likes to talk about how Minority Report-like the Kinect could be and this would be a perfect implementation. Zooming in and out, swinging the camera around, moving the camera in space, all this would be very intuitive if you were just interacting with the screen using your hands in a multi-touch setup.

Voice control over a squad is nothing new, of course, but it's yet to be implemented really well. Halo with Kinect could change that.

 

Fable 3

Fable

Peter Molyneux's big franchise has brought in some great sales as a highly-accessible RPG that caters not just to the hardcore, but to the masses. Even my lady friend spent some quality time in Albion.

The first and most obvious way you could use Kinect in Fable is in mini-games. Fable has its share of these little jewels: blacksmithing, social interaction, managing properties, etc. Some of these less action-oriented elements could be implemented through Kinect rather than the controller. We tend to make most of our social interactions with our faces and voices anyway, rather than with a the A or Y buttons.

You could also, like in Halo, give voice commands. These could be commands to the dog, deepening the repitoire of what the dog is capable of. Kinect could also be used to interact with your butler if the Fable III menu system is brought back.

Molyneux has already been talking about Kinect and is surely already brainstorming what he can do with the new tech in or out of Fable.

 

Mass Effect 2

Mass Effect

Bioware's universe-spanning space opera has improved drastically with each release. It's taken itself from a good PC game port to a must-have title for the Xbox 360. In a world of super-advanced technology, surely Kinect has its place.

Again, with a squad-based game, voice commands for the squad could be very useful. The game has stuck with d-pad commands so far, but in the thick of a firefight, you rarely want to take your thumb off that left stick. Using your voice would be much more effecient.

An innovative way for Mass Effect to use Kinect would be hacking. The series has used fairly simple minigames combined with stats to accomplish hacking thus far. Now imagine a computer screen coming up that demands your interaction with it. This could be a combination of hand-movements and voice commands, taking hacking from a simple minigame to a core gameplay element.

Hacking, as with several of these Kinect uses, could also find a mirror on Playstation with Move, giving the two consoles some separation based on their motion-control value-adds.

 

Rock Band 3

Rock Band

The music game genre may be struggling in sales, but there's no doubt the Rock Band franchise is still a headliner. The game has recently added more features than current consoles can really keep up with, so how would a new title possibly improve upon the already robust features of Rock Band 3?

Stage presence. With any band's live performance, how they behave on stage is as much a factor as how well they play their music. If Led Zeppelin played their entire set while sitting in ergonomic chairs, you'd walk away from that concert feeling cheated. Kinect could watch you play. If everybody is just sitting on the couch, you'd garner poor stage presence scores versus the whole band (except for the drummer, naturally) up on their feet rocking with more than just their fingers. Kinect can currently only track two people, but hey, patches happen.

This won't be what brings back the music genre, by any means. The last thing people want to do right now is add more peripherals to their music game expense, but when added to a solid lineup of other games with Kinect support, this could be gold.

 

These aren't all the marquee titles, of course. The point is, we hardcore gamers look at Kinect as something less than worthy of our attentions. We see it as a piece of hardware trying to bite into the Wii's motion-control pie. But the fact is the Wii is slowing down. Casual gaming is big but it doesn't bring in the return customers like the loyal hardcore fanbase. Kinect features can be introduced as optional elements of hit titles to add a layer of added fun we didn't even know could exist before.

So hold judgment. Let's play the game of wait and see together. Let's wait and see if developers are taking notice of the potential they have in front of them and execute it well.

Disclaimer: This article is the work of one writer, and does not necessarily reflect the views of gamrFeed or VGChartz.


17 Comments

Rainbird (on 23 January 2011)

I actually like this article (even though I'm horribly late to the party). Core titles for Kinect shouldn't be old franchises with Kinect controls shoehorned into them, but that doesn't mean that they can't be enhanced by Kinect and the two must be kept seperate. So the sentiment of bringing improvements to the games with being game changers is certainly something to get behind. :-)


CaptainHavok (on 14 December 2010)

I never troll. If this were satire, you'd all know it.


DonFerrari (on 14 December 2010)

@smeese47 No 150 to use a invisible headset =] And if the article weren't a stealth troll the guy is even better... while defending the use of Kinect and how it could upgrade the gameplay he trolled it really hard. Best article of the week. (even better than FM4 being better than GT5, even tough it's still in development)


DonFerrari (on 14 December 2010)

Fail.... All the improvements are voice commands... meh for me.


cmeese47 (on 14 December 2010)

Haha this is a great article for everyone who is not a 360 fan. Really the only thing that Kinect would be useful for is minigames and voice control. Every 360 comes with at least one headset meaning you are now asking people to spend 150 dollars to play mini games. Genius.


homer (on 14 December 2010)

@ ocnkng and @Gamerace I agree 100%. Gamerace said it best though. "By suggesting Kinect could only be used as an optional control for mini-games and level editors (aside from voice, which you don't need Kinect for at all, only a headset) the article basically is saying it has no place at all in any core franchise and is the least useful new tech - to the point of near uselessness - as far as core games go."


ocnkng (on 14 December 2010)

The Wii just sold a million this week according to your figures. How is it slowing down? Most of the points that you mentioned are superfluous. If you design puzzle mini games to work with voice then what happens if someone doesn't have Kinect? You can spin this as much as you want, but the reality is that Kinect is mainly an extreme casual platform.


Gamerace (on 14 December 2010)

The voice commands would be cool, but otherwise, by suggest it's only good for optional use in mini-games and level editors, this article is more unintentional condemnation of Kinect than hopeful potential. Wii's motion controls/IR have added greatly to some core titles (sandbox, fps, horror, adventure), added a little to most, (and been to the detriment of some - fighters). Although we haven't seen much of it, Move has the same potential (Heavy Rain, Socom). By suggesting Kinect could only be used as an optional control for mini-games and level editors (aside from voice, which you don't need Kinect for at all, only a headset) the article basically is saying it has no place at all in any core franchise and is the least useful new tech - to the point of near uselessness - as far as core games go.


kitler53 (on 14 December 2010)

so the improvements are; voice control, voice control, voice control, and stage presence...


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NotStan (on 14 December 2010)

Imo if anything the Kinect compatibility for hardcore games would make the games worse. Leave the already exiting franchises and build up new ones from the ground up, that would be a much better alternative, by sort of, "changing" how franchise is played to an extent all they'll do is scare the fans away. Even if the game can be played via a controller, being kinect compatible can cause some departments of the game to be lacking, graphics, mechanics etc.


CaptainHavok (on 14 December 2010)

@RCTjunkie Obviously somebody didn't read the article. The point was how we can play the games we love exactly the way we do now, just adding new features through Kinect.


RCTjunkie (on 13 December 2010)

Rock Band on Kinect will look like Wii Music, but invisible instruments. :D


Lyrikalstylez (on 13 December 2010)

These little things can drasticly improve the gameplay, and would make me buy kinect


Genera1MLD (on 13 December 2010)

@Darth Tigris ME on the PC is a console port though i see where your comming from, ME is a must have game regardless of format (obviously for PC and 360 only as before EA got the publishing rights it was published by microsoft hence why ME1 wil never grace the ps3)


baloski (on 13 December 2010)

miscrosoft+epic games = kinect+infinity blade = sure win!!!!


Darth Tigris (on 13 December 2010)

Not really a fan of any of these. And since when was ME on the 360 a PC port???