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Alternative Names

Civilization Revolution

シヴィライゼーション レボリューション





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Release Dates

07/08/08 2K Games
01/29/09 CyberFront
09/05/08 Take-Two Interactive

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Civilization revolutions DS

19th Apr 2009 | 1,650 views 


User Score

Presentation - 7.5
Gameplay - 7.5
Value - 8.0
The epic turn based strategy game made by infamous games developer Sid Meier comes to the Nintendo DS.

Game: Civilization revolutions

Platform: Nintendo DS

Publisher: 2K games

Developer: firaxis



I remember when I was a young lad who had just brought a fresh copy of civilization II all the way back in 1996, I thought that it was the greatest game of all time. I wasted endless hours attempting to overthrow those evil Zulu or furiously racing to reach Alpha Centurai first to win the space race. My love for civilization games has grown since then as I have brought all of the sequels and devoted hour upon hour of my valuable free time to play this game.


So understandably I was very eager to play this game. In the week before it came out I was getting a little impatient as it seemed like a dream to finally take my favourite game out with me wherever I go, I was excited to say the least. So as you can tell I have been apprehensive to play this game at last.


So was my wait worth it?


In a way, no.


The game has some great playability, but it’s not the civilization that I grew up with. A lot of the content that made the previous instalments such a pleasure to play has been lost. But what made this game like this?


First off the speed of the game was completely wrong. Gone are the days of playing for hours on end because this version sports a much more rapid approach. Whole games can be accomplished in a mere couple of hours. I could only see this as an answer to those unenthusiastic gamers who get bored of games the moment they have to commit any amount of effort or time. A measure, which I’m sure they used to expand their potential market to accommodate the “casuals” but instead has probably scared off the hardcore from this particular instalment.


It also changed so many features from the previous episodes of the game that I didn’t realise added so much value to the game play. For example


  • The soldiers are plentiful so the combat is more frequent but less fun.
  • Buildings are few and far between, halting the sense of any real progression.
  • Smaller maps mean quicker play… I miss larger maps, slower play.



But the change that has most affected the game play is the pursuit of technology. You only have to achieve 47 advances and you have discovered everything, it happens so fast it’s almost frightening. But it wouldn’t be that bad if the enemies didn’t advance at a much slower pace. I have yet to play a round where I have 17 advances in technology and the enemy has 17 advances. No, it is much more the scenario where I have 30 advances in technology and the enemy has 6. There isn’t even any point in them trying to win after a certain point.


But that wouldn’t matter to them because the AI is terrible. It is obvious that Sid Meiers had trouble with the DS’s hardware, which is not really his fault, as we all know he is the master of strategy and the king of tactics. I was barraging enemies with mere warriors and taking cities by the barrel-full.


However, despite this the game had a certain charm that one could just not help fall in love with. Perhaps a rapid style of play is what is needed for a handheld version of this game. Perhaps more combat IS more fun. But all I knew was I enjoyed it despite the major differences from the previous games.


Graphics were not bad, but endearing instead, cute little 2D animations on the top screen and easy to read strategic maps on the lower screen. I would not expect anything else from my Nintendo DS.


The touch screen has been employed marvellously, literally every function can be utilised using the touch screen, another little brilliant innovation of Nintendo’s mini powerhouse of creation.


I have yet to experience the weekly scenarios that are downloadable once a week, but if they are any good I can see them adding a great deal to the games longevity. Packing it full of hours worth of pure fun.



Conclusion. It may not be the civilization me and many other people have been used to for the past 17 years since we first set foot in Sid Meiers wonderful creation but it is still a lot of fun. I can see how the Ds was approached with much care and attention to try and do it not right, but different, creating a playing style unique to the feisty little handheld. I could not imagine a game of this style to make it on the PSP.

Sales History

Total Sales
1 n/a 16,420 n/a 2,898 19,318
2 n/a 11,280 n/a 1,991 13,271
3 n/a 7,935 n/a 1,400 9,335
4 n/a 5,810 n/a 1,025 6,835
5 n/a 5,398 n/a 953 6,351
6 n/a 5,380 n/a 949 6,329
7 n/a 5,427 n/a 958 6,385
8 n/a 5,508 n/a 972 6,480
9 n/a 5,574 n/a 984 6,558
10 n/a 5,113 n/a 902 6,015

Opinion (3)

famousringo posted 10/09/2009, 06:42
Civilization is a dangerous thing. For example, I lent this game to co-worker yesterday, and she failed to come into work today. :X
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okr posted 06/09/2008, 06:48
Well said, JoeJ. I absolutely agree.
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JoeJ posted 18/07/2008, 04:57
Great game! It's a decent adaption (and this is coming from a hard core PC Civ player) and brings enough to the table to keep me playing. Plus, it's nice to have a mobile Civ finally, it's great for my daily commute.
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