
Black Myth: Wukong Sales Top 10 Million Units - Sales
by William D'Angelo , posted on 23 August 2024 / 8,246 ViewsDeveloper Game Science has announced the action RPG, Black Myth: Wukong, has sold over 10 million units as of August 23. The game has also surpassed three million concurrent players across all platforms.
"Black Myth: Wukong has sold 10 million copies across all platforms," said Game Science. "Thanks to all players worldwide for your support and love. Have a great gaming weekend!"
Black Myth: Wukong released for the PlayStation 5, PC via Steam and Epic Games Store, and the WeGame platform in China on August 20. The Xbox Series X|S will launch at a later date.
Black Myth: Wukong has sold 10 million copies across all platforms.
— Black Myth: Wukong (@BlackMythGame) August 23, 2024
(Data as of 21:00 Beijing time, August 23, 2024)
Thanks to all players worldwide for your support and love.
Have a great gaming weekend!#BlackMythWukong pic.twitter.com/mp3mk9JxrX
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel. You can contact the author on Twitter @TrunksWD.
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Holy shiiiit those are insane numbers
It's crazy that Xbox has missed out on having two of the biggest games within a year for no other reason than they were deprioritized because of their system.
Yeah and Xbox gamers got lucky with Baldur's Gate 3 that the delay from the PS5 version was only 3 months because Phil decided to step in to make an exception on console parity. It could've been a lot longer of a delay. But the PS5 version of Wukong is still in a pretty rough shape though from resolution drops below 720p to bad framerate, there's still a lot of work to do on the console version of the game. UE5 games in general have really struggled on console this gen.
Xbox has a dedicated support team that specializes in helping developers optimize games on Xbox hardware but......they've really only been a major help for first party studios. BG3 was the first notable example of the team helping a third party, and it sounds like they'll have to do the same again for Wukong. Xbox really should openly advertise that teams support to all third parties so instances like this stop happening. Because technical issues or not, the game is moving consoles and went viral in a huge way.
The game isn't in a good technical state on any platform. you could have a 4080 and still need frame generation to keep 60fps.
This just proves that it would have been even worse on the Series S. Seeing how PS5(and everything else) struggles, and given GS' PC focus, it would have been horrible.
There is no need to be negative toward the PS5 version of the game because it looks ok and it is playable. It's the only console to have BMW and that is a major win no matter how you spin it
Talking about what's been factually found is a spin? lol https://www.youtube.com/watch?v=hHAY56cmdu0
If you actually read my comment, you would notice I pointed out that UE5 games in general have been performing poorly from a technical standpoint regardless of platform this entire gen and having the game on console is a win regardless of the technical issues due to the game being so viral. But you noticing my mention of the PS5 seemed to have elicit a defense from you because your biases regardless of you try to say to defend yourself.
What is crazy is that Valve without making any noise is profiting the most out of this.
WOW - Xbox reeling between BG3, Helldivers 2 and now this!
If you ask me, the one benefiting the most is Valve dipping in every salsa.
Wow 10M+ That's Sweet, Baby
That's three games released this year that have sold 10+ million, along with Helldivers 2 (12 million) and Palworld (15 million).
I think Palworld and Wukong have set a precedent (or revealed one that already existed) which we'll see more of in the future, when the trend chasing chinese/asian PC market set their eyes on a game it absolutely explodes, but they also move on to the next big thing pretty quickly (ofc that's more natural for a single-player game though).
On the one hand it does seem to be the golden goose of China, so it certainly had advantages Western games don't have. This seems to be the Top Tier game of a group that's only been fed slop....by our definitions.
But on the other hand, 2 million in the west is a good number for a debut game and the context doesn't knock it down.
Insane numbers! I’m curious how much of this is coming from China? They’ve got a massive population, lots of untapped potential.
From a console perspective, yeah there's some untapped potential, but China has by far the largest PC gaming community in the world. Quite literally hundreds of millions of PC gamers. Not just Steam either. Tencent also runs their own PC storefront called WeGame, a Steam competitor, that operates exclusively in China and also a platform that Wukong launched on as well. WeGame gets tens of million of monthly active users. So while we know what concurrent player counts were like on Steam, we don't know what player counts looked like on WeGame.
The overwhelming majority of players are from China though. Wukong goes from over 2.4 million players at a certain time of day down to somewhere around 250K when it's nightitme in China. So China does make up the vast majority of these sales. And we wonder why major companies like EA or Activision bend over backwards to be able to access the Chinese market. A lot of money to be made there.
Steam player numbers of this game drop a lot when Chinese players go to bed even when it's the perfect time in Europe then and Americans also slowly start to play so I guess around half of the Steam numbers or even more should be from China. Btw Steams data usage is already 40% China so I'm not even sure if there's still so much potential for PC at least.
I think we'll have to wait for offical numbers.
Problem is that Sony have not long been selling consoles offically there, but they have been widely bought as import units.
The console import scene is decades old and has spread all over China, so how many PS5 units are there; no body really knows.
Based on what I've seen, they're at LEAST 80% of the playerbase.
Probably 8-9m from China alone.
Did not think this would be so appealing to so many people. But good for them! And this might be one of those games that really help the console market grow with china buying ps5s. ... Or everybody plays it on pc, who knows.
20M+ lifetime?
That makes it one of the fastest selling games of all time.
Goddamn..
Go back I want to be monke!
That's bigger opening than the much hyped and critically acclaimed Elden ring.
Critically Acclaimed means next to nothing
Yes it does because whether you like it or not, something being critically acclaimed can help with marketing the product.
Pokemon scarlet/violet was a disaster but still sold well
There will always been one or two exceptions
I don't know why you're being booed, you're largely correct.
https://gamrconnect.vgchartz.com/thread.php?id=242452
People really don't like me on here. They think I'm biased toward Sony. If you scroll up, my comment saying BMW was playable on PS5 was downvoted 11 times. Millions of people have enjoyed it on PS5, but saying it's playable made me a Sony fan
Congrats for the massive sale,
Impressive numbers for a mid game
Yeah, well, that's like, your opinion, man.
Incredible sales, same as totk for a new ip, this is unheard of. A non woke game winning, while woke games like concord only has 700 concurrent players at launch 🤣. Well at least is 10 times more than Dustborn. God im so happy all this woke ass pathetic games are bombing and game urinalist crying about it.