Final Fantasy XVI on PC is in 'the Final Stages of Optimization' - News
by William D'Angelo , posted on 11 March 2024 / 2,388 ViewsFinal Fantasy XVI producer Naoki Yoshida in an interview with Game Informer revealed the PC version of the game is in "the final stages of optimization."
A demo for the game is also planned to release on PC before it launches on the platform to help users determine if the game can run on their PC.
"In terms of where we are in development currently, we're trying to figure out the final stages of optimization right now," said Yoshida.

"When we can release the PC version might be dependent on that – the system requirements and specifications for PC that players will need, so we're trying to figure that out. Naturally, [the PC specifications] are looking to be somewhat high."
"In terms of when it's going to come out or when we can announce it, I'd like to ask for more time on that."
He added, "And to do that, we're looking to release a demo for the PC version as well," he adds. "Again, we can't really talk about too much in terms of details of when it's going to come out – I think in a little bit more time we'll be in a better place to announce things. But one thing's for sure: It won't be too distant in the future; it won't be a year, it won't be two years, it will probably be shorter than that, so stay tuned."
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel. You can contact the author on Twitter @TrunksWD.
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Can't wait to do it again.
Hopefully optimized and runs well on pc,
And hopefully a new update on ps5 lol
Im gonna wait a bit to see check the review if this is really well opti ill buy it in the week of the release.
The inconsistent framerate on performance mode was jarring. I could count on my hands how many times I hit what looked like a consistent 60fps lol. I may double dip for this one to experience that epic DMC-style combat and boss fights at 120+fps
Yeah, but that's going to be the case with every console generation lol. The 3080 will be 4 years old already by the time the Pro model releases. If it does actually release this year. So by the end of this gen, the cycle will repeat itself, and PC graphics tech will be 2-3 generations ahead by the time the PS6 releases. It's been about 8 years since my last PC build and I'm still running modern games really well. I'll actually be able to hold off till next year for my next build that should be able to further future-proof performance.
Pro console models are typically enthusiast devices and always sell substantially less than baseline console models. Partly because they're so expensive. If PS5 costs $450/$500 currently and long gone are the days of deep permanent price cuts, we're looking at a Pro model potentially costing upwards of at least $600. So current resolutions and framerates will be what the majority of PS5 owners will experience the rest of this gen. And when you do buy the Pro model, you're only looking at 2-3 years before the PS6 releases.
Still wasn't a consistent 60fps. When you struck an enemy, it would reach 60fps, but the second you stopped striking the enemy (despite still being in combat) framerate would drop. This is what I meant when I said I could count on my hands when I actually hit a consistent 60fps. More consistent than freely exploring the world oddly enough, which would be in the 35-50fps range, but that's a big reason why the experience was so jarring. May as well have just done the locked 30fps mode for consistency.
You may want to watch their breakdown video. I just looked it up and it's around the 25 minute mark when they break it down. You'll see even in combat, when actually hitting at enemy, it's at 60fps, but when you back away, despite still being in combat, the framerate will drop. Seeing it happen in real time causes a jarring effect. You can see it best at the 27:11 mark.
Maybe it's because I primarily play on PC and I'm used to much higher framerates to where it was more jarring to me instead of someone who primarily plays on console lol idk. It sucked seeing the inconsistency though.
If its like any of their PC port it will be 4k at 4090 with horrible textures like the ps5 version
You know the 3060TI is much more powerful than the PS5 right, its a 16 TFLOP card, where the PS4 (base platform) didn't even have 2 TFLOP. The RTX3060TI is kind of overkill for every PS4 game. The PS5 is comparable with a 2060S, but I think to run this game in 4k/60FPS you will at least need a RTX4070. In performance mode the resolution is on the low side on PS5.
Good to hear!
Couldn't finish it on PS5 because of horrible performance. Maybe I will start from the beginning on PC.
Hope this sells somewhat good, otherwise Square really needs to evaluate wether FFXVII would even be worth it. I doubt this series is profitable if it doesn't sell 7 million per entry at a decent selling price. That's the price of gaming and marketing budgets north of 200 million.
Making it cheaper by reducing the graphical ambitions, scale of the game and not making so many cutscenes could alienate the people that tend to buy it at full price. At which point games like these make most of their profit. Better to sell 4 million at 70 dollar and 3 million at an average price point of 35 dollar than 10 million at an average price point of 35 dollar.









