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Forza Horizon 5 Requires Over 100 GB of Storage Space

Forza Horizon 5 Requires Over 100 GB of Storage Space - News

by William D'Angelo , posted on 01 November 2021 / 3,369 Views

Earlier this week, publisher Microsoft and developer Playground Games announced Forza Horizon 5 has gone gold.

The developer has now revealed the file size of the game on all the platforms it will be available for. The racing game will require 103 GB of storage capacity on the Xbox Series X|S and PC, while 116 GB is required on the Xbox One.

"With the high-speed internal SSD storage found on Xbox Series X|S consoles, we’ve reduced the install footprint of Forza Horizon 5 on those systems by optimizing our assets for higher bandwidth streaming," reads the blog post from Playground Games.

Forza Horizon 5 is Over 100 GB

"That means a shorter download combined with super-fast loading times so you can seamlessly jump into the action as soon as you say “Let’s ¡Go!"

Forza Horizon 5 will launch for the Xbox Series X|S, Xbox One, and PC on November 9.

A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at or on Twitter @TrunksWD.

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TheWalrusCaesar (on 21 October 2021)

This one makes more sense than most but damn I miss when games werent gigantic in size

  • +10
DonFerrari (on 22 October 2021)

Games are getting really big in size file. I just found strange that Series S will be the same size.

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Azzanation DonFerrari (on 23 October 2021)

DF did a video comparing the Series X and S and they are basically identical in graphics except the resolution.

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DonFerrari Azzanation (on 23 October 2021)

Understood. I though their assets would be different size exactly because of the output resolution.

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Azzanation DonFerrari (on 23 October 2021)

Me too, however it seems FH5 seems to be using the same assets as the X. Not entirely sure how that works being at a lower resolution.

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DonFerrari Azzanation (on 23 October 2021)

Must be like X1 and PS4 sometimes had some 4K assets even for sub 1080p games. Being a big and important franchise for MS I doubt it was just some forgeting (at most perhaps they will patch it latter to make it smaller?)

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scrapking DonFerrari (on 24 October 2021)

Let's clip and save. I bet the actual size will be different between X|S. We'll see what Smart Delivery says when the game actually comes out. My bet is that the Series S will have a smaller total size than Series X. Maybe as of the time of publishing they have gone "Gold" for the disc, but haven't finished optimizing for the day 1 patch and are still knocking down file sizes for Series S as we speak.

  • +4
DonFerrari scrapking (on 24 October 2021)

Could be, but whoever buy on disc will have to install all and them download more to reduce the instal? Don`t remember this happening in the past

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scrapking DonFerrari (on 24 October 2021)

Isn't the largest disc size an original Xbox One can manage only 50 GB? You'll be downloading most of the game, no matter what flavour of Xbox you get.

And we're talking about the Series S here anyway. What disc are you going to put into a Series S? :)

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DonFerrari scrapking (on 25 October 2021)

You are very much right my friend, forgot those details. And well if patches on series is like on PS4 (I do think they are) the version you download is already the latest version available without needs to download patch at that moment, so unless you done pre-download or were a reviewer (that could happen to download a file to make the original smaller) every other Series S user won't notice that.
About the disc size from what I know PS4 is limited to 2 layers on BD so 50Gb, have no idea about X1 having that limit, even more on the slim version, but yes since the BD would have to work on all X1 that is irrelevant.

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scrapking DonFerrari (on 25 October 2021)

The original (VCR-sized) Xbox One was dual-layer BD, with 50 GB. From the Xbox One S onward, all Xboxes with optical drives could do 100 GB discs. But it would be weird to release a disc that worked in the Xbox One S and not the original Xbox One, so I don't know anyone who has done that. Maybe in the unlikely event that we get a game that works on Xbox One X, but not the One S or One (VCR), we might see that. But that's very unlikely, as there doesn't seem to be any interest in releasing a game for the One X without also releasing it for the One S and One (VCR).

Though given anything that runs on the Series S could reasonably scale down to the One X if you don't need the velocity architecture, there's no technical reason not to. It's just that there's probably not enough of a market for it. And that One X game would not run as back-compat on Series S (Series S runs the One S version of games under back-compat, and there wouldn't be one, and all Xbox Series games need to support both Series X and S), so you'd need to code a Series X|S version of the game and then code a One X version of the game separately. Or code a One X version, design that to run under back-compat (or preferably back-compat+) on Series X, and then code a special version for Series S. Yeah, I don't see anyone doing that just to support the One X. BUT, if they did, they'd have the option of releasing it on a 100 GB disc, and that'd be cool! :)

Actually, I guess you could create a One S version of the game that had unacceptable performance, but NOT let it be purchased, or run, or distributed in any way to One S owners, and have it exist only to run under back-compat (or, ideally, back-compat+) on Series S. There's no technical reason you couldn't do that, that I'm aware of. Smart Delivery seems, as the name suggests, smart enough to only deliver that game to Series S, where it would run way better. That's an interesting thought, actually.

And I suppose it's not impossible that they could release a special 100GB disc for One X|S and Series X disc for a game, and a 50 GB disc for the One (VCR). Maybe video game store staff and consumers might actually be able to keep that straight, but the average Wal-Mart consumer might be totally lost about which disc to buy. A shame that the lack of 100 GB disc support in the original Xbox One (VCR) is the only thing holding back 100 GB discs on Xbox. Whereas even the PS4 Pro didn't embrace UHD discs, the Xbox did relatively early on.

Maybe they could release a 50 GB disc into mass merchants (Wal-Mart, Target, etc.) and also release a 100 GB disc that drops Xbox One (VCR) support into video game specialty stores and online, with a big disclaimer on the box about what it does and doesn't support. That could work, to the degree you're willing to trust consumers to identify whether they have a One (VCR) or a One S.

Anyway, I'm going to stop now as I'm thinking about this WAY too hard. :P

  • +4
gtotheunit91 (on 21 October 2021)

Dude, that's like.......a CoD update

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LudicrousSpeed (on 21 October 2021)

My body is ready

  • +4
Libara LudicrousSpeed (on 21 October 2021)
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shikamaru317 (on 22 October 2021)

Well, this is the biggest Forza Horizon game ever in terms of map size, car count, and music track count, so it's really not surprising.

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Azzanation (on 22 October 2021)

Fair chunk out of the Series S console

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scrapking Azzanation (on 24 October 2021)

For sure. I recommend all Series S owners buy an inexpensive USB external SSD to put back-compat games on, so that only games that require the velocity architecture are taking up space on the internal drive. Makes the best of a bad situation, until you expand the internal storage with the expansion velocity card. Back-compat games load just as fast off of a good USB SSD as they do off the internal drive. For example, despite being upgraded to back-compat+, last I checked the Master Chief Collection runs just great from an inexpensive external SSD.

Back-compat+ games that have been upgraded to also take advantage of the velocity architecture, do need to be on the internal drive or an expansion card, however.

  • 0