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Halo Infinite Won't Have Campaign Co-op or Forge at Launch

Halo Infinite Won't Have Campaign Co-op or Forge at Launch - News

by William D'Angelo , posted on 03 October 2021 / 2,579 Views

Head of creative on Halo Infinite Joseph Staten in the August development update for the game said campaign co-op and Forge, the multiplayer editor, won't be ready at launch. 

"When we looked at these two experiences, campaign co-op and Forge, we made the determination they are just not ready," said Staten. "So we’re going to keep campaign co-op and Forge in the oven for a little bit longer. When they’re ready, we’re going to release them as part of our seasonal roadmap next year."

The goal is to release campaign co-op in season two and Forge in season three. The plan for 343 Industries is for a new season to start every three months, which means campaign co-op will be available about three months after launch, while Forge will be playable six months after launch.

Staten added 343 Industries will "be talking about our actual release date very soon." The team is "100 percent committed to releasing this Holiday, both campaign and our first season of free-to-play multiplayer."

It is possible the release date will be announced during the Xbox event at Gamescom 2021, which will be held on Tuesday, August 24 at 10:00 am PT / 1:00 pm ET / 6:00 pm BST / 7:00 pm CEST. You will be able to watch on YouTubeTwitchFacebook GamingTwitter, and select regional sites like in Russia and Bilibili in China.

A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at or on Twitter @TrunksWD.

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Pemalite (on 20 August 2021)

Seems they didn't learn much from Halo 5's launch.

By the time Forge and Co-Op get released... I would have moved onto something else.

  • +16
gtotheunit91 Pemalite (on 20 August 2021)

That’s an absurdly short amount of time to be playing Halo lol as long as content and polish is there, it’s a win to Halo 5. It’s only campaign co-op that’s delayed.

  • -6
Pemalite gtotheunit91 (on 21 August 2021)

6 months is short? There are new games releasing ALL THE TIME.

When Halo 5 launched bare-bones... That same FOLLOWING 2 months we had:

  • Need for Speed
  • Anno 2205
  • Black Ops 3
  • Fallout 4
  • Rise of the Tomb Raider
  • StarCraft 2: Legacy of the Void
  • Just Cause 3
  • Xenoblade Chronicles X

    So by the time I had completed Halo 5's campaign... Played the same small number of maps half a dozen times, there was nothing new to see or do, so I moved on and never came back... And so did a massive chunk of the fanbase.

    Hard to pass up the value Fallout 4 brought to the table in terms of hours and content, that's for sure.

    There are new releases all the time, get me vested and interested day 0, or loose me to something else, it's that simple... I have a wall of games, I'm not going to sit around and play "content one day maybe". - Because a new different game is an entire games worth of new content.

  • +11
gtotheunit91 Pemalite (on 21 August 2021)

Oh give me a freaking break. You’re getting all wound up because campaign co-op and Forge are slightly delayed? I don’t even know anyone that has touched Forge. Campaign co-op would’ve been nice for sure at launch, but the full campaign will be there at launch, which will be the largest in the franchise!

If all you care about is the campaign and maybe multiplayer, that’s all gonna be there at launch! Call me a boomer but back in the day, when a Halo launched, that was you and your friends game for a solid year! As long as Infinite has the quality and content at launch, it’s already heaps over 4 and 5. Campaign co-op and Forge really aren’t the biggest deals in the world. Forge is more for longevity of the game.

  • +1
TallSilhouette gtotheunit91 (on 21 August 2021)

Back in the day, Halo games were feature complete at launch.

  • +7
Pemalite gtotheunit91 (on 22 August 2021)

Halo 1, 2 and 3 always released feature complete.

Halo 5 released in October 2015.

  • Halo 5 Forge released in September, 2016.

    That isn't just a "slightly delayed". That is almost an entire fucking year.

    And that games population imploded shortly after launch.

    Forge is what made Halo 3 amazing, people made maps and new game modes that gave that game years of longevity... And ensured it was the most popular game on Xbox Live for years until it was eventually bumped off by Call of Duty.

    Co-Op used to be a staple of the franchise, it should be an expectation that we progress forwards, not backwards.

  • +6
eva01beserk Pemalite (on 20 August 2021)

Seems more likely that they are fully embracing the live service model.

  • 0
Pemalite eva01beserk (on 21 August 2021)

Hopefully not. The REQ system wrecked Halo 5 in my opinion... But from what I saw of the Beta, they have resolved that Micro-transaction abomination.

  • +6
chakkra eva01beserk (on 21 August 2021)

I mean, that is the whole point of the multiplayer being free to play. Or maybe you would have preferred if they used the model of releasing the campaing mode for $70 and then releasing the multiplayer a year later for additional charge? Or maybe a "Director´s cut" or something along those lines?

  • -3
Pemalite chakkra (on 21 August 2021)

There are right and wrong ways to do Micro-transactions.

Blizzard learned the hard way that locking Micro-transactions to in-game powerups/items is not a "good way" to do something with Diablo 3... So when it came to Overwatch they left it to cosmetic items that can also be earned in-game.
Blizzard also eventually removed the marketplace entirely from Diablo 3.

In Halo 5's case... They made the same mistake as Diablo, Microtransactions influenced vehicles, powerps and weapons that one could accrue in-game...

Those items were also removed from the map and instead had to be grabbed from the "REQ shop" or whilst respawning, which negatively impacted the strategic component as people no longer required to control key points of a map to gain an upper hand.

It negatively affected gameplay.

And that was in a fully-priced, not free-to-play game.

Halo Infinite is releasing at a time where the price of the game is actually irrelevant, it doesn't matter if it is paid or free to play... Microsoft is trying to sell gamepass and Xbox to gamers... And one good way to do that is with Halo.

In short, I don't want the gameplay to be screwed over because of greed or stupidity.

I want a Halo that gamers deserve.. A game that showcases the power and capability of Xbox, that defines a genre and is a downright joy to play for months/years on end... Just like Halo 1, 2 and 3.
And our constructive criticism and voice is how we achieve that.

Microsoft's revenue or revenue model is not my problem, it shouldn't even be your problem, we shouldn't be bending the knee because of Microsoft's decisions or even defending them, Microsoft needs to work around gamers needs, wants and expectations... In short, consumers should come first, not last.

  • +2
chakkra Pemalite (on 22 August 2021)

But the criticism here is that the game is releasing without Forge and Co-Op, and I cannot emphasize this enough when I say that I DO NOT care about those two things, I only care about the single-player campaign. And like I said, the Multiplayer is free to play, you cannot seriously expect ANY COMPANY to release a game for free without monetization, and they have literally said that the game won´t have pay-to-win microtransactions -"Essentially all of the in-game rewards are cosmetic-based and do not rely on random chance. What is also important to note is that none of the rewards offer any kind of advantage to players in terms of gameplay, and therefore the gameplay dynamics will be built entirely around each user's skill."- Oh, and I never said that I was concerned about MS's revenues. My comment to eva01beserk was because I KNOW that he is totally fine with those revenue models that are much worse than what Microsoft is doing here.

  • -5
Pemalite chakkra (on 22 August 2021)

1) What you don't care about does not diminish what others care about.
The world is allot bigger than you.

2) Gamepass removes any costings anyway, making the price or lack-thereof argument redundant.

3) I was providing examples of where Microtransactions destroyed gameplay (Halo 5). - And had no bearing on Infinites Microtransaction system.

  • +5
chakkra Pemalite (on 22 August 2021)

1) Others give their opinions, I give mine. I was under the impression that that is how this works.

2) No. Nobody is going to sign into GP because of the multiplayer because nobody has to. The multiplayer will be available to literally hundreds of millions of players who don´t have GP.

  • -3
LudicrousSpeed eva01beserk (on 21 August 2021)

If this represents “fully embracing live service” then virtually every publisher including Nintendo and Sony are fully embracing it.

  • +4
Azzanation Pemalite (on 21 August 2021)

Halo 5s campaign was around 5 hours long, Halo Infinites campaign is said to be the biggest in the franchise. 10 to 20 hours or so with additional added content down the road.

  • +2
chakkra Pemalite (on 21 August 2021)

I only care about the Single player campaign. Btw, games with no co-op (or any other modes for that matter) are released every single day and get all the praise in the world.

  • -1
Mr Puggsly Pemalite (on 21 August 2021)

Halo game tend to have high activity for years. Also, better late then never. People came back to MCC.

  • 0
DonFerrari (on 20 August 2021)

Seems like it was even more delayed than expected at the reveal of coming in a couple months.

  • +8
LivncA_Dis3 (on 20 August 2021)

wow what a huge disappointment,
releasing unfinished product is never a good thing,

look at streetfighter v only having versus mode at launch,
just so they can push it for an evo tournament?
it left a sour taste in a lot of peeps mouth...

  • +5
Azzanation LivncA_Dis3 (on 21 August 2021)

I dont think this is the same thing. SFV released without its core modes, Halo wont release with some optional modes. SFV is an arcade fighting game that launched without an Arcade mode.

  • -7
Pemalite Azzanation (on 21 August 2021)

I would argue Co-Op is a very core mode to Halo...

  • +11
Azzanation Pemalite (on 21 August 2021)

You are getting a single player campaign that's a lot bigger than 5 with a free MP game separately. Forge and Co-Op isn't the main selling points of these games. Not saying people don't just buy them for those features either. For me as long as the Campaign is done right and offers more playtime than before i am not really complaining.

  • 0
ArchangelMadzz Azzanation (on 22 August 2021)

Nothing is free, the people that buy the Halo 5 campaign are paying for the multiplayer.

(As well as the MTX buyers ofc)

  • +1
Azzanation ArchangelMadzz (on 22 August 2021)

Yes in many ways its not free however you should be able to download the Halo MP separately as a free to play game and up to you if you want to spend in the store.

  • -2
LudicrousSpeed (on 21 August 2021)

Meh. If it doesn’t affect the core SP or PvP, idc if it comes later. If the SP and PvP are any good, the game will still be popular in 3-6 months.

If it does affect the core SP or PvP, then delay the game again. It’s hard to be critical or angry in 2021 about a video game being delayed. We’ll still have GOTG FH5 this year.

  • +2
Stellar_Fungk (on 21 August 2021)

halo without co op is like doritos without mountain dew

  • +2
Ayla (on 21 August 2021)

This is shaping up to be the game of the decade.

  • -4
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NextGen_Gamer trunkswd (on 20 August 2021)

Maybe, I can't recall now: I know 343 said they are committed to split-screen, but was it only split-screen support for traditional multiplayer or also including co-op campaign? If it did include the co-op campaign, then I agree: the Xbox One is going to sweating enough as it is, let alone trying to render two separate screen outputs for co-op split-screen lol

  • 0
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smroadkill15 NextGen_Gamer (on 21 August 2021)

Yes, the campaign has splitscreen too.

  • +1
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