Demon’s Souls Remake on PS5 Won't Support Ray-Tracing - News
by William D'Angelo , posted on 01 November 2020 / 3,372 ViewsDeveloper Bluepoint Games remake of Demon's Souls won't have support for ray-tracing, according to creative director Gavin Moore in an interview with LevelUp.
"We don't actually implement raytracing in Demon's Souls," said Moore. "It's not because we couldn't or because the PlayStation 5 couldn't do it, it's fully capable of doing it."
"It's like any other graphic improvement, there is a cost [to implement raytracing]," Moore added. "If we had implemented ray tracing in the game, that would mean that we would have had to leave something out. There is a limited time in game development.

"When we started development, we didn't know there would be ray tracing in the game, so it wasn't in our original vision. What we wanted to focus on was the settings and the look of the characters. Everything is lighting in real time with shadows in real time."
Demon’s Souls will be a launch title for the PlayStation 5. The two will release on November 12 in the US, Canada, Mexico, Japan, Australia, and New Zealand, and in the rest of the world on November 19.
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.
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The UE5 demo showed that there are more ways to have a beautiful looking game, with impressive lighting, than having to use raytracing. And Demon's Souls reinforces that. Best looking launch game. Can't wait.
So much this! The lightning & particle system in demon souls remake is really impressive. How many reflective surfaces do you need in a demon souls game anyways? Game is still the best looking thing, currently comeing out for the new systems.
even unreal engine 4 has great lighting. i was playing through shenmue 3 and was walking on some decking floors, and the lighting and reflection looked so lifelike
They instead focused the energies on getting the 60fps mode to run up to 4k which is definitely a win.
Buts its not even 4k60 wtf ???
No raytraceing? who cares, its still the best looking next gen game. Also look at how impressive the lightning & shadows are in this game.... raytraceing isn't everything.
The game still looks great without it honestly.
Well ray tracing can do wonders for lightning it isn't the only way to make it looks convincing. In dungeons swamps and sense forests its very taxing on the hardware, while more effective solutions are available which basically result in the same image. However in cities and within well lit buildings ray tracing can really improve the graphics.
I dont care. The game looks better than expected and it is still one of the best looking launch games. Cant wait to start playing this game as this is my most anticipated next gen game.
I'm impressed how good it looks without it.
If it would have ray tracing it would have been a checkerboard 4k/30fps game. Not including it was probably a smart thing. Besides ray tracing isn't always the most efficiënt way to make a game look good.
Good! I know I sound like a broken record but I'll keep repeating it. We're not ready for raytracing yet.
Because it's too much of an investment or is there currently such little room to implement it that it effects other aspects of a game too greatly?
We are ready for Ray Tracing. Wait for the gen to unfold before forming a conclusion on its benefits. Titles from prior gens didn’t need RT to look amazin (TLOU2, RDR2 and GoT comes to mind.). There are plenty other aspects games can improve this gen, and lighting, while visually the most striking one, isn’t the one, let alone the most important one.
I expect many games will look amazing this gen, only yo be talked down for moronic console warriors for not having this or that feature ONCE told by DF or any other such sources.
Why all of a sudden is Ray tracing so important? Why? It's not a game changer in the slightest. I find all this fuss over stuff like this frustrating.
It is absolutely gosh darn gorgeous of a game,
Why would it even need ray tracing when it looks damn good?
Gaddamn Bluepoint has made another masterpiece after Shadow of the Colossus!
It tanks the framerate on hardware that is just not fast enough to compute it. It's not the holy grail of graphics for nothing. If I look at an reflective object, I just don't wanna see a low res cubemap. It adds a lot to the visual presentation.








