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Demon’s Souls Remake on PS5 Won't Support Ray-Tracing

Demon’s Souls Remake on PS5 Won't Support Ray-Tracing - News

by William D'Angelo , posted on 01 November 2020 / 3,372 Views

Developer Bluepoint Games remake of Demon's Souls won't have support for ray-tracing, according to creative director Gavin Moore in an interview with LevelUp.

"We don't actually implement raytracing in Demon's Souls," said Moore. "It's not because we couldn't or because the PlayStation 5 couldn't do it, it's fully capable of doing it."

"It's like any other graphic improvement, there is a cost [to implement raytracing]," Moore added. "If we had implemented ray tracing in the game, that would mean that we would have had to leave something out. There is a limited time in game development.

Demon’s Souls Remake on PS5 Won't Support Ray-Tracing

"When we started development, we didn't know there would be ray tracing in the game, so it wasn't in our original vision. What we wanted to focus on was the settings and the look of the characters. Everything is lighting in real time with shadows in real time."

Demon’s Souls will be a launch title for the PlayStation 5. The two will release on November 12 in the US, Canada, Mexico, Japan, Australia, and New Zealand, and in the rest of the world on November 19. 


A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.


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22 Comments
thismeintiel (on 01 November 2020)

The UE5 demo showed that there are more ways to have a beautiful looking game, with impressive lighting, than having to use raytracing. And Demon's Souls reinforces that. Best looking launch game. Can't wait.

  • +12
JRPGfan thismeintiel (on 01 November 2020)

So much this! The lightning & particle system in demon souls remake is really impressive. How many reflective surfaces do you need in a demon souls game anyways? Game is still the best looking thing, currently comeing out for the new systems.

  • +3
KratosLives thismeintiel (on 01 November 2020)

even unreal engine 4 has great lighting. i was playing through shenmue 3 and was walking on some decking floors, and the lighting and reflection looked so lifelike

  • 0
Otter (on 01 November 2020)

They instead focused the energies on getting the 60fps mode to run up to 4k which is definitely a win.

  • +9
Jannlee48504 Otter (on 01 November 2020)

Buts its not even 4k60 wtf ???

  • -3
ironmanDX Otter (on 01 November 2020)

The factually incorrect comment has some 9 up votes while the one questioning it has been downvoted 3 times at the time of posting... Incredible what can bring on a hive mind like mentality among people. A video game.

It still looks amazing without ray tracing though.

  • -2
Otter Otter (on 02 November 2020)

@ironmanDX the 60fps mode is no longer locked at 1440p and has a dynamic resolution up to 4k. This is what the digital foundary guys have said regarding the latest gameplay trailer

  • -2
Hynad Otter (on 08 November 2020)

The first comment is factually correct. Demon’s Souls runs up to 4K in its 60fps mode.

  • 0
JRPGfan (on 01 November 2020)

No raytraceing? who cares, its still the best looking next gen game. Also look at how impressive the lightning & shadows are in this game.... raytraceing isn't everything.

  • +3
Eric2048 (on 01 November 2020)

The game still looks great without it honestly.

  • +3
Qwark Eric2048 (on 01 November 2020)

Well ray tracing can do wonders for lightning it isn't the only way to make it looks convincing. In dungeons swamps and sense forests its very taxing on the hardware, while more effective solutions are available which basically result in the same image. However in cities and within well lit buildings ray tracing can really improve the graphics.

  • +1
Angelv577 (on 01 November 2020)

I dont care. The game looks better than expected and it is still one of the best looking launch games. Cant wait to start playing this game as this is my most anticipated next gen game.

  • +3
TallSilhouette (on 01 November 2020)

I'm impressed how good it looks without it.

  • +1
Qwark (on 01 November 2020)

If it would have ray tracing it would have been a checkerboard 4k/30fps game. Not including it was probably a smart thing. Besides ray tracing isn't always the most efficiënt way to make a game look good.

  • +1
chakkra (on 01 November 2020)

Good! I know I sound like a broken record but I'll keep repeating it. We're not ready for raytracing yet.

  • 0
Immersiveunreality chakkra (on 01 November 2020)

Because it's too much of an investment or is there currently such little room to implement it that it effects other aspects of a game too greatly?

  • +2
Hynad chakkra (on 01 November 2020)

We are ready for Ray Tracing. Wait for the gen to unfold before forming a conclusion on its benefits. Titles from prior gens didn’t need RT to look amazin (TLOU2, RDR2 and GoT comes to mind.). There are plenty other aspects games can improve this gen, and lighting, while visually the most striking one, isn’t the one, let alone the most important one.
I expect many games will look amazing this gen, only yo be talked down for moronic console warriors for not having this or that feature ONCE told by DF or any other such sources.

  • +2
chakkra chakkra (on 01 November 2020)

@Immersiveunreality It's just too expensive for current hardware. I mean, I have seen Control running at around 25fps (4K) on a RTX 2080 Ti and that is a current-gen game.

  • -2
StokedUp (on 02 November 2020)

Why all of a sudden is Ray tracing so important? Why? It's not a game changer in the slightest. I find all this fuss over stuff like this frustrating.

  • -3
LivncA_Dis3 (on 01 November 2020)

It is absolutely gosh darn gorgeous of a game,
Why would it even need ray tracing when it looks damn good?
Gaddamn Bluepoint has made another masterpiece after Shadow of the Colossus!

  • -3
Comment was deleted...
Peh ClassicGamingWizzz (on 02 November 2020)

It tanks the framerate on hardware that is just not fast enough to compute it. It's not the holy grail of graphics for nothing. If I look at an reflective object, I just don't wanna see a low res cubemap. It adds a lot to the visual presentation.

  • -2