Crash Bandicoot 4: It’s About Time Trailer Released, Launch Date Announced - News
by William D'Angelo , posted on 01 July 2020 / 3,416 ViewsPublisher Activision and Spyro Reignited Trilogy developer Toys for Bob have officially announced Crash Bandicoot 4: It’s About Time for the PlayStation 4 and Xbox One. The game will launch on October 2.
View the announcement trailer below:
Here is an overview of the game:
Neo Cortex and N. Tropy are back at it again and launching an all-out assault on not just this universe, but the entire multiverse! Crash and Coco are here to save the day by reuniting the Four Quantum masks and bending the rules of reality.
New abilities? Check. More playable characters? Yep. Alternate dimensions? Obviously. Ridonkulous bosses? For sure. Same awesome sauce? You bet your sweet jorts. Wait, are they actually jorts? Not in this universe!
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.
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I want this. I'm excited.
Oh my god this game looks so good! I love how much more vibrant and dynamic the levels look! I can't wait!!
Why is Activision so reluctant to support the Switch? This game would literally be perfect on the Switch and might sell the best on the Switch. They haven't brought any COD or this Crash game and brought the NSane Trilogy late compared to the other versions...
I doubt it. Trilogy sold waaaay better on PS4. Much better than the install rate would suggest. Crash has a lot more built in nostalgia with that fanbase. Makes sense to prioritize the PS4, and since the XBox One has similar specs, that version is easy to make alongside it. Crash just has more of a connection with that fanbase, while other platformers like Rayman or Sonic sell similarly on Switch and PS4.
Making a Switch version may mean missing the holiday window. So it makes sense to prioritize PS4.
In the past I would assume that the game started developement before the Switch was known to be hugely popular but that doesn't apply anymore.
I would assume the developers want to make something on the level of what PS4 consumers expect visually (PS4+ X1 >>> Switch), porting this to Switch will likely take some time. Business wise it wouldn't make sense to delay the PS4/Xbox or slow down the development to get the a Switch version out day and date. Switch's userbase isn't going anywhere.
Still no PC version announced, as well as CTR...
Looks pretty cool, if they bring it to Switch I'll buy it.
When will we get it on Switch?
Yeah i agree. There's no reason for an art style change. But as long as the game is good i can look past it.
I think the reason for the art style change is to differentiate the game from N.Sane trilogy. All of those 3 games look pretty much the same graphically. A slightly different art style allows you to recognize this as a new experience at a glance.










