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GTAV Sales Top 120 Million Units, Red Dead Redemption 2 Sales Top 29 Million Units

GTAV Sales Top 120 Million Units, Red Dead Redemption 2 Sales Top 29 Million Units - Sales

by William D'Angelo , posted on 02 May 2020 / 4,398 Views

Take-Two and Rockstar Games announced Grand Theft Auto V has sold over 120 million units worldwide. Sales for the game were around 20 million units in 2019 alone, which makes it the best-selling year for the title since the year it launched in 2013. 

The game sold roughly 32.5 million units in 2013, 12.5 million in 2014, 15 million in 2015, 2016, and 2016, 10 million in 2018, and now 20 million in 2019, according to senior analyst at Niko Partners Daniel Ahmad.

The Diamond Casino and Resort and Diamond Casino Heist updates for Grand Theft Auto Online exceeded the publisher's expectations. It is now on track to set a new record for recurrent consumer spending.

Rockstar Games recently put Grand Theft Auto V on Xbox Game Pass. "Putting out something on Game Pass in this way was a test," said Take-Two CEO Strauss Zelnick about the game coming to Xbox Game Pass.

"We're gratified that it worked out incredibly well...having it on Game Pass day and date was quite a different approach than the one we'd normally take.

"We see subscription vehicles as more catalog-friendly than frontline friendly, but we reserve the right to make unique decisions in unique circumstances."

Rockstar Games added Red Dead Redemption 2 has shipped over 29 million units worldwide at the end of 2019, up from 26.5 million units sold from the previous quarter. The boost in sales can be attributed to the release of the game on Windows PC. 

Borderlands 3 has sold nearly eight million units worldwide, announced Rockstar Games. NBA 2K20 has sold over right million units. 

Mobile title NBA 2K Online has surpassed 48 million registered users in China and WWE SuperCard is over 20 million downloads. 

Take-Two did briefly mention Google Stadia as they released Red Dead Redemption 2, NBA 2K20 and Borderlands 3 on the platform.

"We feel it's early days," he said. "We do believe in streaming as a distribution vehicle, distribution technology. We certainly are supportive of our friends at Google; it is early days though.

"We're very open-minded and our strategy is to typically be wherever the consumer is and to work with as many people as we can on distribution."

Take-Two CEO Strauss Zelnick did discuss Rockstar Games' founder Dan Houser, who is leaving the company on March 11. Dan Houser's writing credits include the two Red Dead Redemption games, Grand Theft Auto V, Bully, and Max Payne 3.

"We're grateful for his contributions and we respect all of our team members greatly, and the fact that they may move on does not in any way influence that respect, and we wish Dan well," Zelnick said. "That said, he has been on an extended leave for quite some time, and during that time Rockstar has gone from strength to strength.

"Most recently, announcing that Red Dead Online in the quarter was up sequentially and up year-over-year in a very meaningful way and has gained great momentum. And Grand Theft Auto Online had its best quarter ever and is expected to set a new record.

"Rockstar Games individually, and Take-Two as a whole, are a team sport. The team leader at Rockstar Games is Sam Houser, who founded the label, and we believe in the entire team, led by Sam. We feel really great about it, even as we wish Dan well on the next chapter in his career."

Thanks GamesIndustry.

A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at or on Twitter @TrunksWD.

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VAMatt (on 06 February 2020)

GTAV continues to impress me. Nobody imagined anything like this when the game launched. It is certainly one of, if not the overall most successful video games of all time. But, the fact that it is selling so well likely means we're a long way from GTA6.

RDR2 is also impressive to me. It isn't GTA level, obviously. But, if it weren't living in that shadow, it would also be considered a massive success.

  • +7
Signalstar (on 06 February 2020)

Someone needs to audit these numbers. They are unbelievable!

  • +3
KLAMarine (on 06 February 2020)

And this is why there is no GTA 6.

  • +1
Jumpin (on 08 February 2020)

If it sold 20 million in 2019 then sales should be at 135 million as they reported sales of 115 million early last year.

  • 0
StreaK (on 07 February 2020)

With these astronomical sales figures, it is very hard to argue with someone when they say this is easily like the greatest video game ever created. The sales don't lie. Hell, it is by far not my favourite video game. Not even in my top 50, actually, but I still like it enough. If a game pretty much appeals to the "everyone" demographic - sports fans, fighting fans, racing fans, etc etc then you just know they have done something right with it.
There's ONE truth here...a game that sells like a few thousand copies can definitely be seen as a trash game and a game that sells beyond 120 million copies can be beyond impressive. GTAV clearly impressed a lot of people! Thumbs up to these figures.

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Jumpin StreaK (on 08 February 2020)

Some games are just “must have” even if they aren’t even close to your favourite. Either because they offer something unique or give a community you otherwise wouldn’t have access to. This is sort of how I felt about games like Minecraft, Shovel Knight, and Just Dance.

  • +1
StreaK StreaK (on 08 February 2020)

@Jumpin Yeah dude, you've nailed it! GTAV is the epitome of this...unless...did Minecraft sell more or not?

  • 0
Barkley (on 07 February 2020)

Would love to know up to date revenue figures. Back in early 2018 with 90m sales it had already grossed over $6 Billion.

  • 0
Tifabestwaifu (on 07 February 2020)

"But but but GTA is not fun"

  • 0
S.Peelman (on 07 February 2020)

Something is fishy about this. I’d like to know what they are counting and how they are counting it because I’m not believing it anymore for a while now. 20M in 2019? Sure.

  • 0
Barkley S.Peelman (on 07 February 2020)

The reason the given 2019's number looks weird is because it takes shipments of "over 100m" announced November 7th 2018 in their fiscal report and takes them away from the "over 120m" figure announced recently in this fiscal report.

This means that in actuality the dates should be:

September 30th 2018 - "Over 100m"
December 31st 2019 - "Over 120m"

The holiday season for 2018 is being included in 2019's numbers, not only that but the "over 100m" could be significantly higher, as Zhuugex says they report in multiples of 5m. So the "over 100m" could be as high as 104.9m.

Basically rather than 20m in just 2019 it could be at worst 15.1m for September 30th 2018 to December 31st 2019. Two holiday seasons, 15 months of sales.

I have no doubt that in reality 2018 sales are higher than 2019. The rounding down to nearest 5m and the wrong dates gives the false impression that 2019 vastly outperformed 2018.

  • 0
hunter_alien (on 07 February 2020)

GTA V numbers are insane. And Stadia is struggling. Its obvious. They are supporting the platform, to have one foot in the door.

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Slownenberg hunter_alien (on 07 February 2020)

Yeah like what platform is it selling so much on? It certainly isn't PS4 or Xbox One. I sure it probably sold a few million on each of those, but where is the other 10 million or so 2019 sales coming from?

  • 0
hunter_alien hunter_alien (on 07 February 2020)

Actually it might very well be the Steam and PS4 version, considering the uptick of interest on those platforms.

  • 0
EricHiggin (on 06 February 2020)

2020 - GTA V Remastered? 20m? 25m?

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