Thief (2014)

Global Total as of 28th Jan 2017 (units): 0.82m
Platform: PlayStation 4Also on: PlayStation 3, Xbox 360, Microsoft Windows, Xbox One
Developer: Eidos Montreal Genre: Action

Total Units

North America: 0.28m 34.8%
+ Europe: 0.38m 46.1%
+ Japan: 0.03m 3.3%
+ Rest of the World: 0.13m 15.8%
= Global 0.82m

Release History

Thief Square EnixNorth America25th February 2014Retail
Thief Square EnixEurope28th February 2014Retail
Thief Square EnixJapan12th June 2014Retail

Warning: file_get_contents( [function.file-get-contents]: failed to open stream: Connection refused in /data/r5/nfs/ioi/ on line 407


RaiZeNoblesse (on 29 June 2014)
what do you mean, square is going to
learn anything?? the game is fine (even
if it had some slight technical issues,
but only slight), even had a
customisable difficulty settings, felt
like a real deadly shadows sequel, had
good gameplay (depeding on the personal
settings) and a great

the reviewers were
fools, pulling down any stealth hype by
giving it (way) to low scores
SlayerRondo (on 25 June 2014)
Wondering is square is going to learn
anything from the sales of this

I'm guessing not.
greencactaur (on 30 April 2014)
This game had some pretty good opening
week sales. I imagine Square expected
this to do like 5 Million >.>
RaiZeNoblesse (on 21 April 2014)
can't believe this game got a lower
metacore than MGSVGZ (incompetent
reviewers!), this game deserves to sell
way more than MGSVGZ...
GameAnalyser (on 22 March 2014)
Well..this game certainly grows on you.
the What I liked was the gameplay's
manual save at any point of stealth.
View all