Is Nintendo Losing Interest in Metroid?
by Benjamin Yoder, posted on 09 August 2011 / 4,137 ViewsThis year marks Nintendo's second 25th anniversary celebration for a few Nintendo franchises. Last year was Mario's time to shine with a Wii port of Super Mario All-Stars. This year, they're stepping up the ante for The Legend of Zelda's 25th anniversary with multiple sound track releases, a symphony orchestra concert, a port of Four Swords for DSiWare, Link's Awakening DX on the Virtual Console and a special Legend of Zelda Wii Remote Plus launching alongside Skyward Sword. But oddly enough, one of Nintendo's other huge franchises has gone without any sort of anniversary recognition – Metroid. And while there's a chance something might show up later this month, like maybe a Virtual Console release of Metroid II, the day of the anniversary has already passed. Nintendo appears to be fully focused on the Zelda franchise. Which brings up the question, why is Nintendo ignoring Metroid?
The series has never held a name as high as Zelda or Mario, but has still has been a force to be reckoned with. The original Metroid sold a whopping 2.73 million units world wide. Still, it paled in comparison to the original Legend of Zelda which nearly tripled Metroid in sales. But 2.73 million units is still an impressive feat. Naturally, Nintendo decided to make the title into a franchise. But for the next two releases, something a bit odd happened. Despite critical acclaim, the sales further dropped with each entry, with Super Metroid on the SNES only selling about half of what the original title moved, despite being considered not only one of the best Metroid titles, but one of the best SNES games in general. Nintendo planned on continuing the franchise, but none of the Nintendo 64 projects made it out of the early stages of development.
The series would disappear until Metroid Prime on the Nintendo Gamecube. It became the best selling Metroid title in the franchise's history with 2.83 million units moved world wide. In similar fashion to the original's success, the franchise's sales have once again been on a downslide. Aside from a few slight bumps and dips in sales, the series has continued to sell around half of what the original Prime sold. The only exception is Metroid Other M which moved 850,000 units world wide, a low point for the console releases. Now 1 million to 1.5 million units isn't a number to scoff at, but when looking at titles like Twilight Princess and Mario Galaxy selling 5+ million, for a franchise that's supposed to be one of Nintendo's AAA franchise pillars, that's not exactly blow out success. I think the question of “how do we fix this?” has been on Nintendo's mind since Metroid Prime 2's underwhelming performance. You see evidence of this through Metroid Prime 3's more streamlined levels and a little bit more focus on action, as well as in Metroid: Other M's focus on story and a return to form with 2D gameplay. Nintendo seems to be taking a Mario approach of slightly tweaking the formula hoping for an all new experience, something that doesn't look like it is working out with the Metroid franchise.
Looking at the franchise's past, with significantly less releases than Nintendo's other franchises, it's hard to exactly read what Nintendo should do. But sales spiked with the original and when Nintendo really went out on a limb with Metroid Prime. While it's incredibly difficult to have that level of change today, pushing the franchise in a new direction seems to gain the interest of consumers. Maybe throwing the franchise in the hands of a 3rd party western developer might push the franchise in a new fresh direction, an opportunity third parties in the western world haven't had yet, unlike Japanese developers.
That being said, it's risky. Just looking at Other M's sales will tell you that the title's quality definitely plays a big role in how the software sales, which does make me concerned about Nintendo's plans for the franchise's future, especially with the Wii U. The franchise would be one of the best to really show what the Wii U can do, but at the same time the HD console will raise development costs. If you're struggling to push a million units, it seems like a risky investment compared to Nintendo's other heavy hitter franchises. A 3DS entry would be fine as well, but I don't think most fans of franchise want to see it concerned off to a portable market permanently. Hopefully Nintendo's lack of interest in the series' 25th anniversary isn't a sign of this.
A: Metroid is not anywhere as big as Mario or Zelda; so of course a 25th Anniversary isn't going to be in order. Ya don't see Fire Emblem, Advance Wars, or Star Fox getting one. B. Just because they've kept quiet doesn't mean they've lost interest. It hasn't even been a year yet, so learn some patience. Hell, they even had Samus' ship cameo in one of the Wii U's tech demos. C. Nintendo does not throw things to devs carelessly. Even giving it to TN was something done with consideration and caution. You might see them give it to Next Level (who did Punch Out and is doing Luigi's Mansion), but I wouldn't get my hopes up for Nintendo throwing the franchise to, say, Irrational or Gearbox.
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When I think of my best moments in gaming then I think of Metroid: Prime. I bought a Wii for Prime 3, and I'll get a Wii U if Retro is allowed to make another Metroid. All of this makes me wonder what would've happened if Nintendo spent the last 5 years acquiring an army of devs like Sony is doing now. Sure, they are ace at making killer software already, but their rate of output is just way to slow for their console to be a must-have. I really hope Nintendo can make me feel as happy to have their console again as before.
It boggles my mind to think Nintendo's generations seem to last half or 3/4 as long as other generations in terms of constant first- and second-party support. I've been thinking the same thing, that Nintendo needs to acquire or build many new development studios. They certainly have enough franchises to occupy them all, on top of the expansion to new franchises. (BTW, my favorite game is also Metroid Prime :) )
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This has been answered in interviews already.
If they take in/create too many new teams, then they won't have enough senior management to put in charge to ensure that these new teams produce games of Nintendo calibre. If they take in new members in existing teams, then the incredible quality of their coders/graphics design people will be diluted.
Policy has always been slow expansion, only when they are sure it will lead to better games, as opposed to simply more games
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If Ninty is losing interest in Metroid, then they totally forgot about FZero then....
Fzero wasn't there since the beginning though. Metroid, Zelda and Mario were there since NES days, and Fzero wasn't out till the middle of SNES. Plus back in those days any game that sold over 100,000 units WW was easily a moderate success.
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F-Zero was a SNES launch title, so it really is only four years younger than Metroid.
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F-Zero GX was a high quality game and one of my most played Gamecube games. But Miyamoto felt that F-Zero required hairline precision that wouldn't work well with Wii controls. I hope they do work with Sega (AV/New Entertainment R&D) on a new F-Zero for the Wii-U. The only thing I'd like is to reduce some of the cheesiness in the music/cutscenes and add a tutorial mode to teach you advanced techniques.
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The thing is, you have this franchise that's basically homeless, like too many of Nintendo's old franchises (StarFox and F-Zero are in the same boat). Retro isn't bound to it, and Sakamoto's SPD group isn't really up to the task of developing a full-fledged console title on their own (hence Team Ninja collaboration with Other M). If we assume that the franchise has a maximum appeal of roughly 3 million potential sales, it's hard to justify giving Metroid as much focus anymore, especially when we see the teams that have made Metroid games end up making much more successful games in other franchises (Donkey Kong Country Returns for Retro, and Rhythm Heaven and Tomodachi Collection for Sakamoto and SPD1) Other M was an attempt to retool the franchise's appeal, which i'd argue had some good steps (namely the control and combat scheme they set up), and some poor ones (the bad-anime-tastic story, which i'd bet was an effort to appeal to the Japanese), and when their effort to retool ended up selling less even than the forgettable Metroid Prime 2, you're going to see the franchise go back to the back burner again, though we can only pray that it doesn't go into limbo as long as the Super Metroid -> Prime/Fusion gap...
Shouldn''t Donkey Kong have gotten a 30 year anniversary this year too? I don't remember them doin anything big for the 25th anniversary in 2006, and DK is a WAAAAY bigger and more popular franchise than Metroid!
Metroid Prime is still one of my best game of all time on the cube. I just hope Nintendo is gonna do something for that franchise. There's no doubt in my mind that Metroid deserve to be recognize as a top franchise. What about a 25th collection on the WiiU ?
I can't say they haven't done anything, though in a way. To celebrate the 25th anniversary would likely mean releasing a special game. But they already released Metroid Prime Trilogy, so I don't know what else they were obligated to do.
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I either want a new 2D Metroid or a new Prime. Everything else... nah.
you know who I wouldn't mind having a go at Metroid? Arika, no kidding. The whole Zoom-In mechanic in endless ocean 2 seems perfectly fitted to a more "organic" form of scanning, not to mention allowing for some beautiful set-pieces. The visor itself would merely point out that there is a point of interest (like the bright yellow orbs in EO2). Furthermore, I think they proved with that title that they definitely know how to execute exploration and discovery properly, not to mention mastering the art of building tension and immersion. They were even able to integrate a long and interesting story into the game without intruding on the gameplay and atmosphere. The game had upgradeable equipment, nonlinear gameplay, huge complex levels full of nooks and crannies to explore, tons and tons of side-quests, living environments and eco-systems with hundreds of different creatures, and much more. Perfect Metroid stuff, there. Incidentally, Wii owners who haven't played the game are really missing out!
Now that I think about it the chances that a new Metroid comes out soon are slightly low... Here's to hoping the Wii U gets a Metroid game.
It's not surprising that this would be true. The sales aren't there. MOM failed to bring in new customers. Perhaps N could try a real 2D Metroid on WII U - maybe even a reboot.
What about Donkey Kong!! Mario's first appearance was on the original Donkey Kong! No anniversary for him either??
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A HD Metroid Prime continuation on WiiU has a lot of potential. If Nintendo is really going after the hardcore gamers then Metroid is perfect for that. It might be risky but their going to have to be willing to do those kind of risks with their franchises on WiiU.
The whole problem with Metroid in recent times it is Other M's poor sales performance. It seems MOM was made to appeal to the Japanese audience. It was a failure, but an expected one, as no Metroid sold better in Japan, except for Super Metroid. As such, I cannot understand the reason behind it. Perhaps it was to please Sakamoto, who wanted to be relevant to his creation again. The biggest problem is that, after Metroid Prime (BTW, a poor seller in Japan), the western audience wasn't ready to have the franchise change back from the first person view. Nintendo clearly didn't understood that at time -- I recall Reggie stating he was surprised by the poor sales of MOM -- but hopefully, they got the message.
I am not sure I would consider Metroid to be really be worthy of a 25th anniversary series. When I think of Nintendo's primary franchises, I think of Mario, Zelda, Donkey Kong, Pokemon, and Mario Kart. When I think of secondary Nintendo franchises, that is Smash, Kirby, Animal Crossing, Wii Sports, and Wii Fit. Metroid is more of a tertiary franchise with F-Zero, Fire Emblem, Lylat Wars/Starfox, 1080/Waverace, etc... It should be fairly obvious that Nintendo isn't forgetting losing interest in Metroid; Metroid is where it always is. There have been A LOT of Metroid games released lately, so I don't think Nintendo is losing interest at all. All I would really expect is 1 game released a generation, but there were three released this generation on Wii and DS, along with a remake compilation. I kind of feel like an anniversary collection would be major overkill; particularly considering the sales seem to indicate that only one Metroid title per generation is the optimal route.
If Retro Studios is behind the next Metroid, and they make the game based on a whole new engine. 3 million is possible again. That said, I think Nintendo wants to expand Retro Studios, I mean Donkey Kong Country Returns is approaching 5 million correct? It's not the quality of Metroid that's the issue, it's where are Nintendo's core shooter fans? Do they even exist? Are Metroid fans just adventure game fans who don't mind shooting? That said, Metroid Prime 1 is my favorite FPS (I know they say FPA). I hope Nintendo matures the theme of this game, as the franchise has literally the craziest boss fights in a FPS. Challenging too, and long (20 hours for a shooter?)
I can't blame them, the sales have been disappointing to me too. I'm pretty sure they've not given up on Metroid yet. And I actually like Other M. Maybe because I'm an anime fan, but I have only a few complaints with the game compared to the way others diss it. I don't know what they plan for the WiiU, a Prime 4 or some sort of franchise reboot, but I think if they were to do a Super Metroid Remake, it should be on the 3DS. The cost of remaking it on the WiiU is too risky.
It's funny how, after 6 hours to the release of this, Nintendo announces that they are working on a Metroid on WiiU.
Metroid really isn't that big in Japan along with a couple of Nintendo's other franchises. In my personal opinion, I really don't want another Metroid Prime game. I already have four great Prime games (5 if you count Pinball) from the great Retro Studios. What I love about the series is that every game and series is different in major ways. Like how Metroid started from a 2D Platformer, to an FPS, to a pinball game, straight to a 3D Platformer with FPS features. Metroid: Other M imo is an amazing game yet it was so misunderstood. Sure it has its flaws but Nintendo should give the 3D platforming Metroid another chance. If they work out the kinks, it can turn into one hell of a game. Hopefully, Retro Studios does make another Metroid game, but not as an FPS. Don't get me wrong, I love Prime, but I like the 2D-3D Platformers more.
Metroid really isn't that big in Japan along with a couple of Nintendo's other franchises. In my personal opinion, I really don't want another Metroid Prime game. I already have four great Prime games (5 if you count Pinball) from the great Retro Studios. What I love about the series is that every game and series is different in major ways. Like how Metroid started from a 2D Platformer, to an FPS, to a pinball game, straight to a 3D Platformer with FPS features. Metroid: Other M imo is an amazing game yet it was so misunderstood. Sure it has its flaws but Nintendo should give the 3D platforming Metroid another chance. If they work out the kinks, it can turn into one hell of a game. Hopefully, Retro Studios does make another Metroid game, but not as an FPS. Don't get me wrong, I love Prime, but I like the 2D-3D Platformers more.
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Here's your meal ticket Nintendo. Get Shinji Mikami to make a Metroid Wii U version. Make it a survival horror game in the vein of RE4 but with an emphasis on exploration and discovery.
Metroid suffers from being a story driven game. Once you killed off the Metroids the reason for the game. Your stuck doing side stories, prequels, or reboots. The only hope for the franchise is re branding it completely. Start calling it Samus Aran Bounty Hunter or something like that. This will allow them to go in any direction they want. Make it a 3rd person action game or take it back to FPS or it's roots.
well i myself wanna see a 2D metroid once again but give it the edgy 3d type graphics that people wants. you can make the game the true 2D sequal that people wants easily. i know i would loveto have that game. forget 3d for it because not many stuck with it.
Metroid is awesome, but there are too many shooters to compete, not to say that shooters may be one of the only genres Nintendo hasn't dominated
What a terrible conclusion. Also, Metroid: Other M doesn't feature 2D gameplay. Getting the series back to its roots would be the most sensible solution. Fans wanted a true sequel to Super Metroid and MOM was hyped as such by its developer, but then it turned out to be pretty much an anti-Metroid. Give the fans what they want, especially because building 2D content is much cheaper than creating 3D content. It's a win-win situation for everyone involved.
I actually really like MoM. I understand the idea that she was seemingly weaker, however, she was never presented with a personality before; so its all assumptions. Additionally the controls were decent... just not perfect as they could have been with a wiimote/nunchuk option. However, a redo of pure 2D version would be great as well.
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I have to admit, Metroid it's not a great deal in the hands of Nintendo and,despite this, they have continued to create games for this series. I think, personally, that the last has a great story and the Director of the game was good enough to make me think thing like: "That's a visual, that's a camera!"
I wouldn't mind if they did. I don't want Metroid to be canceled because of the fans but I couldn't care less. Also, you make Metroid seem like its 1 of Nintendo's top franchises LOL. It may be big to most "Core" gamer's but sales wise its not even close to Nintendo's big guns. I honestly think sales wise that Mario, Zelda, Pokemon, Animal Crossing, Pikmin, Starfox and others are all bigger than Metroid.
I don't understand people's confusion over Metroid. Its not as big of a franchise as Mario/Zelda. Its never been a 10m seller. They won't do big anniversary's for every IP they've created. It makes sense they focus on their largest. Mario, Zelda, and eventually probably Pokemon.
wow i already hurt 6 peoples feelings? again, no one bought the WII for shooters, the wii-u might have a metroid game with high sales. i think nintendo should sell the rights to metroid to sony or microsoft or focus their console more on hardcore games. in before the nintendo fanboys downvote me again though, but oh well.
If Nintendo doesn't do anything by years end, then it's official that they don't care.
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a shooter on the wii is pointless, most people who bought the wii have no desire for shooters, if they did they would have gotten an xbox.. the wii-u might be more shooter friendly.
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Bull. I was looking forward to shooters after finishing Corruption. I thought Wii was going to be the shooter platform of choice. With HD, things would have turned out so different.
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