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The App Report: 3DS Drops to $169, PlayStation Vita Should Worry

by Carlos Macias, posted on 28 July 2011 / 5,631 Views

Uh oh. It looks like Nintendo is in a bit of trouble.

In a surely embarrassing move for the Japanese mega-publisher, Nintendo announced today that it would be dropping the price of the 3DS hardware to $169.99 starting August 12 -- a whopping $80 off the original retail price -- a mere four months after launching in March.

Those, like me, who were foolish enough to fork over the $250 in March will be getting downloadable goodies in the form of 10 Virtual Console NES titles including The Legend of Zelda and Super Mario Bros. before they go up for general consumption by logging into the 3DS eShop by August 11. As an added bonus, early adopters will also get 10 free Game Boy Advance games (Yoshi's Island, Metroid Fusion, etc.) that Nintendo says are not planned for release at a later date.

So, yeah. Nintendo surely read my post about the 3DS sinking and decided to stop resting on its laurels and do something about its failing 3DS sales. Maybe. Of course, their misguided expectations in a smartphone-dominated world is not held solely by the big N.

Sony's not completely out of the woods itself. They're very much in the same boat. The company's upcoming PlayStation Vita handheld was marketing itself against the 3DS with an aggressive starting price point of $250 at E3, but now it'll just look like a more pricey alternative to Nintendo's portable. And, really, both companies are wrong to assume their only competition is each other.

As I've harped on the in the past, handheld gaming is quite different than when the DS and PSP launched in 2004 and 2005, respectively. We're in an age largely owned by the iPhone and Apple's successful App Store. 

Both companies need to get on board and start making moves to align their strategies to coincide with what the customer expects. As I've pointed out before, it's not necessarily the hardware's price of entry that's an issue for potential buyers but the game delivery method itself.

Sony and Nintendo need to realize that they're no longer in an era where boxed-goods are the only sound business strategy like when Nintendo owned the market in the late '80s and '90s with the Game Boy. Home consoles are quite some time away from goind cloud- or download-only, but that's because you don't carry your discs with you.

Handhelds? Forget it. The most convenient way to have on-the-go experiences has proven to be by way of games that sit on your device's local memory. Call game apps disposable if you'd like, but the success of the App Store, and Nintendo's clear admission of the same with the heavy $80 3DS price drop, have changed the game-selling business completely. 

Sure, there's a lot of dreck with the mostly open App ecosystem, but you still get interesting, full-fledged titles that makes you wonder why you would ever drop $40 on a game ever again. For $5 you can get magnificent experiences like Superbrothers: Sword & Sworcery EP, a console-comparable Sonic & Sega All-Stars Racing, and for a few bucks more you can download deep games like Dead Space iOS, Real Racing 2 HD and Infinity Blade. All games which have had a respectable amount of success even when selling at prices that are "candidly disposible," as Nintendo of America president Reggie Fils-Aime has said in the past

The games mentioned are great experiences and even at sub-$10 prices are considered "premium buys." Most games on the App Store probably range in the $.99 and $1.99 price point that are "good enough" and serve enough entertainment for discerning customers who only care to have something to play and download on a whim's notice.

Can Nintendo hope to compete with that? Can Sony? There's no doubt Nintendo will release great software two or three times a year, but it will not be enough and customers have grown weary of physical game copies that they need to carry around, along with the single-use hardware, and still have to drop $40 for the privilege.

Sony may tread a little closer in competing with the iPhone considering its 3G-compatible portable and PlayStation Suite compatibility but, even then, wireless data options are only available as an option in the more expensive version of the PlayStation Vita. Sony may want to consider making the 3G antenna standard in all versions of the Vita, lest they want to go confronting the same dilemma Nintendo is currently facing.

Agree? Disagree? Feel free to start up a discussion in the comments, wherever your loyalties may lie.

[
The App Report focuses on Carlos Macias' ramblings on everything iPhone gaming (and maybe other mobile things outside of Apple's influence). If it's related to an app or downloadable game and it isn't held together by a physical box, the topic of the week will have a place in this column. He does not own an iPhone (read: hates contracts) but acts as if he does as his iPod Touch serves the same purpose with front and rear-facing cameras and a microphone picking up the slack. He can be reached at carlos_macias@ymail.com for potential app coverage and other inquiries.]

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35 Comments

Tammi (on 28 July 2011)

I know the writer of this article likes the idea of cheap downloadable games over more expensive physical copies (which is fine, everyone has a right to their own likes/opinions). But I have and always will prefer physical copies of my games. I can only hope that a lot of other people will agree with me and keep retail alive.......


teigaga (on 29 July 2011)

seeing as its a portable device i think being able o store content direct to the system is rather important.


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Darth Tigris (on 29 July 2011)

I agree with teigaga. It's different on a home console. Lagging your increasing physical portable library with you just isn't practical. That's not opinion. That's fact.


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  • -2
Silver-Tiger (on 28 July 2011)

Maybe, phones will outsell 3DS and Vita, but that doesn't mean squat for real gamers. Angry Birds are funny games for 5 minutes, but they will NEVER reach the quality of real games. Never.


tinybigman108 (on 28 July 2011)

imo gaming on phones are worthless you dont get the same experience as gaming on dedicated consoles(handhelds included) because of lack of controls and buttons. my droid 2 is just for texting, making calls, and browsing the web when im bored at work, or on public transport.


Hephaestos (on 29 July 2011)

I think this is a well thought out article. I have an xperia play and I can see how smartphones don't have anything to envy on the handhelds... besides the first party titles. One thing that the article does not consider is that the 3DS (as teh DSi and the PSP) have now access to an online store...where the good Iphone games are ported. Sure the prices are a little steeper (like 3-10€ instead of 0.7-5€), but the games play better. Moreover, the 3DS is set to receive improved versions of these games... with the 3D (didn't 3D golf just release as a downloadable?). Vita... may get nicer graphics, or just a bigger screen maybe not enough of an edge over smartphones. My point is that with their online stores, the handhelds have all they need to counter the smartphones and games like super mario 3Dland will ensure that the handhelds are the preferred gaming devices even for the app games... at least for kids and gamers.


BlackendHeart (on 30 July 2011)

PSP is 6 years old and has games that phones can't touch, PSV will have even more good games that phones won't beable to touch in 3 ways (hardware, budget, control scheme) and all PSV games will be downloadable so I don't get the point on convenience thing with smartphones


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BlackendHeart (on 30 July 2011)

PSP is 6 years old and has games that phones can't touch, PSV will have even more good games that phones won't beable to touch in 3 ways (hardware, budget, control scheme) and all PSV games will be downloadable so I don't get the point on convenience thing with smartphones


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spurgeonryan (on 28 July 2011)

I think smart phones dominate, but with the price drop and constant flow of good games coming out the 3DS is gonna get a foot hold finally. Even with all these smart phones the DS is still selling just fine. I think people were not done with the DS yet to be honest. Look at the sales.


UnknownFact (on 29 July 2011)

Games in smart phones are not the same.


small44 (on 29 July 2011)

Person who buying Smartphone is not the same who buying Handheld so smarrtphone not affect Handheld sale. Smartphone players want 1 $ mini game and handheld players want 40$ big games.


oldschoolfool (on 29 July 2011)

why do people continue to compare the apps on a smart phone,to the handhelds. They are not the samething and will never be the samething. Apps on a smartphone are nothing but a secondary feature and most of the games are nothing but casual fluff. I'd rather have a portable gaming device,were the games are the main purpose and pay alittle more for the games that I know and love.


WiseOwl (on 29 July 2011)

I always thought that $250 for the 3DS was to much at this time with so many people looking for work and people dealing with depression.


z101 (on 29 July 2011)

"And, really, both companies are wrong to assume their only competition is each other." Nintendo never mentioned Vita as competition, they always speak from Apple as competitor. "Deep games like Infinity Blade" Laugh out loud? IB is pretty for a smartphone game, but the gaming experience is dull. The writer of this article likes it downloadable games. But the majority of gamer (that are willing to pay for an outstanding gaming experience) obviously don't. And this outstanding gaming experiences are not to be found in the App-Stores.


gameheart (on 29 July 2011)

In my own opinion, downloadable apps can never get rid of physical media. Its like also saying that motion controller will get rid of traditional pad, streaming movies from net will get rid of physical movie media, reading of news from the internet will get rid of newspaper, magazines, books of which it can never happen. Everything co-exist with each other so physical media is here to stay no matter what.


Darth Tigris (on 29 July 2011)

Might want to rethink your argument considering your newspaper example. Print newspapers have been shutting down like crazy over the last 6 years BECAUSE of the internet.

Also how many of us buy our music on CD anymore? Sure, there's a [shrinking] market for it, but the EASE of buying digital copies and storing them on an SD card is just hard to beat.

But you did say in your opinion ...


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dsage01 (on 28 July 2011)

This looks like a wild holiday season!


BlackendHeart (on 30 July 2011)

I think the writer of this topic forgets that all PSV games will be downloadable at several price points and quality levels and that phone games still haven't reached PSP levels in terms of quality or content. PSV games will be leaps and bounds ahead of phone games in terms of everything anyone thinking phone games can compare or will ever beable to compare to current gen handheld games is simply deluded anyone interested in real games on the go will get the psv (or 3DS if Nintendo gets some real games out)


Wagram (on 30 July 2011)

I think this Author needs to do more research. Sony doesn't consider Nintendo its only competition. They already stated that have to work hard in order to combat the cheap yet shitty apps.


cromeros (on 29 July 2011)

Price drop was what everyone wanted ... So I'm happy for this news!!


mike_intellivision (on 29 July 2011)

I wonder if the major software companies will continue to see smartphones as a cash cow, re-releasing old games or spin offs of old IPs so they don't have to recoup R&D costs. Once those come into play, the day of the cheap full versioned App game comparable to the experience elsewhere may be over,


DialgaMarine (on 29 July 2011)

The 3DS is a brand new system that is currently getting it's ass handed to it in sales by the PSP, a device that is over 6 years old. The point is that, while a price drop may help that situation slightly, it probably won't have a drastic effect on sales. Why? Noone wants one. It has only 1 or 2 appealling games, none of the upcoming games really seem good, and the device is just plain gimicky.


Jumpin (on 29 July 2011)

I think the Smartphone market vs the handheld gaming market will be similar to the PC vs Home Console gaming market. While there are hundreds of millions of people playing flash games on PC and such, as well as in depth premium games; that isn't going to be as large of an impact on the dedicated gaming market as people think. Games like Infinity Blade are great, for iPhone. On dedicated handheld devices, even with the graphics on it, it would amount to little more than shovelware. Companies are not going to develop large budget games to sell for a dollar. A handful of mobile games may be good in a few years time, but even then, they won't be as close to as good as the best handheld console games. Even if they were, I doubt people will be any more likely to give up their handheld consoles than they were their home consoles.


ElGranCabeza (on 28 July 2011)

I can't possibly be the only one bothered by the title. Vita is not a person, it cannot "worry". WTF? Is this professional journalism?


scottie (on 29 July 2011)

If you object to this I recommend you disconnect your internet, smash your tv and never buy a newspapaer. Personification of objects and people has been an accepted literary device for hundreds of years, and your displeasure will not change that


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scottie (on 29 July 2011)

*Personificant of objects and companies


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ElGranCabeza (on 29 July 2011)

No it has not, read a book.


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spurgeonryan (on 28 July 2011)

I also seeing Nintendo eating its words an releasing more freeware, and cheap games. With the game boy brands amount of games they could do 5 games a week for years! They already let shovel ware come on there system so why not allow people to put there own iphone type games on the 3DS and wii? With 100,000 apps on the iphone and android and whatever else there could be alot of content added to the 3DS in a quick amount of time.


fuzzykitten3769 (on 01 August 2011)

Honestly I think this price cut had to happen so that Nintendo could jump start demand. Even though its not completely the same situation with the orignal iteration of the DS in June 2005 after only seven months on the market the price point dropped from 149.95 to 129.95 albeit a small drop, but still relavant to the fact this wouldn't be the first time.


Dv8thwonder (on 31 July 2011)

There will never be a Nintendo title on a iPhone.


tingyu (on 31 July 2011)

3DS and Vita will not lose out ultimately to the appstore, anyone can suggest any game as deep as Ghost Trick (DS) or YS7 (PSP ) on appstore? Vita might kill off 3DS, but not Iphone, we'll see.


tingyu (on 31 July 2011)

Just finish Ghost Trick on DS, App store is no compare to real games. Any one can suggest a game as deep on App store?


tingyu (on 31 July 2011)

Just finish Ghost Trick on DS, App store is no compare to real games. Any one can suggest a game as deep on App store?


hyperhealer3 (on 30 July 2011)

I prefer physical copies as opposed to digital downloads too. In the past, corporations have used methods like this to control distribution and artifically inflate prices. Since iOS, and the relatively cheap price of digital storage mediums, they seem to have gotten better, but never say never. I think the PS Vita will fare well. There is no doubt that the smartphone will be the device of choice going forward and if console developers want to stay competitive, they need to consider multi tasking devices. It seems like smartphones are advancing more like PC's and less like consoles with more memory and storage being offered at fairly short intervals. Where I think the PSV will do well is in the area of software. No smartphone or the 3DS will be able to offer experiences like Bioshock and Call of Duty in the near future.... and we all know that it's software that sells consoles. Maybe one day... and very soon given the rate of advancement, a smartphone will be able to run a game like Bioshock and COD, but not today.


allaboutthegames885 (on 29 July 2011)

My god, this guy makes me so fucking angry! First, he says that the 3DS is under-performing, when it's not really trending that much worse than the original Nintendo DS did at the same point in its lifespan. Then, he tries to call the Regginator out on shit he said before about smart-phone gaming, when smart-phone gaming really hasn't delivered any unique core gaming experiences, and furthermore, is still very much in its infancy. In fact, I would hazard to say that it would take another 5-15 years before cellular gaming could stand toe-to-toe with physical-copy retail at even the handheld level, artistically and graphically speaking.


RenderMonk (on 29 July 2011)

I'm a firm believer in the tangible copies of my games. BUT, when it comes to hand-helds, I agree with the author. When I'm out and about I want my games on the hardware. Not having to carry around an additional case with multiple games is a good thing. Also, I like the games to simpler, shorter games that can be started and stopped at a whim. The only time I play the longer, deeper, "Console like" games is when I'm home on the couch and the TV is in use (preventing me from playing my home console) So when I'm on the go, the less I have to carry the better, and the simpler the game the better. These are some key features to the portable experience. People are entitled to their opinions, but the method/practice is proven and clear thanks to the iphone and smart phones.


Darth Tigris (on 29 July 2011)

Great comment.


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theprof00 (on 30 July 2011)

yeah, being able to stop and start games on a whim is pretty great. I guess that's why both portables allow you to put them in to sleep mode at any time.


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RolStoppable (on 29 July 2011)

Articles like this one right here always conveniently ignore that the 3DS is nothing like the DS was in terms of software offerings. If Nintendo had already released sequels to all major DS games and then the 3DS was still in trouble, then, and only then, you might have a point that smartphones are a threat. As of now, Nintendo has destroyed their handheld market themselves by making completely different games compared to what people who look at a Nintendo handheld are used to. The reason why so many analysis of the video games market fail is that most people tend to look primarily at hardware while it is actually the games that make or break a system.


gameheart (on 29 July 2011)

In my own opinion, downloadable apps can never get rid of physical media. Its like also saying that motion controller will get rid of traditional pad, streaming movies from net will get rid of physical movie media, reading of news from the internet will get rid of newspaper, magazines, books of which it can never happen. Everything co-exist with each other so physical media is here to stay no matter what.


richardhutnik (on 28 July 2011)

Nintendo had expressed concerns about this trend in pass talk by their executives with the media, and how it was a threat to the industry. Didn't Epic also talk on this?


nanbanjim (on 29 July 2011)

The Japanese companies need to realize that the US market is not the Japanese market. In Japan, handhelds are king due to the amount of time spent on public transportation. That's just not the case here. Even the European market is far less a captive train-audience.


Hephaestos (on 29 July 2011)

On the vita specifically.... I just don't understand the double push by sony... Xperia Play on one side (of which improved versions have been spotted, so they will boost these like the iphone every year) and the PSVita on the other... it's like they don't realize that they eating their own market.... as far as I know sony doesn't get $$ for xperia compatible apps... (why would they, it's a favor the devs do to make the games compatible with the controls).


BlackendHeart (on 30 July 2011)

If you look at it another way they make money off both sides and if one side completely fails they have the other to fall back on, besides psv will have all of Sony's phone games


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Comments below voting threshold

binary solo (on 29 July 2011)

I think the cold hard fact is that parents are saying to their kids "You can have a smartphone OR a 3DS not both", and the kids are opting for the device that does everything i.e the smartphone. What Vita could have over 3DS is more similarity to the smartphone, if Sony put those features in there. If it's just a new and improved PSP then it's going to struggle. Sony has this time to see how 3DS has performed which give them the ability to adapt the PS Vita.


scottie (on 29 July 2011)

Cold hard facts are backed up by cold hard scientific evidence. Present it.


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scottie (on 29 July 2011)

Cold hard facts are backed up by cold hard scientific evidence. Present it.


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Ail (on 28 July 2011)

like the 3DS the Vita will be dead on arrival except maybe in Japan. The future is smartphones. Apple sold 20 million of them last quarter, even if only 10% of those buyers play games on them, that's 3 times the number of 3ds sold........


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n_nod2012 (on 28 July 2011)

No crap apple sold a lot of PHONES, the keyword phones, because phones are in more demand. People need phones so they can text or call anywhere they want.


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mjk45 (on 30 July 2011)

but what % buy a phone instead of a dedicated game system to do all their gaming on.


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