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How Resident Evil: The Mercenaries 3D Broke Gamefly, Buyer Experience

by Carlos Macias, posted on 28 June 2011 / 2,893 Views

As I sat down to write this column yesterday, the original headline that ran through my head was something along the lines of "You're Out of Luck, Used-Game Buyer, I Already Beat Resident Evil For You." The game in question, of course, is Capcom's new 3DS title, Resident Evil: The Mercenaries 3D. A game that is meant to put the "Mercenaries" time trial mode of previous Resident Evil titles in the spotlight.

It's a relatively low-profile release of a bonus mode expanded into a full-priced game and has received quite a few favorable reviews so far. Unfortunately, its strengths and weaknesses are getting overshadowed by the recent brouhaha over its restrictive save system that disables a player to reset any in-game progress.

Honestly, though? I didn't care. The reason I was going to be able to make such a bold statement as my original headline suggested was because I knew Gamefly would send me the game day one -- my save file being the first on that copy of the game. (I know how to work the online rental shop's queue system to do so, shhh). Then I remembered that I had not received a shipping confirmation email of RE: Mercenaries 3D as Gamefly is proned to do before it sends a game out. I decided to research this anomaly, went to my GameQ and was greeted with the following screen:

Yes. Resident Evil: The Mercenaries 3D is "not rentable." My Resident Evil: Revelations demo (with a Mercenaries game add-on, apparently) would not be reaching my front door any time soon. Investigating further, I looked through Gamefly's Q&A section (customer service via telephone and direct email is conspicuously absent from the site) and found a question answered that was last updated in August 2010: 

"Why are some games on the Web site non-rentable?

Published 09/10/2008 08:15 AM | Updated 06/01/2010 11:35 AM
A game may be non-rentable for one of several reasons:

* The title may be rare or out of print, and there may be limited or no copies available for us to purchase.
*The title may be a future release and may become available to rent.
* The title may only be sold with and/or be playable with a peripheral that we cannot send to you in our mailers. In all three instances, we keep these titles on the Web site so you can still access the content that is available, even if the title is non-rentable and cannot be added to your GameQ.


Their labeling for a game that is "non-rentable" is quite clear, but I doubt it's something they anticipated like the unique case with Capcom's Resident Evil: Mercenaries 3D. It certainly raises a few interesting questions and this method against used-game sales or whatever Capcom is presumably trying to combat may be worse to the consumer than the much-reviled DRM strategy on PCs. Capcom, of course, disputes the notion that RE: Mercenaries 3D's one-save function is a ploy against used-game sales:

"Secondhand game sales were not a factor in this development decision," Capcom said in a statement (via GiantBomb), "so we hope that all our consumers will be able to enjoy the entirety of the survival-action experiences that the game does offer." 

Capcom's dismissal of its save system undermining used-game sales from buyer-to-Gamestop and Gamestop-to-next-buyer is one thing, but this is damning even to the original buyer who will pick up the game for a not-a-dismal price of $39.99. He can't erase game data to start over and enjoy the adventure from the scratch nor can he lend the game out to a friend without having unlocked all the extras on the cartridge already. 

Now, Capcom doesn't need to placate used-game or online rental shops like GameStop and Gamefly, but it can at least look to the practical ways a legitimate buyer will use its products.

"In Resident Evil: The Mercenaries 3D, all mission progress is saved directly to the Nintendo 3DS cartridge, where it cannot be reset," said Capcom. "The nature of the game invites high levels of replayability in order to improve mission scores. In addition, this feature does not remove any content available for users."

The company seems to pull the "it's a technical issue" card out, but cartridge-based games have been able to reset your save data since the NES first started getting game-save batteries! Whatever their true motive, Capcom's initiative with Resident Evil: The Mercenaries 3D has, at least, broken Gamefly's rental for that particular title and, as good news for some of you, has undercut major future profits from the "evil empire" that is GameStop.

New-game buyers? Don't worry, you're covered. Kind of.


20 Comments

Thechalkblock (on 29 June 2011)

Honestly this is ridiculous...


hiroko (on 29 June 2011)

boycotting every capcom game that has this option


hagelt18 (on 29 June 2011)

I invite people to come over the the capcom forums and voice their opinions on this in the Ask Capcom section of the forum. There's a pretty lengthy thread on it already. Hopefully capcom will change their remove this in a patch. I think this kind of crossed a line of principle.


MozBlue (on 29 June 2011)

Lovefilm in the UK have also removed this from rental and explicitly state that it's because of not being able to reset the saves. Though what I dislike more then the lack of an option to reset is only having the one save game slot in the first place (something many other catridge based games are guilty of) there's no consideration of families where children have to share their games.


Hephaestos (on 30 June 2011)

now that's the only good negative comment I read. the familly reason is a sensible one. Games should always have at least 3 save slots (like the original zelda =) )


  • +1
djneibarger (on 28 June 2011)

never buying a capcom game ever again, simple as that.


kingofwale (on 29 June 2011)

never have I wanted a game to bomb as badly as this. or else if this catches on, get ready to play RPG once and then having to pay for 'extra character'


TX109 (on 28 June 2011)

@jumpin, and what of the people that buy it and dont like it? they are kinda screwed considering they just wasted a bunch of money on a game that they cant at least trade in. as well, they cant rent it and try it out if they are uncertain. and getting better scores isnt exactly what i would call "high levels of replayability". this game used to be one of my most anticipated for the 3DS, but Capcom has essentially ruined that. i may pick this up when its way cheap, but not at full price. i sure this little tactic doesn't stick. and in all honesty, it wont be long before somebody figures a way around this. i have a feeling that this may still show up on used game shelves.


hmlira (on 29 June 2011)

Hopefully this game bombs so badly, it sends a direct message to Capcom and other developers to never try this again. Keep the Amazon bombs coming lol;)


primogen18 (on 29 June 2011)

no more capcom for me. This is just stupid.


ROBOTECHHEAVEN (on 29 June 2011)

just bought the game, the 1 save feature isnt a problem for me, because i only buy games new and i dont trade anything in. i wish more companies would do something similar , that way gamestop would have to change its practices and business model for the 3rd party companies or its profits would dry up. :)


kain_kusanagi (on 29 June 2011)

This is the kind of crap I fear in the future of digital content. Companies seem to think we don't own the stuff we purchase. They think they can continue to dictate how we use our property after point of sale. I don't look forward to a future in which not only save files are controlled by publishers, but the cloud is too.


Ail (on 29 June 2011)

Seems like a smart move from Capcom to me. Funny how they find a way to beat second hand market without damaging the experience of the person that purchases it new and people still bitch like mad...


KylieDog (on 29 June 2011)

You do not need reset the save data to experience the game like it is new. This entire thing is stupid. And nobody created this drama when Super Money Bal did it 3 months ago.


JPL78 (on 28 June 2011)

Funny, they shipped it to me and it shows up "at home"


NeoStar9 (on 28 June 2011)

This really isn't a big deal. You buy the game new and you get to unlock everything and then can still replay everything in the game. Granted you can't reunlock things and that is somewhat annoying but it isn't a an attack against the buyer. For the used game market it isn't a problem either. The game will truly be used. This is a problem for GameStop because they take games sold to them and jack up the price so one is almost paying the "new price" anyway. It hurts their profits. They have to sell an item that actually lives up to the word "used". When you buy a "used" game you should have certain expectations about what you are getting. You aren't suppose to be getting a "brand new" game experience when you buy "used" in the first place. That didn't use to be the case when consoles still used carts. You could save over files but you didn't go in expecting you'd have a clean game.


Jumpin (on 28 June 2011)

Your last article was VERY misleading. It has lots of people who think they can only play the game once. Which is not true at all. It is like saying that Street Fighter 4's data cannot be reset, and saying that this is to prevent second hand sales; that creates the implication that the game has limited gameplay. Mercenaries will have PLENTY of replayability the same way Street Fighter 4 does. You wouldn't really want to reset the data on either of these games. This isn't some vastly terrible thing like you are claiming it to be. People are going to miss out on a great gaming experience because of your article; because they think the game can only be played once.


Hephaestos (on 29 June 2011)

Wait so now it's a bad thing that companies managed to beat game rental and second hand? Jumping's example of street fighter is great... you wouldn't want to reset the data on that. My example would be the less known Ghost Squad... a rail shooter... first time arround you have 2 paths you can take.... 5th time arround you have a dozen. What you unlock is levels, this doesn't harm replayability. Same with Mario ... you unlock levels... you can replay them just the same way over and over again though. The only thing you do loose is A) time attack to beat the game.... though besides youtube videos that's not very important B) the thrill of unlocking stuff the second time arround. Is that such a high price for gamers if it means game companies will stop losing money to third party retail?


Aiddon (on 29 June 2011)

Whatever, it just means I actually have to buy it new.


Linkasf (on 29 June 2011)

I think this is the only Capcom game that I'm going to buy for a long time... The only and final purchase will be a new Monster HUnter and thats it, no more come capcom. Never liked em for their horrible business :D


Comments below voting threshold

Jumpin (on 28 June 2011)

djneibarger, why? Don't listen to this article, do your own research.