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Sales Hit or Miss Game of the Day - MadWorld

by Clayton Hainline, posted on 09 December 2009 / 3,532 Views

Sales Hit or Miss

MadWorld

Article Description: Hit or Miss is my attempt to expand the games that are examined in the “Sales of the Day” series, as the other articles lend themselves more towards talking about games with high sales. In the Hit or Miss articles we’ll be looking at the sales of moderate performing titles, comparing the game to other titles with similar characteristics as well as look at any quotes or information from the game’s publisher/developer on the sales of the game.

MadWorldHitorMissPic

Madworld Europe Americas  Japan  Total
Sales (millions) 0.13 0.22 N/A 0.35

Description: MadWorld was released in March of this year in North America as well as Europe/Others, with lots of anticipation from Wii gamers looking for something more violent than the console’s typical offerings. The game got off to a decent start selling ~65,000 in its first week. However; after seven weeks the game was already below the 10,000 a week mark. Since then it has continued to have low but steady weekly sales, with the total now standing at 350,000. Is that 350,000 enough to satisfy Sega/Platinum games, or did they expect more after the game received some critical praise (~83 average on gamerankings.com) and the effort they spent marketing the game (the “Death Watch” commentators trailers and TV spots)?  Continue reading to find out what we decided.

Note: The game has not yet released in Japan.

To get a better idea about what the sales expectations were for the game, let’s look at some games that have a few similar characteristics. Starting with how games rated M by the ESRB have performed on the Wii.

Top10SellingMatureGamesonWii

In this chart you can see that there has been a few successful M rated games on the Wii (especially considering how few M rated games there are on the platform), with four games selling over 1 million copies. All four of those titles are entries in established franchises, with Resident Evil and Call of Duty being two of the biggest franchises in gaming currently. After those four titles there is a big drop off to under 500,000 in sales, where the game No More Heroes takes the fifth spot with 0.47 million which makes it the most successful M rated new intellectual property on the Wii. In this comparison MadWorld has performed around what could be expected. With sales for the game still coming in it could eventually rival No More Heroes for the top selling M rated new IP on Wii which is a notable accomplishment.

One of the most important aspects when setting sales expectations is how other games in the genre have performed. MadWorld being an action game lumped into the subgenre of Beat ’em ups or Brawlers is an interesting choice. This type of game was popular in the late 80s and early 90s in arcades and on 8-bit consoles with games like Double Dragon and Streets of Rage leading the way. However; the popularity of the genre has certainly faded over the years and less games in the genre are released. Sales of brawlers that have been released recently have been a bit of a mixed bag.

BrawlersSales

Activision’s Marvel Ultimate Alliance was able to achieve its impressive 4 million total due to the use of popular Marvel Comic’s characters, co-operative gameplay, as well as being bundled with the Xbox 360 system for awhile. The other very successful title in that chart, Devil May Cry 4, was the first entry in the franchise on current generation systems, after Capcom established the popularity of the franchise last generation on the Playstation 2. If Sega/Platinum Games expected higher sales for MadWorld it was most likely based on the success of the Devil May Cry franchise and hoping they would be able to replicate that success with MadWorld.  However; MadWorld has performed similarly or better than several other recent Brawlers including Viewtiful Joe, Spyborgs and the previously mentioned No More Heroes.

The final comparison I’m going to make is to other games developed by Clover/Platinum Games.

Clover/PlatinumGamessales

*Numbers from IGN and edge online, were used to come up with totals for Viewtiful Joe series and Okami respectively.

Note: The Wii port of Okami was not done by Clover/Platinum Games and is not included in the sales.

The list could almost be used as another “Brawlers” chart, as four out of the five games the studio has developed fall into that classification (the exception being Okami). From the chart it is clear that the studio has not been able to come up with a blockbuster game yet (although Bayonetta has potential), with MadWorld’s sales already being higher than several of their previously developed games. Despite the fact that Clover/Platinum Games titles typically receive critical praise they have not been able to catch on with the general public, most likely due to the unique art style their games have utilized.

Using the three comparisons presented MadWorld seems like it should have performed around or maybe even slightly above expectations, considering the M rating, the genre of the game, as well as the developer’s sales history. But what has the publisher said about the game’s performance?

In June Gary Dunn, Managing Director of European development for Sega had this to say to GamesIndustry.biz regarding MadWorld’s sales.

You have to push boundaries and explore. I think whilst MadWorld commercially didn’t sell what we were expecting I wouldn’t say it’s game over for mature Wii titles from Sega.  We’re taking a look at the resources we have now. We’ve got money to invest in development, we’re just considering where to invest it next.

In a more recent interview (also with GamesIndustry), Managing Director of Sega UK, was slightly more positive saying that MadWorld had “sold well enough to position SEGA as a company that's prepared to invest in high quality, new IP [intellectual property].” While that quote is hardly a ringing endorsement for MadWorld’s sales, it does prove that at the very least the game did not drastically underperform expectations.

With the game yet to be released in Japan (although the game is being published by Spike in the region) and the continued sales at a reduced price point, it is possible that the game climbs its way over the 500,000 mark, which would be impressive. Although considering retailers such as Amazon are selling the game for as low as $11.99 the vast majority the game’s total revenue has already been earned.

Verdict: Based on the comparisons as well as quotes from people at Sega, it is safe to classify MadWorld as a modest hit, which has probably netted the company a slight profit, although they may be disappointed the game didn’t turn out to be their version of Devil May Cry.

Those are my thoughts on MadWorld, here is what the VGChartz community thinks.

MadWorldPollResults

Munkeh111 - “The thing is, mature games on the Wii are generally going to have a smaller audience, and you can see from that list, it is major franchises that are doing well. As for will it make them money... it is doubtful, but it won't be a gigantic flop.”

Zucas – “Really, this was a miss for Sega and Platinum games.  Although 350,000 in actual sales (maybe a good 400k-500k in shipments) is good enough to make a profit, but they missed opportunity to establish a franchise on the platform like No More Heroes.  They hype was maybe there but not widespread.  A marketing campaign existed but not on the levels of a franchise with much confidence behind it.”

Jarrod- “MadWorld's problem was that it was a pretty niche game with pretty big expectations. Seems like typical Clover/Platinum (Viewtiful Joe, Okami, God Hand, Infinite Space, Bayonetta). The game likely did better on Wii than it would have elsewhere (PS3, 360, PS2, PSP) if only due to standing out.”

Thanks to Soriku and noname2200 for providing the links to the quotes from Sega.

Thanks for reading the first edition of Sales Hit or Miss, if you missed the thread be sure to leave a comment letting us know your opinion on MadWorld’s sales performance. Afterwards, be sure to head over and vote for the 10 best retro franchises to help create a top 100 list, which is going to become part of the Retro Sales series.

Most recent "Sales of the Day" articles System Mover, Change in Sales, Sales Battle, Retro Sales, Look at Those Legs.


20 Comments

EL_PATRAS (on 10 December 2009)

pretty good sales for platinum, but considering the hype and wii's current condition (lack of m rated content) it under achieved, in my eyes. Especially considering that the wii has a 50 million user base. Be this as it may, I wouldnt have expected it to get better sales in other circumstances, due to the game being quite good, yet flawed in some aspects.


09tarheel (on 10 December 2009)

Cheebee, because currently VGChartz only has Japanese numbers for the PS2 version of Okami (150k). The edge online source under the chart says that Okami PS2 sold 200k in North America. I couldn't find a source of Europe, so that is why here I have the total listed as 350k+.


Cheebee (on 10 December 2009)

Hmmm... the sales numbers for the PS2 version of Okami mentioned are significantly higher than the ones here on VGC... more than twice as high, in fact! ... How come?


primogen18 (on 10 December 2009)

I think all of those games are still selling. We haven't seen Madworld or HOTD:O really drop in sales yet and I am confident they could go on to 500k possibly more. NMH is selling great for coming out with no real marketing behind it, they should be happy. Of course if the PS3/360 port comes out with commercials and real marketing, i'll be pretty pissed.


KnM (on 10 December 2009)

With the next God of War and Castlevania the genre doesn't die !


milkyjoe (on 10 December 2009)

It's that last table that we should be looking at, as it makes Madworld one of the developers top sellers.


DOLBYdigital (on 10 December 2009)

Amazing company, amazing game Sure it could've/should've sold better but I don't think it did too bad. Hopefully we see more from Platinum Games, can't wait for Bayonetta and their future projects :)


Kai Master (on 10 December 2009)

My brother just bought No More Heroes (new, not second-hand) for 10 €, do you think sales can rocket with such prices for those "miss" games?


Jumpin (on 10 December 2009)

I think the main reason why people don't buy this game is out of embarassment. This is one of the games, along with No More Heroes that stay in a box so no one actually sees that I bought them. Secondly, there isn't much good to say about it, it is a fairly shallow and repetitive game. It is highly anti-social, and not very fun. The only good quality about it is the unique art style, and that novelty wears off in about 3 minutes.


Zucas (on 09 December 2009)

Bobbuffalo- well that's certainly not true. Game was a very important release. Maybe not so much for Wii sales or "M" potential but for the industry as a whole. This was a risky undertaking of gore and brutality taken to another level all for the sake of a very punk, yet meaningful storyline that was actually quite good. Further expanded the scope of what video games can do. Maybe it wasn't as big as some threw it out to be, but you can't deny its overall importance based off that... that would be simply illogical.


CatFangs806 (on 09 December 2009)

Sorry about that. Just remembered Red Steel was rated T.


CatFangs806 (on 09 December 2009)

Why isn't Red Steel on that top ten best selling mature games on the Wii list?


Bobbuffalo (on 09 December 2009)

why people gave this game to much exposure? Is a weird dumb silly (but ZOMG MATURE!) game that received the sales it deserved. People should stop giving the importance it doesn't have and doesn't deserve.


Endz (on 09 December 2009)

I saw the top and bottom of the article, did not want to read all that even though I like it, but didn't see anything saying it is a hit or miss. There should be something at the end, the final judgement: hit or miss. Not in a paragraph near the end but something like a review score but instead a number there is hit or miss.


johnsobas (on 09 December 2009)

I'm sure it's profitable, but you don't make a game with your goal in mind to just get all your money back. If it got to 500k sales we could talk about it being a success. It really is a niche game though, and comparing it to stuff like viewtiful joe and god hand is the correct comparison. Basically sold what i thought it would, just wish it would sell more.


Procrastinato (on 09 December 2009)

The sales of this title are a bit misleading -- MadWorld went down in price fairly rapidly at major retailers in the US, like Target, which is unusual for a Wii title, unless the retailer deems it a poor seller. While Sega likely made full price off each one of these copies, since they sell to retail, and the game likely recovered much, or all, of its development expense, chances are that retailers will be much less likely to order such games in the future, unless they believe the product will sell better. Retail, in fact, may see this product as an overall loser, if they were forced to sell significant copies at discounted rates, to clear shelves for the holidays. Since retail is the publisher's direct consumer, this may have a large impact on future mature Wii titles, overall.


Salnax (on 09 December 2009)

Interesting. I look forward to seeing more of these in the future.


patjuan32 (on 09 December 2009)

This has already been discussed in the forums. Do we actually need another tread? No!


AwesomeElmo (on 09 December 2009)

Interesting article. I'd like to see more of this kind of analysis. What I would like to see more of however is how does this compare to games on other platforms. For instance new ip such as dead space or Mirror's edge come to mind. I'm really curious as well to see how games such as NMH2 and Red Steel 2 do. People forget the massive impact of new ip on sales performance. Successful new ip usually means the sequel will have massive sales.


moondeep (on 09 December 2009)

I would say that it's already sold enough to be a "success", but just barely profitable. Once it hits 450k (and assuming most of those sales are at the $19.99 price point), it should've made a nice little profit.