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Apex Construct Launches February 20 for PSVR, March 20 for Vive, Rift, Windows Mixed Reality

Apex Construct Launches February 20 for PSVR, March 20 for Vive, Rift, Windows Mixed Reality - News

by William D'Angelo , posted on 12 January 2018 / 2,406 Views

Fast Travel Games announced the virtual reality action-adventure game, Apex Construct, will launch for the PlayStation VR on February 20 and March 20 for the HTC Vive, Oculus Rift and Windows Mixed Reality.


Here is an overview of the game:

Apex Construct is set in a shattered future where merciless robots prowl the world as a result of mankind’s reckless experiments. As the last human alive, players will need to explore this world to uncover its secrets while defending themselves from the synthetic creatures, utilizing an upgradable bow, arrow & shield setup. Progressing through the adventure, players will gradually reveal what actually happened to the world they once knew – and what their role is in the drawn out conflict between two powerful AIs.

“One of the stated missions for us at Fast Travel Games is to make VR games that last, and Apex Construct is created to really deliver a lasting experience,” Erik Odeldahl, Creative Director, points out. “In addition to completing the main campaign, which should last around five hours and take you to places like pre-apocalyptic research stations, underground caves and parts of an old city, Apex Construct is filled with hidden areas to explore – and the more you explore, the more you understand about the world and the story. We call it ‘Exploration Driven Narrative’ and believe it really rewards players who take their time with the game.”

An integral part of Apex Construct is the ‘Safe House’ from which any mission can be replayed, allowing players to find items or areas they might have missed when completing a mission the first time. This is also where Radiance Points, gained after killing enemies or finding secrets, can be spent to upgrade the equipment. Erik Odeldahl elaborates: “We created the upgrade system to incentivize exploration, but also to allow players to find their own style of play: Do they spend their Radiance Points to improve the bow, the arrows, or will they embrace a more defensive approach and choose to upgrade the shield? Radiance Points are also used to acquire items like grenades or health drinks, which adds a level of strategic thinking – should players spend them on short or long term gains?”

Fast Travel Games has also presented additional information about the control mechanics in the game, which now feature an option to play using direct movement and smooth rotation. Oskar Burman, CEO and co-founder of Fast Travel Games, explains this decision: “Every player should have a choice to define their own experience. Following our announcement of the game, we have been gathering feedback from VR players across the world. It became clear to us that many players want to be able to move freely in a world as inviting as the one we have created in Apex Construct. In addition to teleportation movement, we are now adding options to play the game with direct movement and smooth rotation, using motion controllers. These options will be available in the game at launch, for all platforms.”


A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.


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4 Comments
Errorist76 (on 12 January 2018)

Oh that game...Sony showed it at PSX. Looks very promising. I love the art style! Just hope it's playable without teleportation.

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Errorist76 Errorist76 (on 14 January 2018)

It is!

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