PS4 Pro and Mod Support Coming to Fallout 4 and Skyrim - News
by William D'Angelo , posted on 05 October 2016 / 14,177 ViewsBethesda Softworks announced it is releasing mod support for The Elder Scrolls V: Skyrim Special Edition and Fallout 4 on the PlayStation 4. Both titles will also see support for the PlayStation 4.

Skyrim will have the features when it launches on October 28. Fallout 4 will be updated sometime after Skyrim.
View more Skyrim 4K screenshots below:


A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.
More Articles
Still no date once again and as I understood there will be big limitations to the mods allowed. Better than nothing but the "no restrictions imposed" from sony at E3 2013 seems so far away... :/
I assure you it has nothing whatsoever about RAM usage. It's about the massive trainwreck that was the Xbone mod launch, where people were stealing assets fdom other creators which caused a huge uproar and could easily have turned litigous. And since Sony, as the gatekeeper of its platform, is indirectly responsible for projects released on its platform, it could cause them a huge headache. And since Bethesda will not moderate the mod hosting site used for the consoles, Sony banning external assets prevents all of these issues.
And it IS a huge limitation. The vast majority of the most popular mods - SkyUI, Climates of Tamriel, Skyrim Flora Overhaul, Ammidian Born Book of Silence, Immersive Weapons, Falskaar - use new assets to some degree.
"PS4 modding for Fallout 4 was initially promised for some time in June, after the late May release of Xbox One mod support. By mid-June, however, Bethesda admitted to running into problems with memory and performance issues on the console, struggles with the PS4's proprietary sound file format, and a Sony-imposed mod storage limit of 900 MB (compared to a full 2GB on the Xbox One). Despite all that, a closed beta for PS4 modding was reportedly "close to ready" at the time."
http://arstechnica.com/gaming/2016/09/months-after-xbox-one-support-were-still-waiting-for-fallout-4-mods-on-ps4/
That has little to do with original assets, it has to do with the number of .esp and .esm files being thrown around, number of scripts being run, and things like texture resolution and number of polygons displayed. Those problems, however, would apply to only a small number of the mods I mentioned. Obviously crazy high res texture packs are a no, and Flora Overhaul would be questionable, but SkyUI, Falskaar, Climates of Tamriel, and many more would not have noticeable effects on RAM usage. The storage limitation is far more troublesome but that's really something they could leave to the end user to decide how to use.
Well mod theft can only be stopped through moderation. Asset theft is more tricky, which is the thing I am almost sure they are worried over. Cause as I said, there's little other rational reason for it. And it a very, very common problem, it's one of the things Nexus moderators have to deal with a lot.
Damn time, all hail God Howard!
So Sony caved and allowed mod support or is this half ass'ed mod support?
I don't believe so. I think Bethesda just fixed their broken mods so that it doesn't suck up so much RAM. That's likely why you can't import assets into the game.
@Azuren: I think the bigger reason could be that assets could have some... questionable content. Example: nudity. You can screw up the performance horribly even without assets, and I doubt it's even hard.
@Zkuq: I remember reading that the reason it was initially denied was because Bethesda was asking for access to more RAM, specifically ram that was devoted to the OS. Sony said no, and Bethesda went public with it like a child asking mom after dad said no. The lack of external assets (of which I couldn't imagine including nudity, considering it is also available on XB1- another "No AO" rating system) would indicate that Bethesda is having to work with less RAM, meaning their gambit failed.
But you're right; Bethesda certainly doesn't need help compromising performance. They're experts.
@Azuren: Ah, I see. Can't really argue with that then if that's what Bethesda said. Still, I wouldn't blame Bethesda on what the mods are like. Bethesda doesn't really much much to do with mods besides providing the tools which the mods are created with.
@Zkuq: According to a friend with an Xbone, Bethesda does monitor what goes up on the mod store so they can prevent copyright issues and anything that would affect the game's rating.







