America - Front
                      
                      America - Back
        Ever since the release of Super Mario Kart, there has been a tried   and true formula for “milking” a franchise. Take characters, insert them   into go-karts or other similar vehicles, create racetracks, add zany   weapons, release to the general public. While there have been a few   games that have managed to transcend the scent of milk and become a   solid gaming experience, many have been lost to irrelevancy, failing to   be anything more than a cash cow. Now, Sega and developer Sumo Digital   have combined over 25 years of Sega nostalgia into their own kart  racer,  aptly named Sonic & Sega All-Stars Racing. Can they  transcend the  kart racing stigma?
It does not take long to  realize that this  game has closely emulated the Mario Kart formula.  Mascots in cars,  bikes, and hovercrafts, racing on racetracks themed  after popular Sega  games, shooting weapons such as a green boxing glove  and a red homing  missile at each other. Although it is not original,  it is executed well.  
Bright, cartoony graphics are the norm in a  mascot kart racer,  and Sonic & Sega All-Stars Racing does not  deviate from this  standard. The graphics are easy on the eye with a lit  up and excited  atmosphere throughout all the menus and racetracks  (other than the  intentional darkness of Curien Mansion). Those looking  for eye candy  will be disappointed, however, by this game’s graphical  presentation.  With the increasing number of games taking graphics to  new, realistic  heights, it becomes even more noticeable when a game  looks dated. While  the visuals in a kart racer such as this do not need  to be  ultra-realistic, it is worth noting that the graphics are not  that much  better than would have been expected of the previous  generation.
There  are a variety of control schemes on each  platform, so it's likely that  you'll find one that is comfortable for  you. The Wii version allows use  of the Wii Wheel, Classic Controller,  and Wiimote/Nunchuk combo, while  the PS3 version has both standard and  Sixaxis motion control choices,  and the 360 version has several  variations of the standard controls.
All  vehicles handle well.  If you’ve played a kart racer before, it will not  take long before you  are able to drift around the tracks with relative  ease. Drifting is  based off of the Mario Kart Wii system, where you only  need to hold  onto the drift button for a couple of seconds to  automatically charge  up to a Level 2 boost, instead of the more manual  boost charging  required in games such as Mario Kart DS or Crash Team  Racing. In  addition to drifting, you can also perform mid-air tricks,  which if  executed properly will give you a speed boost upon landing.  Bikes are  also capable of doing tricks while on the racetrack. All  racers are  graded on their speed, acceleration, handling, and  turbo-boost, letting  you know who will be the fastest on the track (it’s  not Sonic!), who  will best keep their grip, and who will make the most  of their boosts.
Items  are mostly standard fare for this genre.  The K.O. Glove shoots  straight and can bounce off walls before colliding  with an opponent,  while the Rocket is a guided missile that will seek  out its foe and  blast them to smithereens. There is also a Giant Rocket  which travels  along the center of the track until the user detonates it.  Mines can be  placed to explode on opposing drivers or block incoming  missile  attacks, while the Shield protects from the aforementioned  missiles as  well as any racetrack obstacles for a short time. Some  non-traditional  items are also in the arsenal of this game. The Mega  Horn unleashes a  loud horn sound that will spin out anyone nearby, while  the Pocket  Rainbow can be dropped onto the track and obstructs an  opponent’s view  of the track with a beautiful rainbow. Sure to annoy  most racers is the  Confusing Star, which will turn the game screen  upside down for a few  seconds, undoubtedly causing much chaos. Finally,  the All-Star Move is  the equivalent of a special attack for each  character that is often  used to help a racer come from behind. The  All-Star Move is based upon  the character, so you can expect Sonic and  Shadow to morph into their  super forms, Aiai to turn into a Monkey Ball,  Eggman to fire rockets,  and even more bizarre moves such as Ryo Hazuki  in a forklift.
Gameplay  modes include Single Race and Time Trial,  where you can race against  the clock, your own ghosts, or ghosts  downloaded online. Grand Prix is  what you think it is - trying to win a  cup in a group of four  racetracks. There are over 60 missions in mission  mode, varying from  winning races to destroying targets to collecting  all the rings. New  tracks, characters, and music can all be purchased  with SEGA Miles,  which are awarded to you in every play mode at the  conclusion of a race  or mission. Track layouts are well designed (with  the exception of the  chaotic, ninety-degree turn littered Super Monkey  Ball stages), and  are populated with numerous references to that track’s  particular  franchise. You’ll race through seaside beaches, robot  factories, busy  Tokyo streets, cavernous volcanoes, a mansion full of  zombies, and  more.
All Stars Racing has a robust character roster   rich with Sega history. Unsurprisingly, the Sonic series is the most   represented, with the expected gang (Sonic, Tails, Knuckles, Amy,   Eggman, and Shadow) as well as that one character few people actually   like (Big). The roster also includes representatives from the more well   known (Virtua Fighter, House of the Dead), the cult classics (Shenmue,   Jet Set Radio), and the obscure (Bonanza Bros.). There are over 20   characters in all, including console exclusives. The Wii version allows   you to race your selected Mii in the game. The Xbox 360 will let you do   the same with your selected Avatar, as well as let you race with Banjo   and Kazooie. The PS3 is completely shut out of the exclusive character   department (that’s right, no Sackboy, no Kratos, not even Alicia and   Welkin of Valkyria Chronicles fame).
The audio will make a Sega   fan happy, as most of the songs in the game are from the multiple series   represented in the game (there are also a few original songs). Less   interesting is the addition of a rambunctious announcer who is quick to   chime in with rehearsed puns regarding the action occurring in each   race. This addition may make the kids laugh, but his overbearing voice   is repetitive and quickly grows stale and unfunny. Thankfully, the   announcer can be turned off in the options menu.
Online   multiplayer, however, is where the game suffers. This game has a very   bare bones online mode. The only playable option online is the Single   Race mode, while the split-screen offline multiplayer includes modes   such as Battle, Capture the Chao, Grab the Emeralds, King of the Hill,   and Knockout. Compare the online mode to Mario Kart Wii, which has   multiple modes enabled online, and you’ll quickly feel gypped by how   little Sega and Sumo Digital have offered. You can either join a lobby   hosted by someone else or create your own lobby for other people to   join. The host makes all the key decisions, such as the racetrack and   other game settings, and up to eight players can face off in any race   (with the option of letting AI racers fill missing spots).
That   said, the online play functions well. I did not experience any major lag   during gameplay online, and despite the lack of All-Star Moves  (removed  from online play due to latency issues), the racing was just  as fun  over the internet as it was locally. I did have some occasional   difficulty staying in some game lobbies, and when it searches for a  list  of games it only gives you a short list of what is actually  available  at that moment. Voice chat is also available on the  PlayStation 3 and  Xbox 360 versions, but missing in action from the Wii  version.  Additionally, it has been confirmed that downloadable content  will be  added to the PS3 and 360 versions of the game, but the Wii  version will  not get any of these additions.
Sonic & Sega All-Stars Racing  is exactly what  you would expect from looking at its cover: a kart  racing game with  Sonic and buddies. But beneath that simple picture lies  a well crafted  racing game that will entertain Sega fans and Sega  newbies alike. On  the Wii, Mario Kart Wii is still the premiere kart  racer, but there’s  no doubt that this is the best racing of its kind to  be found on the  PS3 and 360 at present. Anyone looking for a fun romp  through the Sega  universe will be pleased with this title.










| Total Sales | 
                   0.00m 
                Japan  | 
                
                   0.61m 
                NA  | 
                
                   0.69m 
                Europe  | 
                
                   0.15m 
                Others  | 
                
                   1.45m 
                Total  | 
              
| 1 | n/a | 20,054 | 19,976 | 6,791 | 46,821 | 
| 2 | n/a | 9,211 | 22,406 | 5,272 | 36,889 | 
| 3 | n/a | 8,148 | 20,334 | 4,748 | 33,230 | 
| 4 | n/a | 9,424 | 18,479 | 4,671 | 32,574 | 
| 5 | n/a | 9,824 | 18,809 | 4,796 | 33,429 | 
| 6 | n/a | 7,579 | 19,683 | 4,541 | 31,803 | 
| 7 | n/a | 7,170 | 11,266 | 3,099 | 21,535 | 
| 8 | n/a | 5,377 | 6,732 | 2,045 | 14,154 | 
| 9 | n/a | 3,684 | 7,370 | 1,850 | 12,904 | 
| 10 | n/a | 2,796 | 5,599 | 1,404 | 9,799 | 
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                    Mr Puggsly
                   
                  posted 20/12/2012, 05:29
                   
              Ordered a copy. I already own it on the 360 but I want an excuse to play some more. Its odd Transformed didn't come to the Wii, considering this sold best on Wii. Sega must hate easy money. Message | Report  | 
            
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