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The original Picross DS (the name is a portmanteau of  picture and crossword) was launched in May 2007 and presented us with a  surprisingly captivating game mechanic that soon captured the hearts of  puzzle lovers all over the world. The sequel, Picross 3D, introduces us  to a tridimensional environment which adds new complications and  possibilities to the fun. 
The pictograms (or nonograms, as they  are often called to honor their inventor Non Ishida) are puzzles which  use numbered grids. In this type of puzzle, each vertical or horizontal  series tells you how many of the squares in a row have to be colored in  order to slowly reveal a figure of a certain object.
In Picross  3D, each nonogram consists of a large cube that is formed by smaller  cubes, and some of these cubes have numbers printed on top. Using the  marked cubes we have to figure out which cubes must be eliminated, and  which must be kept. Thus, if the top cube in a row is labeled with a 0  the whole line will be eliminated. Cubes containing a four, for  instance, indicate there are four cubes in that row that must be kept.  However, if that four appears surrounded by a circle, those four cubes  are not contiguous in the line but grouped in two sets. On the other  hand, if those four appeared surrounded by a square, the cubes are  grouped in sets of three or more. Players must deduce the answer based  on the number clues marked on adjacent rows and columns to figure which  you must eliminate and which you must color to solve the puzzle.  
To  prepare for the 3D puzzling adventure, the game includes a very  thorough and extensive tutorial, which includes several training puzzles  to practice and hone your skills. The player may feel compelled to  revisit this tutorial several times when attempting to resolve the 350  puzzles (all categorized by difficulty and type) which are included in  the game.
 
The game is played primarily with the stylus,  although you have to use the D-pad to eliminate unneeded squares or to  color in the cubes that remain. It’s important to note that if the  player fails to press the proper direction in the D-Pad the on-screen  figure just rotates up or down. On the other hand, in those cases where  the figures are too big, or have several cubes of depth and which we are  unable to manipulate, the game allows you to queue a cross section to  look at the markings on the inner rows. This tool is indispensable in  solving several of the tougher puzzles.
At the beginning of the  game, only the most basic puzzles are available. This can be frustrating  for those more experienced  that would prefer to start at a more  challenging level. Each level has eight obligatory screens that have to  be cleared in order to pass, plus two bonus puzzles which become  available once the previous eight are completed. The possible scores  range from one to three stars in each level. The three star score is  only achievable if you don't make a single mistake (a maximum of five  errors are allowed), and finish the puzzle under the maximum time.
Each  difficulty level has ten sub-levels. There are also ‘special puzzles,’  in which a single error resets the figure back to the start position,  you have to solve the puzzle before a counter runs out, or the puzzle is  presented in segmented parts (thus eliminating the possibility of  deducing the end product and using that as a guide to the rest of it).
 
Despite the fact that the hints are often very helpful in solving  the puzzle, there are frequent instances in which the game leaves you in  the air, with little clue as how to proceed unless you fully understand  the intrinsic logic of the game. Acquiring such an expertise requires  hours upon hours of practice. In fact, on occasion even knowing how to  pair the various symmetry axes isn’t enough, and you are forced into  trial and error. If you fail, you may even have to start the whole  puzzle over, depending on the situation. It isn’t a widespread issue,  but it occurs often enough to be irritating
Aside from the  starting batch of puzzles the game has a few additional options. The  first of them is the Gallery, where all solved puzzles are grouped and  displayed by theme. The Gallery also provides interesting educational  material about the figures on display. If solving the 350 puzzles  included in the package isn’t enough for you, the game also gives you  the "My Picross" option, which has three modes that extend the replay  value. The modes are Originals, DS Wireless Communication, and Nintendo  CWF. 
The Originals option allows the players to create their own  puzzles. This is done by drawing the figure and saving it. The DS then  automatically plots the squares and the needed numerical values and  presents the drawing back in the form of a nonogram. DS Wireless  Communication allows you to share puzzles with nearby DS owners who also  have the game. The game also allows you to send a demo to your friends.  Finally, the Nintendo CWF option allows you to upload puzzles to the  Nintendo Wi-Fi Connection where they may be included in a series of  theme-based contests. Additional puzzles will be made available  throughout the year in themed puzzle packs via the Nintendo Wi-Fi  Connection, giving you reason to revisit the game.
From a  technical perspective, as is common with puzzle games, Picross 3D isn't  very impressive. The backgrounds are immobile still-frame pictures, and  the puzzles themselves are simply made of blocks. Once the puzzle is  solved, the figure displays a short animation which range from mildly  amusing to outright dull. The music is adequate, but not spectacular. A  number of catchy techno songs accompany the puzzles. The truth is this  game has no frills or ostentation; aesthetics are clearly expected to  take a back seat in the experience. 
One of the greatest  attractions of Picross is that it can be played in short bursts. A  simple puzzle can take as little as five minutes to resolve. This makes  it an ideal game to play while waiting in line at the bank, while you  pay the mandatory visit to the bathroom, or when you just need something  to kill time while you fall asleep at night. 
As in any good  puzzle game, the central premise of Picross is extremely simple. In  fact, ‘simple and addictive’ is possibly a good catch phrase to  summarize this collection of 3D nonograms. Picross 3D is fun to play,  easy to master, and has great replay value, making it a must own for  puzzle-lovers.










| Total Sales | 0.16m Japan | 0.28m NA | 0.03m Europe | 0.03m Others | 0.50m Total | 
| 1 | 37,316 | n/a | n/a | 37,316 | |
| 2 | 24,212 | n/a | n/a | 24,212 | |
| 3 | 16,967 | n/a | n/a | 16,967 | |
| 4 | 11,568 | n/a | n/a | 11,568 | |
| 5 | 8,327 | n/a | n/a | 8,327 | |
| 6 | 7,832 | n/a | n/a | 7,832 | |
| 7 | 6,597 | n/a | n/a | 6,597 | |
| 8 | 7,697 | n/a | n/a | 7,697 | |
| 9 | 8,884 | n/a | n/a | 8,884 | |
| 10 | 3,808 | n/a | n/a | 3,808 | |
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                    Ganoncrotch
                   
                  posted 25/08/2012, 06:30
                   this game is pretty damn amazing if you have a bit of a head for logical thinking and numbers then you'll lose a lotta time to it, great fun. See people mentioning it being a bargain bin game now so yeah, if this was anything around the 20 mark it is an absolute steal. Message | Report | 
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                    drakesfortune
                   
                  posted 16/07/2012, 03:22
                   Wow, this game is AMAZING! Too bad they can't port this to the iPad/iOS platform. It'd sell millions of copies as a $4.99 game on that platform. This game has got hooks deep in me. For the past 3 weeks I've been playing it non stop. I'm having picross 3D dreams all night long. It's unreal. Such a great game. Message | Report | 
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                    I like Bacon
                   
                  posted 15/05/2010, 01:48
                   The demo was good. I liked the original Picross on the DS. So I will pick this up with Galaxy 2! ^_^ Message | Report | 
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