Rumor: PS5 Pro Specs Potentially Leaked - News
by William D'Angelo , posted on 02 February 2024 / 15,502 ViewsA ResetEra user has posted what they are claiming are the full specifications of the upcoming PlayStation 5 Pro. The user claims the PS5 Pro will be announced in September 2024.
Known leaker Tom Henderson doesn't know how accurate this leak is, however, he does say Sony is expecting the specs of the PS5 Pro to leak this month as third-party studios are getting development kits.
Here are the specs of the PS5 Pro, according to the ResetEra user (This should be taken with a grain of salt):
- Viola is fabbed on TSMC N4P.
- GFX1115
- Viola's CPU is maintaining the zen2 architecture found in the existing PS5 for compatibility, but the frequency will once again be dynamic with a peak of 4.4GHz. 64 KB of L1 cache per core, 512 KB of L2 cache per core, and 8 MB of L3 shared (4 MB per CCX).
- Viola's die is 30WGPs when fully enabled, but it will only have 28WGPs (56 CUs) enabled for the silicon in retail PS5 Pro units.
- Trinity is the culmination of three key technologies. Fast storage (hardware accelerated compression and decompression, already an existing key PS5 technology), accelerated ray tracing, and upscaling.
- Architecture is RDNA3, but it's taking ray tracing improvements from RDNA4. BVH traversal will be handled by dedicated RT hardware rather than fully relying on the shaders. It will also include thread reordering to reduce data and execution divergence, something akin to Ada Lovelace SER and Intel Arc's TSU.
- 3584 shaders, 224 TMUs, and 96 ROPs.
- 16GB of 18 gbps GDDR6. 256-bit memory bus with 576 GB/s memory bandwidth.
- The GPU frequency target is 2.0 GHz. This lands the dual-issue TFLOPs in the range of 28.67 TFLOPs peak (224 (TMUs) * 2 (operations, dual issue) * 2 (core clock)). 14.33 TFLOPs if we ignore the dual-issue factor.
- 50-60% rasterization uplift over Oberon and Oberon Plus, over twice the raw RT performance.
- XDNA2 NPU will be featured for the purpose of accelerating Sony's bespoke temporal machine learning upscaling technique. This will be one of the core focuses of the PS5 Pro, like we saw with checkboard rendering for the PS4 Pro. Temporally stable upscaled 4K output at higher than 30 FPS is the goal.
- September 2024 reveal.
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel. You can contact the author on Twitter @TrunksWD.
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Since next year will be Playstation's 30th anniversary, I'm more curious if they'll do a special console like they did for the PS4 20th
I'm happy with my original model, would be more interested in a slimmer model, much slimmer than the current new one.
Pro models have little appeal to me.
Keep in mind Sony has never called the newest PS5-slim. It was created to simplify the manufacturing process to only needing one version,-that an attachable disc drive could be added to. It is basically the original model, only slightly smaller, with new cost saving components.
sony have not even released any games that take full advantage of the PS5 and they want a pro model
I suspect that games taking full advantage of modern systems will not be viable until they reach 100M install base to buy them...
a pro system will sell to existing PS5 owners and have 3 options for new people first time PS5 purchasers. (MORE SALES)
I haven't seen any game on PS5 that runs so bad that I get the feeling to must get a PS5 Pro.
IMO Cyberpunk could look better. Not sure if a more powerful PS5 will matter but Cyberpunk RT looks insane on my PC. Would be nice to have that on PS5 but I think we would need the game to be updated as well.
that's not true
the console only has a limited amount of extra memory over the PS4
remember the PS4/PS3 had 16 times more memory
PS5/PS4 has only double, and if you compare against the PS4 Pro, even less than double the ram
we've seen what the PS5 can do, if you want more, we need 32GB next
Ratchet and Clank
Final Fantasy 16
Need for Speed Unbound
many others
What I'm more interested in is the retail price of such system, of course we are still a long way of to get this info and that's conditional to the pro actually materializing but I have a feeling this time around that pro model may be used to cater to enthusiast and be priced far above their last gen equivalent and be sold for profit instead of at a loss.
Sounds like Sony is coming out with their own version of DLSS. Let's hope it's competitive because the performance gains could be huge.
All I want for the PS5Pro is a new design and a new color (black or grey, I don't care, but white is so freaking fugly). I don't care about all the rest...
Color you can solve with shield replacement, design will depend if you'll like the new one (most didn't like the slimmier)
throw a plastic sheet / cardboard or whatever down on the garage floor or lawn, then lay the side panels on it then grab some spray cans in the colour of your choice except for xbox green and spray away .
PS. don't forget to use masking tape on the PS logo
For the PS4, a pro model made sense since some games needed that push for max performance. But here, it feels like they are just hitting a formula with the PS5. Like the slim isn't even that slim and feels rushed and now this while i don't think the PS5 has run it's limits. I don't think there really is a demand for this especially since the console was so hard to find in the early days and most got it recently.
Because it isn't a slim, it is just a revision that was changed enough this time to ship on a smaller form factor. Sony isn't branding it slim and not even seeing they talking about it being slimmer, it is more like you can decide to have disc later.
I think Sony is aware that true next gen looking games are coming with some compromises
_Bad image quality from FSR2 upscaling , and or a potential 30fps lock, and or an absence of raytraced features. Comparing Alan Wake 2 on consoles Vs PC is essentially a good case study for what I think they're looking to address/future proof.
If this upgrade allows HQ 4k image resolve from an internal 1080p resolution, alongside more complete raytraced features like RT global illumination, all while allowing for 60fps. I think it will be well worth it.
It's frustrating though that PS5/Series X were not built with ai upscaling needs in mind.
"Trinity is the culmination of three key technologies. Fast storage (hardware accelerated compression and decompression, already an existing key PS5 technology), accelerated ray tracing, and upscaling."
Better hardware focused on improved RT and upscaling. On paper, the jump is small, but better use of such techs can deliver some very notable results.
Sony knows their fans want a 60 FPS console, here it is. Having the choice is good for gamers.
If the CPU doesn't have a big uptick in performance, then many games will still be sub 60fps.
One of the biggest bottlenecks with current rendering that includes things like Ray Tracing is the CPU... A Radeon 3600 class CPU just struggles with it.
they literally just released the Slim model why are we already jumping to the next big thing??
Says "will be announced in September 2024"
Though the new PS5 "Slim" wasnt even called that by Sony. That's just what we call it. So there could be an actual Slim some day as well, who knows.
PS4 slim was announced the same day as the PS4 Pro. This is a leak not an announcement.
never said it was an announcement: I’m saying why are we, ie gamers, already discussing the next PlayStation model when we literally just got a revised one?? I understand the difference between PS5 and PS5 slim, but it’s similar to talking about Switch OLED directly after Switch Lite. Like let’s calm down lol.
Because the "new" PS5 is just the same product just a little smaller, PS5Pro is very different from base or slimmier so the conversation makes sense. And well it is quite common for as soon as a system to launch speculation on successor to begin.
fair point. still think midgen hardware updates are annoying. (I am certainly not an envious Nintendo fan.)
Why would you retain Zen2 CPU cores when Zen3 and Zen4 are essentially supersets of that ISA?
But then move to RDNA3 from RDNA2 on the GPU which "potentially" breaks the same kind of backwards compatibility?
The GPU is interesting, potentially just a tweaked Radeon 7700XT with more memory bandwidth, so it moves the goal post past the Series X by a fair amount.
However, the "Teraflop" bullshit is stupid, they have no idea what they are talking about.
"Dual-Issue Teraflops" literally doesn't exist, it's word vomit with no meaning.
The GPU pipeline is "dual issue" and as such can execute TWO instructions per cycle... Which means 56CU x 64 Shaders per CU x 2 instructions per clock x clock = 14.33 Teraflops of single precision floating point.
If we use rapid packed math and combine two 16 bit operations and execute them as a 32bit operation, we get 28.67 Teraflops.
And all RDNA GPU's are capable of this, even older GCN GPU's are capable of this.
Some of the claims just don't stack up to quantifiable computer science.
PS5 hasn't even had anything impressive and we're already wanting a refresh. And before anyone whines, Xbox hasn't had anything super impressive either imho. Both consoles are just finally coming out of cross gen.
imho, Alan Wake 2 is amzing and Horizon Forbidden West: Burning Shores is also very next gen, impressive stuff. That said, we need better RT and upscaling, PS5 pro is focused on this.
Imho, 40FPS/4K (upscaled) games for 120HZ displays will look and play bloody amazingly.
Horizon was also released on ps4. It wasn't made ground up for the ps5.
He is talking about the Burning Shores.
But I like the part where he says Sony didn't release anything impressive, but for MS it is nothing SUPER impressive kkkkk.
That’s just your brain on console warz, Donald. Be better.
Burning shores dlc didn't look any different than the base game
True. The games you are implying (those who take full advantage of the PS5 and XBox Series X consoles) take a long time to develop, like 4 to 5 years. It’s a bit disappointing because by the time those games come out, the plans for the next generation will already be in place, and we may not get more than 1, maybe 2 games from the studios usually known to push the hardware (like Naughty Dog and Ninja Theory), but its the reality of game development now. Things take a lot of time and effort and expectations from consumers are higher and higher every gen.
But I think this year and 2025 are when we finally get to see what the 2 consoles are made of. Already, we have Senua’s Sage looking mighty visually impressive, and if Fable really look like what little they’ve shown of it, I can only hope the game design will be on par with the technical aspects of both those games.
Naughty Dog has been all hush hush about what they’re currently cooking, but surely they’ll deliver something technically impressive as well when they’re finally ready to come out of their cave.
When it comes to Pro/Elite midgen refreshes, I personally think those consoles aren’t meant for replacement for the base versions, but rather an option for the more enthusiasts among us. Those who wishes not to compromise on performance vs picture quality. Sure, there’s PC for that option as well, but the barrier for entry is much more expensive and many games don’t come out day one for the platform, like FFVII Rebirth and GTA VI. So such consoles keep their convenience selling point.
"When it comes to Pro/Elite midgen refreshes, I personally think those consoles aren’t meant for replacement for the base versions, but rather an option for the more enthusiasts among us"
This is an interesting point that should be studied by Sony. On one hand they can make a "pro console" that coexists with the PS5. On the other, they can make something that is simply better than the "old PS5" for an extremely similar production cost, create a "same generation replacement".
It doesn't seem impossible or foolish for Sony to want to create a "PS5 pro" that has a production cost similar to the "OG PS5". Support continues for the original, which will probably have a user base of around ~70M, and a replacement is launched with the same price but better performance. Make a "Pro" for the mass market, something better and more cost effective.
Keep in mind that Technology has improved in the last 3 years...
RDNA 2 > RDNA3.
Zen2 > Zen4.
14Gbps > 24Gbps DDR6.
And prices have actually come down on technology in the last 12 months, rather substantially.
Only natural for Sony wanting to sensibly capitalize on that.
I think the only disappointing part is we potentially won't see anything from Xbox, but they already have a bifurcated hardware ecosystem.
i agree, i had way more fun on the ps2 and x360 days







