House: Sony was Surprised About Xbox Scorpio Announcement Over a Year Ahead of Time - NewsWilliam D'Angelo , posted on 16 June 2016 / 9,716 Views
Sony confirmed the upgraded PlayStation 4, codenamed Neo, is in development, however, it will wait until there is content that will showcase its capabilities before giving it a proper reveal.
Andrew House, president and group CEO of Sony Interactive Entertainment, told The Guardian he was surprised Microsoft announced the Xbox Scorpio over a year before it will be released.
"I was surprised by the step of announcing something over a year ahead of time," said House. "The dynamics of the tech industry are such that there’s a much heavier emphasis on immediate gratification than there was. A lot of that is to do with how Apple has very cleverly and elegantly managed the ‘available now’ approach. So yes, that was a slight surprise to me.
"We experienced this ourselves, when, in 2013, very much in line with our previous strategies, we announced a concept and a name for PlayStation 4, and everyone said ‘where’s the box? How dare you?!’ That was the point we realised, well, we hadn’t changed but the world around us had."
The PlayStation 4 Neo will not be the start of a new generation, according to House. It will be a higher end PlayStation 4.
I don’t think we’re suggesting with Neo, the conventional console lifecycle is over – I’m certainly not making that statement," added House. "This is an additional option, it’s a high-end version of a PlayStation 4, let’s be very clear about that, rather than a generational shift.
"Some of our thinking was informed by changes that have happened in the broader tech landscape and the cadence of innovation to which the consumer is now attuned – particularly by smartphones. I’m not suggesting we want to bring the games industry to an 18-month-two-year cycle because then you would lose an awful lot of the fixed platform benefits we’ve enjoyed that allow for these really great leaps in game experience.
"However, we did think there was an opportunity to reflect on the traditional lifecycle, and on 4K technology, and say maybe there’s an opportunity, within the course of a normal lifecycle to offer something else, something a little bit better, for a segment of the market that feels that this is important."
The motivations behind the PlayStation 4 Neo was to make sure high-end core gamers don't abandon the console for a high-end PC later on in a generation.
"We’ve traditionally seen that some of the core audience tends to gravitate back to high-end PCs at some point because these are the people who want the finest graphical performance," he said. "So here’s a great opportunity to have them stay within our ecosystem.
"If you are a person who’s just purchased a 4K television, maybe there’s not that much content around right now, so there’s something interesting about games being able to fill that gap and offer that experience. Those are the fundamentals of Neo."
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at email@example.com or on Twitter @TrunksWD.