The Witcher 3: Wild Hunt

Global Total as of 27th Jun 2015 (units): 0.71m
Platform: Xbox OneAlso on: Microsoft Windows, PlayStation 4
Developer: CD Projekt Red Studio Genre: Role-Playing

Total Units

North America: 0.41m 56.9%
+ Europe: 0.27m 37.7%
+ Japan: 0.00m 0.2%
+ Rest of the World: 0.04m 5.3%
= Global 0.71m

Release History

The Witcher 3: Wild Hunt Warner Bros. Interactive EntertainmentNorth America19th May 2015Retail
The Witcher 3: Wild Hunt Namco Bandai GamesEurope19th May 2015Retail
The Witcher 3: Wild Hunt ScreenlifeJapan19th May 2015Retail

Game Overview

The Witcher 3: Wild Hunt is an open world, action RPG developed by CD Projekt RED for Microsoft Windows, PlayStation 4, and Xbox One. It is the final entry in The Witcher series, concluding the story of the witcher, Geralt of Rivia.

The ones who sought to use Geralt are now gone and now he seeks to embark on a new and personal mission, whilst the world order itself is coming to a change. The mysterious and otherworldly army known as the Wild Hunt invades the Northern Kingdoms, leaving only blood soaked earth and fiery ruin in its wake; and it seems the Witcher is the key to stopping their cataclysmic rampage.


Mr Puggsly (on 12 July 2015)
@firebur95 - Again, take into
consideration this a popular series in
Europe. That gave the PS4 a big sales
edge for this game.
Elder Scrolls
Online actually had a bigger opening on
X1 than this. I didnt anticipate that.
fireburn95 (on 11 July 2015)
Sorry what I was meant to say, despite
mkx being less than ps4 as expected, the
ratio was better than the console ratio.
Neither company had marketing on that
game. For an open-world AAA I just
expected it to sell much better than
400k week1 on xbone
fireburn95 (on 11 July 2015)
Ps4:xb1 ratio is 2:1
Witcher 3 ratio on
ps4:xb1 is 3:1
So there is something to
point out here. Maybe ps4' just have a
larger install base, or maybe xbox
owners just are waiting for something
But considering the lack of games
before this one it is surprising. MK
didn't exactly sell gangbusters on xb1
darkenergy (on 11 July 2015)
It will be close to 2 million at the end
of the year and about 4 or 5 million
Mr Puggsly (on 11 July 2015)
People are down the lower numbers of the
X1, but these are still very respectable
numbers for a port. I think this will
achieve 2 million down the road.
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