VGChartz Pro

The Legend of Zelda: Skyward Sword

Global Total as of 12th May 2012 (units): 3.26m
Platform: Wii
Developer: Nintendo EAD Genre: Adventure

Total Units

North America: 1.63m 49.9%
+ Europe: 0.99m 30.4%
+ Japan: 0.35m 10.7%
+ Rest of the World: 0.30m 9.0%
= Global 3.26m

Release History

BoxartTitlePublisherRegionDateDistribution
The Legend of Zelda: Skyward Sword NintendoEurope18th November 2011Retail
The Legend of Zelda: Skyward Sword NintendoNorth America20th November 2011Retail
Zelda no Densetsu: Skyward Sword NintendoJapan23rd November 2011Retail

People

PersonRole
Koji KondoComposer
Shigeru MiyamotoProducer

Comments

abhiram_33 (on 15 May 2012)
i thought the sales for this game would be higher, deserved more sales
spurgeonryan (on 15 May 2012)
With the eventual select title for this game it should go on to sell a little better, plus it will have the Wii U to sell on. The Wii will not go away for another 2 years at least.
knocturnal2435 (on 09 May 2012)
As predicted, it came out with a lot of steam, had the holidays push it but ran into the same issues that Majora's Mask faced (dying console and required add on to play). Sales sitting at 3.24 million is not bad, but it is not good either. It has slowed down to a snails pace right now. Toppling 4 million world wide and 2 million USA will be the last of its two milestones. And I don't even know if the latter is within reach. It's a shame, because the release date really hurt the commercial success of the game. Had it come out when the Wii was surging there is no doubt in my mind that the game could have easily toppled 5 million, with a shot of 6+ million world wide. A game this good deserved better.
AndrewWK (on 08 May 2012)
a very bad one :/
Barozi (on 06 May 2012)
3.52m is probably shipped isn't it ?
linkandcuccos (on 28 April 2012)
@AOK Games - No, a lot of gamers have sold their Wii, and stated they will not buy another Wii just for one game, so the whole "Zelda fans would already have a Wii" is incorrect. Also, TP being released as a launch title would give it a boost in having higher sales quicker, not lower sales. You have games as launch titles with consoles because that helps boosts sales. SS is released towards the end of the product life cycle, so there are reasons why sales would dip. And even then, 3.52 million total is GOOD still for just a few months.
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