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Final Fantasy Crystal Chronicles: Echoes of Time
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Total Units
| North America: | 0.11m | 51.6% |
| + Europe: | 0.04m | 19.4% |
| + Japan: | 0.05m | 21.4% |
| + Rest of the World: | 0.02m | 7.7% |
| = Global | 0.22m |
Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | Final Fantasy Crystal Chronicles: Echoes of Time | Square Enix | Japan | 29th January 2009 | Retail |
![]() | Final Fantasy Crystal Chronicles: Echoes of Time | Square Enix | North America | 24th March 2009 | Retail |
![]() | Final Fantasy Crystal Chronicles: Echoes of Time | Square Enix | Europe | 27th March 2009 | Retail |
Characters
| Character |
|---|
| Artemicion |
| Stiltzkin |
People
| Person | Role |
|---|---|
| Akiko Saitou | Art Designer |
| Akitoshi Kawazu | Executive Producer |
| Asako Nagatomi | Production Assistant |
| Daisuke Inoue | Battle Planner |
| Emi Nago | Character Modeling Designer |
| Go Kikuchi | Supervisor |
| Hideo Iwasaki | Field & Quest Planner |
| Hiroki Yamada | Field & Quest Planner |
| Hiroo Hosono | Menu System Programmer |
| Hiroyuki Saegusa | Scenario & Lead Planner |
| Hiroyuki Saegusa | Event Planner |
| Hitomi Watanabe | Production Manager |
| Kayoe Takagi | Motion Designer |
| Kenzo Kanzaki | Supervisor |
| Kouichiro Kitasako | Field & Quest Planner |
| Kumi Tanioka | Music Composer |
| Kumi Tanioka | Composer |
| Makoto Ise | Sound Designer |
| Manabu Inokuchi | Lead Motion Designer |
| Masahiko Maesawa (U.F.O. Pictures Inc.) | Storyboard Artist |
| Minori Tsuchiya | Character Texturing Designer |
| Mitsuru Kamiyama | Director |
| Mitsuru Kamiyama | Battle, Event & Audiovisual Programmer |
| Mitsuru Kamiyama | Director & Lead Programmer |
| Nozomu Nishiiri | Lead Character Modeling Designer |
| Rie Saito | Supervisor |
| Ritsu Mizutani | Sound Designer |
| Satoshi Tamagawa | Event Planner |
| Sayaca Takahashi | Lead Visual Effects Designer |
| Seiji Yamate | Art Designer |
| Shigeyuki Ohno | Supervisor |
| Shin Matsunaga | Visual Effects Designer |
| Shin Takenami | Field & Quest Planner |
| Shinichiro Okaniwa | Art Designer |
| Shusuke Ohki | Menu Designer |
| Takashi Shishido | Menu Programmer |
| Takato Ito | 3D Field Designer |
| Takayuki Yoshikawa | Lead 3D Field Designer |
| Tomoko Kanesaku | Motion Designer |
| Toshiyuki Itahana | Supervisor |
| Yasuhiko Muraoka | Character Modeling Designer |
| Yasuhisa Izumisawa | Main Character Design & Art Director |
| Yasuhisa Izumisawa | Character Design |
| Yasuhisa Izumisawa | Art Designer |
| Yasuka Suzuki | Character Texturing Designer |
| Yasushi Matsumura | Menu Planner |
| Yuichi Sanuki | 3D Field Designer |
| Yuichi Shiota | Character Texturing Designer |
| Yuichirou Kojima | Lead Character Texturing Designer |
| Yuko Komuro | 3D Field Designer |
| Yusuke Saito | Sound Designer |
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Comments
| Kenology (on 28 June 2009) Is this game worth playing in just single player? | |
| GhaudePhaede010 (on 22 April 2009) Wow. All this hate for a game I love so much. I guess I am out of touch with the gaming community these days. Oh well. | |
| dark_gh0st_b0y (on 17 April 2009) seriously, this has worse than ds graphics!? Wii said that we don't care about graphics but...... the game is still good, even with AWFUL graphics | |
| Games fanboy (on 15 April 2009) This game is actually great even with the ds grafix :) But it should have bin priced as an budget label game on the wii ? If you like an good adventure and dont have an ds so do i recomend it highly. | |
| ClaudeLv250 (on 03 April 2009) This selling frighteningly on par with the DS version in America considering that the Wii version is inferior. | |
| whacker41 (on 02 April 2009) I really don't mind the graphics, but what really pisses me off is that it's just a straight port of a DS game. | |
| View all | |
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