VGChartz Pro

Top Ten Recent Annoying Trends in the Games Industry

by Stephen Kelley, posted on 13 January 2011 / 80,375 Views

With the economy getting fairly rough and the games industry getting hit with a multitude of closures and layoffs, it’s no surprise that game companies have reverted to “make a quick buck mode” these days.  This has caused more than a few annoying trends to pop up within the industry whether it be on the publisher side or the developer side.  Without further ado, here is a list of the top ten recent annoying trends in the games industry.

 

http://gamrfeed.vgchartz.com/galleries/2011-01-13/top-ten-annoying-game-trends/top-ten-annoying-game-trends_1294955286.jpg

 

Relying on post release support far too much

 

Post-release support is a great thing for gamers and developers alike.  In most situations any sort of bugs get ironed out of the game fairly quickly if the developers missed something, and even downloadable content keeps people playing the game long after they are finished with the main areas.  The problem is that in this new digital age, most tech companies assume that everyone has access to the internet and other commonplace services that many take for granted.  In this situation there is a new trend popping up where companies print and release unfinished games to meet a deadline, and then force everyone to immediately update the game when they get home.  The problem being that not everyone can do this, so two versions of any said game could exist: the fixed playable one, and the terrible buggy one. 

 

http://gamrfeed.vgchartz.com/galleries/2011-01-13/top-ten-annoying-game-trends/top-ten-annoying-game-trends_1294955386.jpg

Paying for “add-ons” that are just part of the game blocked off

 

Another trend is for these guys to release DLC immediately after the release of the game, making folks suspect that it honestly could have been on the disk, but the consumer is getting gouged for that extra little bit of cash.  I noticed this most recently while playing WWE Smackdown Vs. Raw 2011 on the PS3 I just got.  Granted, the game came out a while before I got it, but some of the early DLC seemed sort of suspect, as if it was originally in the game but blocked off in some way.  The same game has another ace up its sleeve in that game companies are trying to curtail game rentals and used games sales by forcing people to pay for the online services of a game if you didn’t buy a brand new copy.  The aforementioned game in question charges ten dollars for those that want to play online, which isn’t too bad, but would make me pretty angry if I bought the game used, especially when most used stores only make the game five or ten dollars cheaper around release time.       

 

http://gamrfeed.vgchartz.com/galleries/2011-01-13/top-ten-annoying-game-trends/top-ten-annoying-game-trends_1294955439.jpg

“Cinematic experiences”

 

I’m all for video games to make the leap from a kid’s toy to a mature art form, but I feel that a few game directors are using the media as a backdoor into the films industry, completely forgetting that the term is video games not video movies.  I’m not going to call any games out here, as that would start a flame  war, but any game that has multiple 30 minute cut scenes with little or no interaction held within is on a slippery slope.    

 

http://gamrfeed.vgchartz.com/galleries/2011-01-13/top-ten-annoying-game-trends/top-ten-annoying-game-trends_1294955498.gif

Announcing an announcement

 

A few companies have started a practice where, to drum up anticipation, they hype up an “announcement”.  This gets spread around all of the popular game-centric websites until it hits a fever pitch.  Comments like: “What could this game be?” or  “I bet it’s a new game in X franchise” are commonplace and only help intensify the resentment and disappointment once the “announcement” is finally revealed.  Turns out in many cases, the “announcement” is simply letting people know that the company in question is about to announce a game.  What!?  Are these guys seriously announcing an announcement?

 

http://gamrfeed.vgchartz.com/galleries/2011-01-13/top-ten-annoying-game-trends/top-ten-annoying-game-trends_1294955616.jpg

Announcing games eons before they are released 

 

I’m not a huge fan of Nintendo’s new plan of only announcing games six months before they release to stop stagnating expectations of said game, but other companies also seem to do the exact opposite.  There honestly has to be a middle ground, because in situations like Gran Turismo 5, we knew about the game seemingly as it was first conceived by Sony.  After years and years of fan speculation, missed released windows, and mis-information I honestly think it would have been better to not announce it so early.  Most fans of the series had their expectations built so high for so many years, there was no way that the game, or any game for that matter could meet the expectations.  Here’s hoping Duke Nukem Forever doesn’t end up being critically panned for the same reasons. 

 

http://gamrfeed.vgchartz.com/galleries/2011-01-13/top-ten-annoying-game-trends/top-ten-annoying-game-trends_1294955688.jpg

Wii rail shooters

 

As a fan of arcade-styled rail shooters I initially loved the huge wave of these guys popping up on the Wii.  Games like Ghost Squad, Resident Evil: Umbrella Chronicles and even the VERY dated Mad Dog McCree took me back to the days when arcades were still around, and folks actually used them.  This sadly started a trend where all companies thought that rail shooters were a golden ticket to Rich-ville or something, completely over-saturating the market.  Almost all of these games have done poorly and lost money for their respective companies.  This leads us to the next point:    

 

http://gamrfeed.vgchartz.com/galleries/2011-01-13/top-ten-annoying-game-trends/top-ten-annoying-game-trends_1294955737.gif

Blaming gamers for company mishaps

 

It’s a story we have seen way too often:  a big game company wants to support a game system they don’t really understand, so they make a game atypical for it.  In this case we could either talk about Wii “hardcore” games or Japanese games on the 360 as both are good examples of this.  They hype the game up to get attention, and then the bitter realization sets in: nobody wants this game on this system.  Rather than keeping the failure internal, or make a classy little “my bad” press release, some of these guys have started to talk poorly on the system and its fan base at trade shows and other media.  Suddenly the heads of multi-million dollar companies are saying things like “The Wii audience is nothing more than children” (nobody did, just a possible example).  This does nothing more than anger the core audience of that system, and cause boycotts.      

 

http://gamrfeed.vgchartz.com/galleries/2011-01-13/top-ten-annoying-game-trends/top-ten-annoying-game-trends_1294955798.jpg

DRM mismanagement

 

Digital Rights Management (DRM) is a good way for game companies to protect their multi-million dollar investments, and make sure that the coders, artists, developers, and even actors get paid what they deserve.  What most of these systems entail is activation by way of some sort of a code, and limitations on the games installation on other devices.  Valve basically pioneered the practice with the release of Half-Life 2 way back in the middle of the last decade.  Steam was met with harsh criticism at first, but has become a benchmark for what DRM should be.  Sadly much more intrusive DRM schemes have popped up that undermine the consumer’s ownership of the game, and others have even hurt the consumer’s computer such as the case of Sony’s music DRM from a few years ago.

Take Ubisoft for example: under their DRM scheme used in such games as Assassin’s Creed II, the game has to constantly authenticate itself on an online sever, thus rendering the game unplayable if you do not have a steady internet connection, pay by bandwidth usage, or use a mobile device such as a laptop.  The word finally got around that folks hated it enough, and it was removed.  In an interview with Kotaku, Valve’s Doug Lombardi chimed in with the following:

“The key to making a good authentication system, Lombardi says, is to not stand in the way of customers enjoying what they bought. A bad system is like telling a customer "Wait, before you go on this roller coaster you need to change your shoes,"   

 

http://gamrfeed.vgchartz.com/galleries/2011-01-13/top-ten-annoying-game-trends/top-ten-annoying-game-trends_1294955867.jpg

Competitive multiplayer for the sake of it

 

Some games are simply not made for multiplayer, and forcing all games to have an online mode of some sort is really stupid.  To further the point, most games DO NOT need any sort of competitive multiplayer if some sort of multiplayer is indeed needed.  Keep it cooperative guys!  For me there no greater offender in this regard than some of the earlier Nintendo DS games; games that added multiplayer simply to test out the systems Wi-Fi connectivity.  After playing around two rounds of competitive New Super Mario Bros. one is pretty much done with the mode forever.  Luckily they fixed it with the game’s younger brother for the Wii, where a cooperative multiplayer shows how it’s done.        

 

 http://gamrfeed.vgchartz.com/galleries/2011-01-13/top-ten-annoying-game-trends/top-ten-annoying-game-trends_1294955926.jpg

Games that are far too short

 

With the advances of graphical technology and the overall timeframe needed to make modern games is making certain games way too short.  This is especially prevalent in many first person shooters, as the campaign, or main story of the game, has been getting shorter and shorter in recent years.  I know that the main draw for these games is the multiplayer, a mode that is executed fairly well in most cases, but most folks want a competent single player experience as well.  Terminator Salvation almost immediately comes to mind when speaking of this trend, a game that was barely longer than the movie that it was a tie-in for.  I blame yearly releases or “Madden-itis” for this problem as many companies are forced to crank out a new game every year with minimal technological upgrades, a problem way worse for developers making shooter than yearly sports games.     

 

There you have it! What are some annoying trends popping up that you don’t like?

 

For more top tens click the banner:

Top Tens


85 Comments

TC_Squared (on 03 May 2012)

DLC. I remember when I was first truly introduced to it. I thought, "You know, a lot of good can be made of DLC." Halo 2 came to mind; A great game with the most "kick in the crotch" ending I have ever seen, that made many gamers furious. After seeing how upset we were, they could have greatly fixed the problem with an extended ending via DLC--if DLC was available, that is. I had such great vision of what DLC COULD be. Now... (shake my head in shame).


Miguel_Zorro (on 15 January 2011)

You guys more or less nailed it. The first point, about relying on post release support, is the thing that bothers me the most.


perpride (on 15 January 2011)

Nice list, although I don't particularly care for long cut scenes. In fact I'm a big fan.


Blast Caliber (on 15 January 2011)

I miss "Region Locks" *stares at 3DS*


mantlepiecek (on 13 January 2011)

I disagree with the cinematic thing, it can be done very well, you just have to look at MGS 4 and Heavy Rain.


TC_Squared (on 03 May 2012)

DLC. I remember when I was first truly introduced to it. I thought, "You know, a lot of good can be made of DLC." Halo 2 came to mind; A great game with the most "kick in the crotch" ending I have ever seen, that made many gamers furious. After seeing how upset we were, they could have greatly fixed the problem with an extended ending via DLC--if DLC was available, that is. I had such great vision of what DLC COULD be. Now... (shake my head in shame).


KingEidilleg (on 04 March 2012)

Good list but as mentioned before the dreaded region lock should have been on this list as well....


saxophonehero (on 25 February 2012)

Wow, this list is so true and so many ways. I don't think that i could have written a better list myself. But i must admit that i do like the cinematic scenes within a game. It gives the game more of a flavor of artistic detail and devotion, in stead worrying about hacking and slashing all of the time. But overall I have to admit that this is a great top ten list, that anyone in the gaming industry should read for advice to how to run their company.


caonima (on 16 July 2011)

Come go and see, will not regret it Oh look h t t p : / / w w w . i f a n c y s h o p . c o m


grenadeh (on 09 June 2011)

SURELY you aren't referring to a horrible movie commonly mistaken for a game, the most important PS3 exclusive that was pretty much the only reason for people to buy said system (Other than being a brainless fanboy and not recognizing that Xbox and PS are identical with the exception of their exclusive content.) I played 10 minutes of said movie (10 minutes) and was treated to over an hour of cutscenes. It's predecessor for PS2 also pulled the same bullocks on me. I beat the last boss and walked away, because the movies at the end were literally as long if not longer than the game itself. In regards to steam, you are correct that it is the model for proper DRM and online content distribution. However, you are ignoring one ugly fact: The people behind Steam have openly acknowledged that they bear NO obligation or responsibility for your games what so ever. If the Steam service at any point in time becomes permanently shut down or deprecated - you. can. not. get. to. your. shit. They have done more than a few companies share of undermining the traditional ownership of end-user software. You may still be able to access some of these games from the steam folder, offline, but you will be forever boned with multiplayer and many games that literally don't work without steam. In regards to over saturation of Wii rail shooters, there's a problem with that.(I just got done playing Darkside Chronicles for an hour or so tonight. I've had the game for a year and literally have not been past the middle of the code veronica scenario. My wii was stolen, that's mot of the reason) The Wii is literally only good for rail shooters and fitness games, and or stupid games, see Mario Party, Wario Ware, Boomblox. These are fun, yes - but the system really is not suited for anything else. It's funny that Nintendo, the company who actually spurred on, or pioneered themselves, the invention of full-on motion control (See Kinect) is not the one using the technology. I remember 15 years ago reading in a magazine publication (A best of games magazine, not a recurring issue) about this hexagonal grey ring thing you put on the floor and stood inside and the SNES would understand your movements. The Wii's motion sensor in comparison to that early concept, especially in comparison to the Kinect, is pathetic. It really can not handle much of anything and the best games to have come out on Wii all have traditional controls as options. In fact I regret purchasing my wi - the only reason I got it was to play my old GC games and, more importantly, Umbrella and Darkside chronicles. I must agree entirely with your first two points. Blizzard, now Blizzard Craptivision, is the single WORST offender EVER in these regards. They released WoW, a game that was by all definitions 50% complete in 2005, and have soaked up millions and billions of dollars since then while they work at a turtles crawl on the last 2 parts of SC2, the release of D3, and the release of their new secret game - all the while slowly, slowly., slowly, implementing things in WoW that should have been in the game the day it went live, like FLYING IN AZEROTH - something featured in the beta 6 years ago but, rather than get off their asses and finish off silly things like the GAME WORLD, they barred it off and prevented you from enjoying your ability to fly or be a supposed badass "Hero" in order to give themselves more time to do what they failed miserably at in the first place, all the while getting rich as hell of of you and I and your mother.


Michelasso (on 06 May 2011)

I actually enjoy cinematic experience if well balanced. The first experience I had has been with FF VII. To switch from its (ugly) game play graphics to the gorgeous FMVs had been a pleasure for the eyes. I know for example that even Steven Spielberg is against them, but a game without cinematic to me loses a lot. Maybe because I am a fan of highly detailed computer graphics and I want a piece of good story inside a game. FF XIII for example went a little over the top, but nevertheless I really enjoyed the cutscenes.


--OkeyDokey-- (on 16 January 2011)

Are some of these really new? Long ass cutscenes have been around since the PSone days and even now they're confined to a few JRPGs and MGS4. And are games really any shorter than they used to be? Most 8-bit and 16-bit games could be completed in under an hour when you take out all the deaths forcing you to play the same parts 20 times over.


MiniViking10 (on 16 January 2011)

Most of these are a result of the ever evolving media unfortunately.


gamefreak4ever (on 16 January 2011)

Great games list! Alot of my own personal frustrations. Especially the delays of games and building false expectation only to hear the game is being delayed again. Shorter games WTH??? It drives me crazy. Many othere things on the list erks me too....


Nintendology (on 15 January 2011)

@ Kratos I entirely agree with that assertion. A lot of games have motion controls thrown in for the sake of it, ultimately leading to an ungratifying experience. I apologize if it seemed like I was attacking you. Still, I do feel that next generation platforms will feature motion controls as their default, rather than late cycle peripherals that are optional. Hopefully, that will change the attitude of the development community, that has largely been apathetic to the uses of motion controls.


hikaruchan (on 15 January 2011)

I agree with perpride what is wrong with long Cutscenes/Cinematic experiences Kojma san's games are considered some of the best Games ever made and it is thanks to Kojima san's way of story telling


PrimeBigTime (on 15 January 2011)

What about putting on multiplayer achievements and then shutting down your servers a year later (a la EA Sports)? Sucks for completionists like myself. And no, I'm not going to run out and buy the latest game every year just because you shut down your servers.


Kratos (on 15 January 2011)

@Nintendology I'm evolving with it (was more of a joke what I said) I bought Move, even though I am dissappointed with this purchase. I'm not really annoyed with motion controls. Its just that most of the games I own or played at someone else are party games were the motion does not work well. Even though I absolutely love the games that use it well (Mario Galaxy, Dance Central). So I should have said games that have shitty motion controls (like that fighting game on kinect and move).


qmoney88 (on 15 January 2011)

I dont mind games with long and numerous cinematic sequences, I absolutely loved mgs4 and everything about it, I didnt even notice when that hour long cutscene ran. I literally got to the end of the game and was still wondering where that long ass cutscene was, thinking I missed it or something. I whole-heartedly believe that as long as its done right and relates to their intended audience then there is nothing wrong with adding in sequences with little or no interaction, its just a different way of presenting the story. Obviously it wont appeal to everyone, much like games with no story at all, I didnt see a point about that either. Not everyone needs to be blowin dudes faces off every 20 seconds, some of us actually appreciate the work and care that goes into these cinematic sequences and I for one am ready for more.


JasonM (on 15 January 2011)

paying big bucks for DLC


Nintendology (on 15 January 2011)

@Kratos Motion controls won't be a gimmick. They are the next logical step in video games. Controls are always updated, just like graphics, speed and artificial intelligence. Once upon a time, games were played with joysticks. Then they were played with digital pads (which are all but vestigial as far as modern games are concerned). Now, we play games with analog sticks. We are now overlooking the precipice as controls are once again entering a new paradigm. If you don't realize that fact, this late into the generation, then you are only contributing to your own disappointment. Though Microsoft's Kinect effort has jumped the gun, even that isn't too far off the mark. Today it is motion controls. Tomorrow, there will be no controller. I believe the cliched expression is, "evolve or die."


Kratos (on 15 January 2011)

I thought motion controls should be in that list. ;)


mikrolik (on 15 January 2011)

I agree the most with the "cinematic experience" example. Video games are not movies, and they need to stop pretending they are. Sure, having good stories and characters can help, but games need to be games first.


Ninpanda (on 15 January 2011)

I was going to say EXACTLY the opposite, Wagram.


AussieGecko (on 15 January 2011)

I think my main annoying one is CGI videos/ real life videos being in trailers, just show the game and thats it then we wont dispute which is which..


thekitchensink (on 14 January 2011)

Mostly agreed, especially with the "Wii rail shooters" one but... but... but there was a year when one of my friends and I would play New Super Mario Bros' Vs. mode for HOURS every time he'd come over :(


Wagram (on 14 January 2011)

Bring on more games with cinematic experiences!


Nintendology (on 14 January 2011)

@Padib Other than old text RPGs on computers, I can't think of too many old games that lacked real interactivity, in terms of having a real impact on the game environment. Thexder, Might and Magic II: Gates to Another World, Prince of Persia and Keef the Thief were all pretty interactive from what I remember (before I was a Nintendo gamer, I was and still am a PC gamer). All of this obsession with competing with films and being cinematic really didn't arrive until the Playstation and Final Fantasy VII, as that was the first platform and game to make proper use of full motion video. Prior to that, the only reason for having a story in a video game, was to justify your quest or rampage. "Why am I jumping on the heads of these mushroom creatures?" So you can save the princess from the evil king of the koopas, who has kidnapped her. "Why am I slaying these magical beasts and looking for shards of this stone?" So you can complete the tri-force and battle Ganon, to save the princess Zelda. You didn't need long cinematics and dramatic camera views in order to enjoy a game. At least not back in the 80s and 90s. You just needed the game rules and worlds to be well done and enjoyable. Or maybe I am just an old codger...


padib (on 14 January 2011)

Once cutscenes make you feel like you're giving money away to a producer, that's when there's a problem. Otherwise, many very old games have very little interactivity, and lots and lots of story. It's an old trend. I'm thinking of games like Shadowgate or Willy Beamish or 7th guest. Story games were some of my favorite games back in the day.


Nintendology (on 14 January 2011)

I am really tired of games trying to replicate the cinematic experience. Video games should and always will be first and foremost about the game playing experience. I am not against video games having in depth or complicated plots. However, it is annoying when more of the emphasis is on using games as a story telling medium. Video games are about interactivity, not just on the mental stimuli level, but on the level of being able to affect the events as they unfold. Did anyone need a strong cinematic experience to enjoy the original Super Mario Bros.? Is the fun of Smash Bros. predicated upon an epic or dramatic tale? If I want a story, I will read a book or watch a movie or show. Games are about the escape from the world we are in. It is about assuming the role of a character and affecting the virtual world of that character. Movies and books are so passive because you are observing the fate of an on-screen or in-text character. But video games allow you to become that character. I feel like a lot of game designers lose sight of that important and distinguishing feature.


Bman54 (on 14 January 2011)

I'm sure you for the "Cinematic Experiences" point, you were getting to people to think of MGS 4, and I totally understand where you're coming form. I agree that having half an hour long cutscenes is pretty ridiculous but I actually kind of like it. I play MGS mainly for the story so if there's more of it, I'm alright with that. I do like the way Uncharted does it better though, as there's many cutscenes, but they're usually pretty short and there's still lots of game in between each cutscene.


Killy_Vorkosigan (on 14 January 2011)

DLC !!!!


specialops787 (on 14 January 2011)

My main annoyances are bad DRM like limiting installs (i think all PC games should just be on Steam), and blaming the gamers. Though I dont agree exactly with your view of blaming gamers. Its not that the game wouldnt sell on that system, but most of the time they dumb down the game so much for Wii that it wouldnt sell on any system. Like dead space extraction. How DARE they use it to test if a core market exists on Wii and they don't even make a game that plays the same as the original. Who would buy an on-rails halo?


specialops787 (on 14 January 2011)

I actually like pre-order bonuses. They make sense. You're commiting to the game early and getting rewarded for it. I also like how new copies come with extra DLC codes. This DLC in my experience isnt really something a used buyer would really want, just something neat, like an extra sword. If you pay full price for the game, you should get more for it. Also the game studios should get rewarded, not Gamestop who charges close to new price for used games.


Areym (on 14 January 2011)

DLC Exlusives for multi platform games just straight up piss me off. Also timed exclusives are retarded.


THATGUY (on 14 January 2011)

games are far too short and paying for add-ons. There what annoy me the most.


Baer (on 14 January 2011)

Everyone going casual or motion gaming.


hagelt18 (on 14 January 2011)

I think the most annoying trend of this generation is how obsessed both people and the media is with "casual" and "hardcore" stereotyping. Not to mention there are two completely different definition sets floating around. One that considers the actual gameplay to differentiate casual from core while another seems to differentiate them based on the maturity level of the content. To further convolute the subject, people often take the terms and apply them to people instead of games which adds a third (or greater) definition set. All the while I'm thinking...who the hell gives a shit? Games are games and gamers are gamers.


LokeSTL (on 14 January 2011)

Yup, that covers a lot. But here are a few that are high on my list: 1) The games media dogging the traditional turn-based combat system of RPGs. 2) The trend of dumping traditional RPGs on handhelds. 3) The Japanese games industry thinking that they need to cater to westerners tastes. Not only are they not capable of that, but the already have a large pool that likes games just the way they already made them. 4) The limiting of downloadable games to one system. I refuse to buy VC, Live, or PSN games that I can't also load on my kids system or other systems that I own. Physical media allows me to play what I want in all the equipment I own. 5) Allow saving to a memory card in the DS already. I'm not buying another copy because there is only 1 or 2 save slots and my wife and kids want to play the game too. And nothing ticks me off more than having to erase my save data.


cr00mz (on 14 January 2011)

i agree with the cinematic mumbojumbo, and the "announcing a game eons before it releases". That's what i love about Nintendo, they hardly ever announce aything until its about to release which is awesome i hate waiting for stuff, so its better that they announce it not more than a year before its going to release. Like you said 6 months before release that is just fantastic, "OMG the game is coming so soon!!, can't wait!!!" but maybe that's just me


Monteblanco (on 14 January 2011)

I agree with all of those and especially with two of them. I think the lack of a hard disk is rather a feature than a problem in the Wii. I hate how many games need patches nowadays. Also, I hate how FPS become very short these days as I am primarily a campaign player and I don't give much importance to the online multiplayer mode, though offline is fun.


kowenicki (on 14 January 2011)

Good list. Agree with all of them... especially the "emperor's new clothes": cinematic cut scenes...


Munkeh111 (on 14 January 2011)

Cinematic experiences is only bad if that comes in the form of very long cut scenes, Uncharted has focused on cinematic experiences, and been very successful, so I think it is more a case of how it is used


Killiana1a (on 14 January 2011)

I agreed with all of them, but "Cinematic Experiences" really struck a nerve with me. Anyone else find it funny how Hideo Kojima's game development studio is called Kojima Productions. I googled it thinking "ooh how neat, this wannabe Spielberg is now heading a video game publishing outfit," I click on his website and see "Konami" on the front page. Well, Hideo Kojima they may be considered "art" in Japan, but don't fool yourself with a bunch of sycophants around you like LeBron James, they are bought and played in the rest of the world because they are games, you do remember what a game is right? If you want to think of yourself in the same vein of Spielberg then nut up and turn Metal Gear Solid into a movie. Otherwise, clamper down on your over an hour of cut scenes as evidenced in Metal Gear Solid 4 and focus on the fundamentals of gameplay content.


haxxiy (on 14 January 2011)

But I like cinematic experiences... as long as the story is any good and not just a cheap Hollywood script.


melbye (on 14 January 2011)

Agree with all of them, but right now the one that pisses me off the most is the announcement of an announcement like the Star Wars Blu-Ray a week ago.


pacman91 (on 14 January 2011)

*standing applause* Especially for # 8,5, and 4.


LordTheNightKnight (on 14 January 2011)

I like almost every point here... but didn't actually dislike the others, just am indifferent. Regardless, this is a great list, especially about blaming customers. Quite a few people and companies lost my respect over that.


Hephaestos (on 14 January 2011)

mostly correct. Funny how the thumbnail on the main page shows only the PS3.... :-p


Alby_da_Wolf (on 14 January 2011)

Excellent and mostly amusing article! "Announcing an announcement" and "Blaming gamers" made me roll on the floor, while on rails games flooding, games getting far too short, paying extras to unlock parts of the games and douche DRMs reminded me of how mad I am about these issues.


famousringo (on 14 January 2011)

Good feature. Love that image for DRM.


Darth Tigris (on 13 January 2011)

When considering the length of the $50-75 games we used to pay for in the 8 and 16 bit days, I cry fowl on the game length thing. We're just spoiled by some games that ARE longer that aren't RPG's. Other than that, I lot of stuff here is notable but I'm not gonna whine about them. We have things really good as gamers today in a ton of ways.


tripleb2k (on 13 January 2011)

one of the best Top 10 lists in awhile! I thought Pre-Order DLC would be on the list. This MAY fall under the 'locked on disc' category, but I think it deserves attention. Games like Fallout New Vegas, Killzone 3, Halo Reach, Dragon Age, etc have 'exclusive' pre order DLC. You can get it after a few months as it always appear on the marketplace sooner or later but it's a pain. Just because I don't pre-order but still buy it the first week (or first day), I miss out? pretty lame. Gamestop is more expensive than Bestbuy in Canada (most of the time) so it feels like I'm paying $10 for the pre-order DLC content. Now I know the idea works sometimes, but a lot of content shouldn't be given to those who pre-order 2 months before. Alright, this maybe a bit all over the place but I'm tired as shit so I don't care about editing. Anyway great article. Lets see you top this one VGChartz. Balls in your court.


Silver-Tiger (on 13 January 2011)

great article, I couldn't agree more with you. Especially the DLC part is seriously pssing me off. When I buy game for 60 bucks I expect it to be complete, not that I have to pay extra to get the complete package. And online passes are teh worst thing. Used games were neevr a problem ffor the videogame industry, up until the point were publishers suddenly decided they're as worse as piracy. Why shouldn't I borrow my game to my bro/sis for example, when she lives in the same house, but she got to pay 10 dollars to play the damn game? WTF?!


sergiodaly (on 13 January 2011)

Why people is talking about heavy rain in a list about trends. If heavy rain was about something, it wasnt about folowing or creating trends. For me DLC is the worst along with yearly realeses of cods


mantlepiecek (on 13 January 2011)

@Curl Its not a game's fault if you have to keep clicking something on your gamepad throughout the game to "play" it. People say Heavy Rain is a movie, but it was completely filled with difficult quick time events, oh noes!!!


NSS7 (on 13 January 2011)

- motion control - realistic graphic - style over content


chapset (on 13 January 2011)

wii needs more rail shooters not less


curl-6 (on 13 January 2011)

" I hate how games are so sickly obsessed with being "art" or "other hollywood" and too much focus on CGI animations and dumb scripts. No wonder why people started to retreat from gaming in the mid 90s." Amen. I play games to PLAY them, not WATCH them. If I want to watch long, cheesy, amatuerishly scripted cutscenes with laughable Hollywood aspirations, (*cough*Heavy Rain*cough*) I'd just rent a movie.


Carl2291 (on 13 January 2011)

I think "Milking a character year in, year out" should be on this list. Other than that... I disagree with the Cinematic Experiences part. MGS4 was, is... And always will be, amazing.


Bobbuffalo (on 13 January 2011)

Spot on in each point. I hate how games are so sickly obsessed with being "art" or "other hollywood" and too much focus on CGI animations and dumb scripts. No wonder why people started to retreat from gaming in the mid 90s.


gamerlife (on 13 January 2011)

The Cinematic experience game that he's talking about aand trying not to mention because it would cause a flame war is obviously MGS4. Although I would usually agree with something like that (I hated Xenosaga just because the loooong ass cutscenes couldn't keep me interested) I disagree with MGS4 because it had so much to explain and I was on the edge of my seat when watching them but it did make replay a choir even with the option of skipping because then you feel just distant from the actual story and nowadays story should mix well with gameplay like uncharted and people skipping should be considered a sign of bad game production. So I do agree it is a bad trend.


ghost_of_fazz (on 13 January 2011)

@Wagram: How are motion controls and 3D an annoying trend? I don't get it. Overall good list. Specially agree with the DLC part.


Boutros (on 13 January 2011)

I'm surprise you haven't talked more about reviews. Also, I dislike trophies. The idea was good at first but they simply made it too hard to platinum some of them making it all obsolete. If I know from the get-go that I can't reach 100% because one of the trophy is too hard to obtain then I don't even have the will to bother trying to gain some of them.


Red4ADevil (on 13 January 2011)

Pretty much every one they listed was spot on but they forgot on huge trend. Developers cheating the wii fanbase with cheap games so that they can make a quick buck to fund the more expensive HD games. Thats what really pissed me off. We get the shorter end of the stick while they keep making half-assed titles that dont even break even and then they make the lamest excuses to defend their blunders.


IamAwsome (on 13 January 2011)

How about milking frachises too much with yearly sequals (cough...Activision...Call of Duty) (cough...Nintendo.... Mario) (cough...Microsoft...Halo) (cough.....EA......Sports Sims)


Wagram (on 13 January 2011)

Wheres motion controls or 3D?


Kyuubi Ricky SSJ2 (on 13 January 2011)

NSMB's Vs mode was a lot of fun. I got a lot of play time out of that mode alone. You should have used a different example.


PullusPardus (on 13 January 2011)

i find trends by gamer that are more annoying than any of these mentioned, especially the majority of the "Lolz diz looks ghey!" at anything that isn't popular.


Soulblazer (on 13 January 2011)

How about the lack of originality in videogames which activision is the worst of them all as they release plenty of call of duties and guitar heros that are great in their own way but they sell millions and where does that money go.... on more call of duties and guitar heros. Why not use that money to create brand new ips, thats what I like about some japanese developers, they have little money but they are always creating new games. Heck look at inis and atlus, they are creating sequels to games like persona and disgaea but are also constantly creating totally new games that are also great with the little budget they have.


Teo (on 13 January 2011)

How about too many Mario games on the Wii and CoD's on PS360


disolitude (on 13 January 2011)

"Cinematic experience" ruins everything in a videogame... Especially when the its a cinematic equivalent of a B grade action flick like most games are.


A203D (on 13 January 2011)

Agree with the cinematic experience thing. some developers dont realise games are meant to be played not watched.


freebs2 (on 13 January 2011)

Good list, I would add ureliable consoles, I'm VERY annoyed for it since both my 360 and Ps3 broke down multiple times. Never had these kind of problems before.


elmerion (on 13 January 2011)

Great list, but i have to agree with inmortal, NSMBDS "competitive multiplayer" the only problem i found in it was the lack of variety


Immortal (on 13 January 2011)

I disagree with the NSMBDS example in "Competitive Multiplayer for the Sake of it" as much as I possibly could. That's all I do with the game now and I find it to be a heck load of fun.


soso57 (on 17 January 2011)

maybe you can find answers here: === http://tinyurl.com/23lm6pa ===


sergiodaly (on 17 January 2011)

also the trend of GOTY versions of games that delivers the game, extra content and a much lower price tag... are publishers rewarding people who didn't bought the game in the first year for what reason? if they are happy with the award they should give extras and stuff to people that bought the game already and contribute to the success of it...


soso39 (on 16 January 2011)

input this URL: ( http://www.fashiongoods.us ) you can find many cheap and fashion stuff (jor dan s-h-o-e-s) (NBA NFL NHL MLB j-e-r-s-e-y) ( lv h-a-n-d-b-a-g) (cha nel w-a-l-l-e-t) (D&G s-u-n-g-l-a-s-s-e-s) (ed har dy j-a-c-k-e-t) (UG G b-o-o-t) WE ACCEPT PYAPAL PAYMENT YOU MUST NOT MISS IT!!! ( http://www.fashiongoods.us )


gfhkliului (on 16 January 2011)

Click on our website: ----- http://www.etradinglife.com ------ ----- http://www.etradinglife.com ------ The website wholesale various fashion shoes, such as Nike, Jordan, prada, also includes the jeans, shirt, bags, hats and decoration. All these products are our free transport, prices are competitive, we can also accept paypal j, after the payment within short time, can ship. Air jordan(1-24)shoes $30 Handbags(Coach l v f e n d i d&g) $35 Tshirts (Polo ,ed hardy,lacoste) $15 Jean(True Religion,ed hardy,coogi) $30 Sunglasses(Oakey,coach,gucci,A r m a i n i) $15 New era cap $12 Bikini (Ed hardy,polo) $20 accept paypal and free shipping ----- http://www.etradinglife.com ------ ----- http://www.etradinglife.com ------ ----- http://www.etradinglife.com ------ ----- http://www.etradinglife.com ------ ----- http://www.etradinglife.com ------ ----- http://www.etradinglife.com ------ ----- http://www.etradinglife.com ------ ----- http://www.etradinglife.com ------


soso30 (on 16 January 2011)

input this URL: ( http://www.fashiongoods.us ) you can find many cheap and fashion stuff (jor dan s-h-o-e-s) (NBA NFL NHL MLB j-e-r-s-e-y) ( lv h-a-n-d-b-a-g) (cha nel w-a-l-l-e-t) (D&G s-u-n-g-l-a-s-s-e-s) (ed har dy j-a-c-k-e-t) (UG G b-o-o-t) WE ACCEPT PYAPAL PAYMENT YOU MUST NOT MISS IT!!! ( http://www.fashiongoods.us )


lili43 (on 16 January 2011)

============== http://www.shoptrade.us/ ========== ============== http://www.shoptrade.us/ ========== ============== http://www.shoptrade.us/ ========== ============== http://www.shoptrade.us/ ========== ============== http://www.shoptrade.us/ ========== ============== http://www.shoptrade.us/ ========== ============== http://www.shoptrade.us/ ========== ============== http://www.shoptrade.us/ ========== ============== http://www.shoptrade.us/ ========== ============== http://www.shoptrade.us/ ==========


dgwegw (on 15 January 2011)

Click on our website: ----- http://www.etradinglife.com ------ ----- http://www.etradinglife.com ------ The website wholesale various fashion shoes, such as Nike, Jordan, prada, also includes the jeans, shirt, bags, hats and decoration. All these products are our free transport, prices are competitive, we can also accept paypal j, after the payment within short time, can ship. Air jordan(1-24)shoes $30 Handbags(Coach l v f e n d i d&g) $35 Tshirts (Polo ,ed hardy,lacoste) $15 Jean(True Religion,ed hardy,coogi) $30 Sunglasses(Oakey,coach,gucci,A r m a i n i) $15 New era cap $12 Bikini (Ed hardy,polo) $20 accept paypal and free shipping ----- http://www.etradinglife.com ------ ----- http://www.etradinglife.com ------ ----- http://www.etradinglife.com ------ ----- http://www.etradinglife.com ------ ----- http://www.etradinglife.com ------ ----- http://www.etradinglife.com ------ ----- http://www.etradinglife.com ------ ----- http://www.etradinglife.com ------


dfjkuylilui (on 14 January 2011)

Click on our website: ----- http://www.etradinglife.com ------ ----- http://www.etradinglife.com ------ The website wholesale various fashion shoes, such as Nike, Jordan, prada, also includes the jeans, shirt, bags, hats and decoration. All these products are our free transport, prices are competitive, we can also accept paypal j, after the payment within short time, can ship. Air jordan(1-24)shoes $30 Handbags(Coach l v f e n d i d&g) $35 Tshirts (Polo ,ed hardy,lacoste) $15 Jean(True Religion,ed hardy,coogi) $30 Sunglasses(Oakey,coach,gucci,A r m a i n i) $15 New era cap $12 Bikini (Ed hardy,polo) $20 accept paypal and free shipping ----- http://www.etradinglife.com ------ ----- http://www.etradinglife.com ------ ----- http://www.etradinglife.com ------ ----- http://www.etradinglife.com ------ ----- http://www.etradinglife.com ------ ----- http://www.etradinglife.com ------ ----- http://www.etradinglife.com ------ ----- http://www.etradinglife.com ------


gyjyfgh (on 13 January 2011)

Click on our website: ----- http://www.etradinglife.com ------ ----- http://www.etradinglife.com ------ The website wholesale various fashion shoes, such as Nike, Jordan, prada, also includes the jeans, shirt, bags, hats and decoration. All these products are our free transport, prices are competitive, we can also accept paypal j, after the payment within short time, can ship. Air jordan(1-24)shoes $30 Handbags(Coach l v f e n d i d&g) $35 Tshirts (Polo ,ed hardy,lacoste) $15 Jean(True Religion,ed hardy,coogi) $30 Sunglasses(Oakey,coach,gucci,A r m a i n i) $15 New era cap $12 Bikini (Ed hardy,polo) $20 accept paypal and free shipping ----- http://www.etradinglife.com ------ ----- http://www.etradinglife.com ------ ----- http://www.etradinglife.com ------ ----- http://www.etradinglife.com ------ ----- http://www.etradinglife.com ------ ----- http://www.etradinglife.com ------ ----- http://www.etradinglife.com ------ ----- http://www.etradinglife.com ------