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Final Fantasy Members Working on Large Scale American Project

by VGChartz Staff, posted on 01 September 2010 / 1,619 Views

During the CEDEC annual conference, Final Fantasy Dissdia director Yosuke Shiokawa and Final Fantasy XIII concept artist Yuki Matsuzawa today revealed and discussed develpment on a project that's called a "large scale project" and "a top class title that targets overseas core gamers." For this game, Shiokawa is serving as creative director, with Matsuzawa serving as concept artist. They will be working outside of America, however.

According to their presentation, this game has been in development for a year and a half. Development has progressed through these phases:


Conception

Six months spent looking into the key features of the product and creating a prototype.

Vertical Slice

Six months spent making a 15 minute gameplay build at 70% quality.

Pre-Production

Four months spent focusing the concept by playing the vertical slice build and getting feedback. Also, creation of the "pipeline" and other areas of the development environment.

 

Apparently the game is in full scale development right now but is still a ways out. Instead of seriously talking about the game, they instead described issues with cross cultural development. The session was called "Our First Japanese and American Group Development."

Shiokawa and Matsuzawa first believed North American development focused on three points:
"focus on realistic games," "top down production model" and "lots of documentation." Instead, it turns out they had the wrong idea.

Shiokawa had issues with the characters in games and a focus on reality. Western games are expected to have macho tough-guy characters solving their problems through brawn. Western gamers may even believe slender or female Japanese characters fighting isn't realistic.

Surprisingly, many of the Western staff didn't want realism in this game, thinking that things looked uninteresting or too plain. But when the concept was changed to fantasy, the staff felt while the style was flashy it was difficult to understand.

Shiokawa came to the conclusion that the macho characters in Western games aren't believable
because they're tough, but because they're tough and have various backgrounds. Shiokawa summed up this presentation by saying, "Not a focus on realistic games, not fantasy, but believability." He illustrates this concept with an image of a cat.

Matsuzawa, on the other hand, approached the project with a top down approach. Meaning, decisions such as the character design of the main character would be forced from above. The Western staff didn't like this, however, and prefer to take part in and debate this process and then Matsuzawa would act according to the general feel of the debate.

Matsuzawa summed up his approach by saying,
"Not top-down decision making, but group decision making and reading between the lines." Matsuzawa also illustrated his concept in an image, but unfortunately it was blocked out by a Famitsu window, although it seems to be the second picture in this image.

No other information was given at this time about what the genre is or what studio is developing the title, but this definitely seems like an ambitous title coming from Square Enix that's not another Final Fantasy, Dragon Quest, or Kingdom Hearts. It'll definitely be interesting to see how this project progresses especially since it seems like Square Enix expects this to be a "AAA" title with a 90+ on Metacritic.


18 Comments

haxxiy (on 03 September 2010)

Interesting. Wonder what will come from this.


reaver_x (on 02 September 2010)

ya its probably not an RPG therefore i do not care


pariz (on 02 September 2010)

Hahaha. If it is a FPS then it's all gone to hell, spedfrom. I am under the impression it's more of a sandbox.


Darc Requiem (on 02 September 2010)

Ragebot his the nail on the head. This article shows how SE's perception of Western development and Western gamers were flawed. Now that they have good perspective of the market maybe they'll be able to release game that appeals to their traditional fans while finding new fans in the West. I can't fault the logic behind that.


Spedfrom (on 02 September 2010)

It had better not be a FPS Squeenix!


darthdevidem01 (on 02 September 2010)

@crystalchild Its funny how people complained S-E just cares about graphics and emo characters! Then they released NIER which probably has the most variety in gameplay in a JRPG this gen and people didn't buy it because the "graphics suckedz and the main character looks western" Hypocrisy and blind hate is rampant here.


Crystalchild (on 02 September 2010)

/signed @ darth... i mean... guys.. what the hell? I think those guys of SE in Japan know what they are doing. Not long and youre spilling out conspiracy theories about Microsofts staff being aliens when they announce the next Xbox's Case is designed by alienware lol.


darthdevidem01 (on 02 September 2010)

I am glad one big developer is ready to try new things instead of releasing the same things year after year! People say all S-E make is DQ, FF, KH. Now they want to try to make a different big budget game and you whine again.


Killiana1a (on 02 September 2010)

Wow, great piece on the inner workings of a game. I was surprised about the discussion on "top-down" vs. "bottom-up." I can see where Japanese gaming companies have become accustomed to "top-down" because it has proven wildly successful in the past with diva developers such as Miyamoto, Sakamoto, and Kojima creating beloved gaming franchises. It will be interesting to see how this product is marketed and specifically if they have one developer dominating the interviews. If so, then I think their attempt at "bottom-up" turned into "top-down" development as the development progressed. I am also pleased that Matsuzawa and his team are aware of their unrealistic, slender males wielding axes and swords twice the character's weight and ability to swing. The talk on macho-tough guy is a cultural view as I would consider John Marston from Red Dead more in the slender line than say...Marcus Fenix or Kratos. Good to know they are fully aware and conscientious of cultural differences.


Mad55 (on 02 September 2010)

yall are trippin dang cant they experiment and try new things. i for one wouldn't want to be a developer making the same culturally themed games for the rest of my life. yes there understanding of us may be off but if a western developer did what they were doing and analyze the Japanese audience they would probably be off as well at first.


bad22 (on 02 September 2010)

idiots japanese developers


forest-spirit (on 02 September 2010)

I want SE to make Japanese games again!


RageBot (on 02 September 2010)

Actually, this article is good in showing how flawed Square-Enix's understanding of the west is/was, hopefully this will turn out good. Hopefully...


MetalGear_94 (on 02 September 2010)

Hey people, calm down you never know this game could be good


leatherhat (on 02 September 2010)

Oh square u are so dumb. You are really really dumb.


iasta (on 01 September 2010)

For the studio, Eidos doesn't have studio in USA?


Silver-Tiger (on 01 September 2010)

Why is this incredibly stupid company still bent on making "Amrican" games when every single try failed? Why can't get it in their FUCKING heads that we don't want American games form a Japanese developer? Man, what has become out of Square-Enix?


Severance (on 01 September 2010)

SERIOUS ? = Square Enix Retarded Inc Of USA