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SoulCalibur VI Keyword is 'Reboot', Development is 70% Complete

SoulCalibur VI Keyword is 'Reboot', Development is 70% Complete - News

by William D'Angelo , posted on 12 December 2017 / 4,000 Views

Soulcalibur VI producer Motohiro Okubo, production producer Michinori Ozawa, and director Yoshiyuki Takahashi in an interview with Weekly Famitsu discussed the game and revealed some interesting information. 

Read more details on the game here.


Read the information below as translated by Gematsu:

  • Development was decided from the fact that it is the series’ 20th anniversary and there are still no 3D weapon-based fighting games on current generation hardware.
  • The keyword is “reboot.” We reviewed previous entries, and looked back on how users played and received each game.
  • We want players to know the world of the original Soulcalibur by solidly depicting its story once again. Part of that is the hope that not only current players, but also those who played in the past will return.
  • 1586, the era of Soulcalibur, is an era of many unfinished tales.
  • New characters will appear. These will be important characters who have significant involvement in the story and such.
  • (Will there be guest characters?) “Please look forward to it!”
  • The basics parts of the battle system, which utilize vertical slashes, horizontal slashes, and running to fight, have not changed.
  • Movement speed and operability are being tuned to emphasize comfort so that anyone can play.
  • The most significant evolution is the introduction of the “Reveresal Edge” system, which is an attack that integrates offense and defense to defend against almost all techniques with a single button, regardless of whether they are high, middle, or low. By mastering this, even beginners can can read the moves of advanced players.
  • The game will emphasize how you can enjoy the fun of sword fighting with a single button. They are also fixating on production.
  • Critical Edges are also being prepared. While their command inputs were difficult in Soulcalibur V, they can be activated with a single button in Soulcalibur VI.
  • There is a system called “Soul Charge,” which is paired with the Critical Edge system. You can power-up for a certain time by expending the gauge. Soul Charge-exclusive techniques are also being prepared.
  • A “Lethal Hit” system is being prepared for advanced players. By landing specific techniques with certain conditions fulfilled, you can perform powerful combos depicted through special production and slow motion. By doing this you can destroy your opponent’s equipment.
  • If Mitsurugi’s lower body equipment is destroyed, he will essentially only be wearing a loincloth. If Sophitia’s hair accessories are destroyed, her hairdo will change.
  • Guard Impacts can be used without depleting the gauge.
  • We also want to offer a tutorial mode.
  • We feel that character creation is an attraction that cannot be removed from the series. We cannot say anymore, but please look forward to it.
  • Development is 70 percent complete.

SoulCalibur VI will launch for the PlayStation 4, Xbox One and Windows PC via Steam in 2018.


A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.


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5 Comments
pokoko (on 12 December 2017)

Character creation is one of things that sets SC apart. I certainly hope they don't forget about that.

  • 0
The Fury (on 12 December 2017)

70% can mean anything. Tekken 7 was first released in arcades in 2015 as a playable game. They then spent 2 years adding characters and not putting Lei Wulong in it... :-P

  • 0
archer9234 (on 12 December 2017)

Reboot is pointless when you are basically making a sequel. They're only using the narrative of SC1.

  • 0
Nem archer9234 (on 12 December 2017)

maybe it's like MK9 and they have a reboot spin.

  • +1
Train wreck (on 12 December 2017)

Pretty far along, good to see fighting games back in this capacity. Definitely cycle driven but good to play top tier fighting games again.

  • 0