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ReCore Sells an Estimated 57K Units First Week at Retail on the Xbox One

ReCore Sells an Estimated 57K Units First Week at Retail on the Xbox One - Sales

by William D'Angelo , posted on 12 October 2016 / 52,372 Views

The action-adventure platform game from Microsoft Studios - ReCore - sold 56,733 units first week at retail, according to our estimates. First week sales can be viewed on the VGChartz Global Weekly Chart for the week ending September 17.


Breaking down the sales by region, the game sold best in the US with 32,162 units sold (57%), compared 15,537 units sold in Europe (27%). The game also sold 1,078 units in Japan (2%). Looking more closely at Europe, the game sold an estimated 5,745 units in the UK, 2,165 units in Germany, and 2,805 units in France.

ReCore released for the Xbox One and Windows PC in North America on September 13, on September 15 in Japan, and on September 16 in Europe.


A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.


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21 Comments
StriderKiwi (on 11 October 2016)

Ouch. Wanted to buy it but I just can't convince myself to support unfinished, buggy games anymore. Supposedly they already fixed those issues, and the game is actually great without them. Bet they'll drop the price by 30-50% for Black Friday.

  • +3
yvanjean StriderKiwi (on 11 October 2016)

Bet, they will make it a Xbox games with gold in Q1 or Q2 2017.

  • 0
Mr Puggsly (on 11 October 2016)

They really should have delayed this to give it more polish. It received bad reviews and is getting lost in the shuffle of major MS exclusives.

I'm gonna buy it eventually for maybe $20.

  • +2
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Mr Puggsly Mr Puggsly (on 12 October 2016)

On a side note, I downloaded and played the demo. It actually seems like a really cool game but those load times and frame dips are rough. The graphics are basically 7th gen as well.

I think part of the problem is the Unity engine. Console games seem to struggle with it.

  • 0
malistix1985 (on 12 October 2016)

I recently finished it on PC, the issues from the console version where no issue there and I really enjoyed the game, I hope the positive patches and support will give this game a nice boost during the holidays :)

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yvanjean (on 11 October 2016)

I've tried the 30 min demo over the weekend and I have no intention to ever play this game again. It just too bad, I was looking forward to this game and expected so much more.

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NeoRhodos (on 11 October 2016)

R.I.P.

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KiigelHeart Bandorr (on 11 October 2016)

PC-port for Quantum Break was rushed to push Windows gaming so I believe steam release was an option for MS and Remedy from the moment pc release was decided.

  • +2
Mr Puggsly Bandorr (on 11 October 2016)

Well MS said they will still put games on Steam so Quantum Break really wasn't a surprise. It may also be Remedy really wanted their game on Steam.

I think bringing Recore to Steam is a logical move if they want that IP to get some attention.

  • +3
danno_omen Bandorr (on 11 October 2016)

Quantum Break didn't receive bad reviews though. I mean 75% isn't considered amazing or anything but its far from bad. I actually thought it was a fantastic game. As for ReCore,its possible it has some legs with the holiday season and it being a cheaper game. A lot of parents might look at it and see the cheaper price tag and get it for their kids.

Either way these are worrying sales I would think. But Microsoft hasn't come out yet and said they are either happy with or disappointed in the sales of ReCore.

  • 0
Mr Puggsly Bandorr (on 11 October 2016)

Well Phil claimed its selling well. But we don't know what expectations were, the budget, etc. Based little marketing and price, we can assume expectations were relatively low.

I don't get the impression this game needs big sales to break even.

  • +2
danno_omen Bandorr (on 11 October 2016)

Ya that's kind of what I was getting at. At the end of the day if Microsoft makes money off of it they will call it a success. I doubt QB made money just because of how fairly big the budget would have been with all the live action stuff as well as the game. ReCore could probably make money if it sells 250k or more

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Mr Puggsly Bandorr (on 11 October 2016)

I get the impression Quantum Break was a flop. But between all X1 sales physical/digital, Windows 10, and Steam it might break even.

I say that because Alan wake was profitable in spite of modest sales on 360. I think 1st party developers have become wiser about how much money to throw at a project because they fund many projects.

  • +1
method114 Bandorr (on 11 October 2016)

Not sure how true it is but rumor was Remedy was the reason for QB going to steam.

  • 0
Azzanation Bandorr (on 12 October 2016)

What difference does it make? Steam or not the game is the same to whats released on X1. If you want to play it just pick it up now because the game isn't going to be any better on Steam.

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Mr Puggsly Bandorr (on 12 October 2016)

@Hiku - The only major difference of QB on Steam is it uses DX11, which has has better performance on Nvidia cards. While Radeon cards ran better on the Windows 10 version.

Recore is a less resource intensive game than QB, so works well with modest specs.

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