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Review Scores

VGChartz Score
6.8
                         

Ratings

   

Developer

High Voltage Software

Genre

Shooter

Release Dates

04/19/11 Sega
(Add Date)
04/22/11 Sega

Community Stats

Owners: 51
Favorite: 2
Tracked: 6
Wishlist: 32
Now Playing: 3
 
7.6

Avg Community Rating:

 

Conduit 2

By Daniel Share-Strom 11th May 2011 | 8,219 views 

Like Atlantis, this game's development process is a mystery.

When it comes to Conduit 2, we critics are partially to blame. After playing this sequel to one of the Wii’s most-publicized shooters, I realized that High Voltage Software must have read reviews of the original game and made some changes. The multiplayer, the art design, the main character’s lackluster All-Seeing Eye device, the lack of variety--all of these issues have been addressed. It feels validating for a critic when a developer reads reviews and genuinely tries to change the things that didn’t work.

It’s when they change the things that did work where I start to take issue.


The campaign picks up right where The Conduit left off, with protagonist Michael Ford chasing the evil alien Mr. Adams through the titular portal. He escapes through another Conduit, and you soon arrive in the lost city of Atlantis, which serves as your central hub between missions. The entire game has Ford fighting through various parts of the planet to acquire powers from allied Progenitor aliens that he can use to catch up and end Adams’ plot for world domination. That’s pretty much it for the plot, outside of the various references to real-world unexplained events. Around halfway through, the game throws a plot twist at you that it thinks is original, but will draw immediate parallels to Halo 2. The intrigue and sense of discovery from the original game is pretty much scrapped in favour of a straightforward ‘keep chasing this guy until you kill him’ objective.

While the story is forgettable, it would have been acceptable if it gave you interesting enemies to fight. While the original game had solid AI, Conduit 2 really drops the ball here. While the first game’s more humanoid enemies took cover and worked together to flank you, these guys are often more content to simply stand still and shoot you--if you’re lucky, they’ll run a little in one direction or another while firing. It makes sense when they’re sniping from a distance, but it really takes you out of the game when you hold your shotgun to a guy’s face and he just stands still and continues pegging you with his pistol. The Drudge aliens are even worse, tending to simply rush you much of the time. Whether they’re big guys that soak up an impossible amount of bullets, or the speedy little anklebiters that are nearly impossible to shoot, I was not surprised--in a bad way--when I found out these guys had wiped out most of humanity.

High Voltage did try to inject some variety into the encounters by way of boss fights interspersed every few levels. With the exception of a PG-ified version of the ship battle with Irving from Resident Evil 5 and one who spams insta-kill attacks that take up most of the area, these fights are mostly pretty fun. Let’s just say that, by the end of my time with Conduit 2, I was more than happy to have the chance to fire a few hundred alien parasites into Adams’ skull.
The tools and weapons are a little more interesting this time around. My favourite new weapon is the Widowmaker--a turret you can place in an open area, take cover, and then aim and fire remotely. Ford’s Swiss-Army-Knife-cum-alien-computer, the All-Seeing Eye, is given more purpose in this entry. Last time, it was mostly used to detect mines during a firefight or find hidden puzzles. Here it functions more like Samus’ scan visor in Metroid Prime, letting you scan objects in the environment to gain insight into the backstory. Much more fun to use.
To be fair, the game does present you with more varied environments to fight in this time around. In contrast to the first game’s nine-hour romp through Washington, this one has you fighting everywhere from snowy Siberia, to Atlantis, to a finale that takes place in the centre of the Earth. The environments are more open and organic, too, like the large setpiece battle near the end that has all manner of trenches, towers to snipe from, and bits of rubble to hide behind. Too bad the impact of these designs is lost when enemies don’t make the fights interesting in the slightest.

As monotonous as the single-player can get, at least HVS put some effort into the multiplayer, addressing my chief concern with the previous game--split-screen. The biggest let-down of The Conduit, in my opinion, was the exclusion of local multiplayer. It had an in-depth online mode, but (call me old-fashioned) I much prefer to grab a bunch of buddies, a twelve-pack of Coke, and sit around a TV fragging each other. High Voltage heard my cries, and has implemented split-screen for four players this time around. In addition to the standard multiplayer modes, splitscreen players also get to enjoy Invasion mode, in which you work together to thwart several waves of enemies. As dumb as the Drudge are in this game, killing them is made much more enjoyable when competing with friends to do it. The online play seemed to run fluidly in my playtime, and in a nice touch, the game supports the Headbanger headset for voice chat. Unfortunately, it does not support the more widespread Wii Speak microphone, which is disappointing seeing as the first game did support that peripheral. To the game’s credit, it does support patching so High Voltage can weed out the exploits that plagued the first game.

Now for the most divisive part of the game--the graphics. Visuals can be divided into two subsections--the engine and the art style. High Voltage has pulled a 180 here. As mentioned, the first game’s bland, repetitive environments have been replaced with a diverse array of settings, and the water effects are quite convincing as well. Texture quality could use some work, but the art style is mostly improved. On the other hand, the Quantum3 Engine that gave the last game huge environments and lots of effects, all with a rock-solid 30fps framerate, has inexplicably been replaced with one that slows the action to a crawl when things heat up. It is difficult to aim the Wii Remote when your targeting reticule is constantly jerking all over the place.

The game is also a glitchy mess. The opening requires you to jump through a window to escape poison gas. On my first go, I jumped through the window... and the floor... and the planet Earth, apparently, as I found myself floating in 3D space until I died. Once in a while, when you pick up a gun, the game takes several seconds to load it, so you’re walking around getting shot for several seconds before you can fire back. Several times the targeting reticule froze in place, stopping me from aiming (my Wii wasn’t the problem, as during these moments I had no issues pointing around the Home menu). That’s to say nothing of the enemies who turn around at a moment’s notice--sometimes you’ll sneak up behind someone, and then they will instantly be facing you without even a ‘turning’ animation. Glitches like these caused me many unfair deaths, and would have made me toss the game on my shelf, never to be looked at again, if I weren’t playing for this review.

The different aspects of sound have been switched around, too. While the first game had campy dialogue, it was offset by the quality voice acting, with each voice feeling like it fit its respective character. Conduit 2 provides a genuinely funny, reasonable script... that’s hampered by the fact that they got Duke Nukem to voice Ford this time around. Upon recounting the details of his pursuit of Adams to an inquisitive alien, Ford proclaims, “Ever since then, he’s been trying to kill me, I’ve been trying to kill him... it’s sort of a... thing we have.” It’s a genuinely funny line, in context. Unfortunately, lines like these make me cringe when everyone is acting seriously and then the main character suddenly screams out these lines in a sarcastic voice.

Value is likely the biggest strength of Conduit 2. The campaign comes in at a similar length to its predecessor, around nine hours. However, there are unlockable extra missions to be found by meeting certain requirements. The online play extends possible playtime considerably, and the addition of local play increases the fun even more. Also, like the last game, Conduit 2 features a Call of Duty-style upgrade system, but with a twist: money and purchased upgrades follow you through local play, online, and the campaign, adding incentive to return to certain segments.
I honestly don’t understand what happened here. High Voltage, who have always been renowned for listening to fan feedback on their games, have taken all of the elements of The Conduit and switched them around. For the most part, what was bad is now good and what was good is now bad. I gave The Conduit a great score of 8.3/10 when it released, but the market was different at the time. Compared to the paltry First Person Shooter competition on the Wii, The Conduit was a breath of fresh air. Today, on a platform that includes the likes of GoldenEye and some quality Call of Duty titles, a game that misses almost as often as it hits is very difficult to recommend. If you’ve finished those aforementioned games and are looking for a new Wii shooter, give Conduit 2 a rental and see if it’s for you. Otherwise, there are better options for your $50.

High Voltage, if you’re reading this, I really appreciate that you value the feedback put forth by both reviewers and your fans. Hopefully you can take some of these observations into account and make a superior game. We can tell you guys are talented and passionate, but this game doesn’t sate the appetite for a great shooter. On that note, since you’re such good listeners at HVS, I think we were all disappointed that this game did not come with a bucket of wings. Just sayin'...

VGChartz Verdict


6.8
Decent

Read more about our Review Methodology here

Sales History

Total Sales
0.00m
Japan
0.07m
NA
0.04m
Europe
0.01m
Others
0.12m
Total
1 n/a 21,586 1,635 3,469 26,690
2 n/a 5,567 757 945 7,269
3 n/a 2,589 587 475 3,651
4 n/a 1,251 550 269 2,070
5 n/a 1,166 549 256 1,971
6 n/a 1,013 930 290 2,233
7 n/a 1,067 503 234 1,804
8 n/a 901 258 174 1,333
9 n/a 602 183 117 902
10 n/a 513 136 97 746

Opinion (137)

refutableport posted 04/12/2021, 10:12
OMG this is like the bestest game ever. Whoever said Nintendo can't have graphics or third-party, tee-hee!
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supernihilist posted 23/01/2014, 06:00
i liked the first one better
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Kihniƶ posted 03/07/2013, 04:17
Bought it for my game library, for 6 euros.:)
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DitchPlaya posted 11/02/2013, 05:24
Nintendo fans are so hardcore!
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POE posted 14/10/2012, 05:39
The first one was waaaaaaaay better
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DieAppleDie posted 13/09/2012, 02:50
im pretty sure the game is severely undertracked
still awful sales
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