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                      America - Back
 
        I remember the day I originally purchased my PSP. I was beyond excited with the  thought that the authentic PlayStation experience would be accessible from my  pocket. No game better encapsulates that PlayStation experience than Gran  Turismo, which I was sure would be my first purchase, but then I discovered the  shocking truth. Gran Turismo was not available at launch as promised and the  wait would be over four years long. However, that is all in the past and the  meticulous developers at Polyphony Digital have finally delivered the game, but  it may not be the exact racing game PSP owners have been eagerly pining for all  this time.
Right off the bat Gran Turismo lives up to the expectations  set by its predecessors in terms of being aesthetically pleasing. The menu  system serves as your main hub for everything in the game. A rolling ticker at  the bottom of the screen cycles through all the pertinent information concerning  your driving activities, including the dealerships available on a certain day.  The game utilizes a calendar system that jumps between days following the  completion of certain events. Traversing the interface is generally a smooth  experience only hampered by lengthy load times (note: this review is based on  the UMD version). A solution to this problem is offered with the ability to  install the disc data onto your memory stick. The 750 MB of space required is  hefty but this does noticeably diminish the length of the loading  screens.
Musically the game is the same as always. Showroom Jazz fills  out the background music and Rock tunes take over while driving. The music is  okay but at the same time rather generic, so upload your own soundtrack as soon  as the option is made available. The other sound design is admirable, with car  effects which sound convincing even if not completely authentic.
The most  touted feature of Gran Turismo on the PSP is the whopping 800 cars and 35 tracks  fully playable in the game. The visual prowess of the series makes its way onto  the portable screen well intact. A solid 60 FPS framerate is maintained  throughout with only very minor technical hitches popping up. Replays can still  be beautiful and provide entertainment just by watching them. The car models are  well detailed and look good from almost every angle. The in-car view, while  nice, does not feature any interior detail of the cars, but does come with a  functioning side mirror. The look of the tracks follows in the same vain. Each  track appears and feels authentic, including the original, dirt and snow  courses.
Due to anticipated coverage, gamers must be wondering why the  aforementioned excessive roster of cars and tracks takes center focus whenever  the game is mentioned. The disappointing answer is that Gran Turismo offers  little else in the way of features. Chief among these disheartening absences is  the complete lack of a career mode. At this realization, the game stops being  interesting altogether for most hardcore racing fans. In a sense, such a  reaction seems justified because a big hook of the franchise is rising through  the ranks, tuning and racing cars to your heart’s content. Gran Turismo offers  none of that, leading to an overwhelming sense that it lacks  structure.
One thing to keep in mind is that the boxart bears the phrase  “Driving Simulator” rather than “Racing Simulator”, so while your racing options  are limited, there is much more to do in the way of driving. Case in point, the  Driving Challenge mode is essentially the system of trials you are required to  complete in order to acquire racing licenses in previous games, sans the  necessity to earn a license. The 100 or so of these events run the gamut from  basic turning to professionally overtaking opponents. These challenges can  acclimate newcomers to the driving mechanics and will even improve the skill of  seasoned players who take the time to master them. That being said there is no  real reason to complete these at all. The only reward other than credit is  unlocking the ability to upload your own music tracks into the game.
For  those who prefer a bit more racing in their racing games, the single race mode  is your only option. Here you can race against a paltry maximum of three AI  controlled cars. This is where you will make the majority of your credits to  spend on new cars to race and complete your garage. By racing on each course you  unlock more advanced ranks for said course, which equates to harder AI, and a  bigger cash reward for completion. The only variables you have control over each  race are the rank, number of laps, and (when available) course direction. It  would have been nice if you could have staged tournaments or even string races  and other events together, instead you are forced to back out and contend with  load screens any time you wish to change events.
Thankfully, the quality  of the racing is maintained. The controls are surprisingly responsive and  adaptable, even when it comes to the analog nub. The sense of speed feels  authentic. Everything from distinctions between car handling to features unique  to each track are relayed to the player through the gameplay. As such, you will  find yourself squeezing your PSP when you nearly careen off the track while  trying to hold on to your lead like you would the actual steering wheel of your  car.
That is not to say the racing is perfect because perennial problems  with the series, and the genre in general, persist. There is no simulated damage  to your car, so the feeling of racing bumper cars is in full effect. You can of  course exploit this to use opposing cars as brakes when making a wild turn or  bully your way to the head of the pack. The AI still adheres stringently to the  racing line, making it predictable in all but the toughest  difficulties.
The two other driving modes available are Time Trial and  Drift Trial. Time Trial is exactly what it sounds like, a race against the clock  and sometimes a ghost (of which there are no pre-programmed ones) for the  fastest lap time. Drift Trail is the same as it appears in Gran Turismo 5:  Prologue. Here you will cut through specific turns and corners with the longest,  most stylish drift possible. It is still a fun mode, although you do earn  significantly less credits than racing and you are limited in the number of  vehicles you can use.
Minor annoyances rear their head from time to time.  The calendar system means you will only have access to dealers on a random  basis. Even if a dealer does appear in the queue it does not guarantee every car  from that manufacturer will be available at that time. There is no checklist  signifying what cars you do and do not have, so you could accidentally buy the  same car twice in different colors. The variety of dealers is strong, including  mainstream and luxury manufacturers like Lamborghini, Mercedes, Renault, and  Alfa Romeo. When Gran Turismo 5 eventually launches you should be able to import  your entire collection from this version. Of course this requires you to  question whether or not that would short-change the experience of playing  through it.
Multiplayer is available, but only ad hoc compatible. In  fact, there are no online options whatsoever. No leaderboards, game updates,  downloadable content, and definitely no online player interaction. At this point  in the PSP lifecycle, after such a long wait for the game itself, and  considering how little else there is to do, this is inexcusable. Locally, you  can trade, share, and race your car collection with those around you. Under the  list of details on each car it specifies whether it is tradable, sharable, or  both. Sharing means you can replicate the cars in your garage and transfer them  to your friend’s, and vice versa. Trading actually requires you to give up one  car for another. Competing locally is seamless and you do still earn credits  that you keep. While these are all nice features, they are on the safe side.  There is no game sharing option, another let down, and you can’t make any wagers  when it comes to competing.
As a package, Gran Turismo will not appeal to  the racing fanatics who get a kick out of tuning and the familiar sense of  progression. However, it will appeal to the common car enthusiast looking to  race and build up their collection while on their morning train commute. The  promise of so many cars and tracks leads to a sense of value that goes largely  unfulfilled. After four years in the making Gran Turismo is still a good game,  some may even claim a great one. It is arguable that this PSP iteration is aimed  more at casuals, and while there is nothing inherently wrong with this approach,  there are some flaws in its execution.









