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Irrational Games / Looking Glass Studios
Role-Playing
08/11/99 Electronic Arts
(Add Date)
01/01/99 Electronic Arts
Owners: | 58 | |
Favorite: | 8 | |
Tracked: | 0 | |
Wishlist: | 3 | |
Now Playing: | 1 | |
Molec. Analyzer
ICE Pick Recycle
r 1 Nanite
5 Nanites
10 Nanites
20 Nanites
Fusion Shot
EMP Shot
Explode Barrel
Rad Barrel
Stats Trainer
Tech Trainer
Weapon Trainer
PSI Trainer
WormGoo
Hydro Card A (listed as Hydroponics A)
Hydro Card B (listed as Hydroponics B)
Hydro Card D (listed as Hydroponics D)
Rickenbacker Card (unknown/not listed)
Bridge Card (listed as Bridge Access Card)
Security Card (not listed, but used on Deck 4 for access to Sim Unit 2)
RadKey Card (unknown/adds "Circuit Card" to your inv.)
ID Cards (unknown/not listed)
Rick Room Key (listed as Diego's Room Key)
Ops Override Key (again used on Deck 4)
Eng Override Key (unknown/not listed)
Shuttle Access Key (listed as Shuttle Bay Access)
Code | Effect |
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Total Sales |
0.00m
Japan |
0.00m
NA |
0.00m
Europe |
0.00m
Others |
0.00m
Total |
1 | n/a | n/a | 19 | 1 | 20 |
2 | n/a | n/a | 17 | 1 | 18 |
3 | n/a | n/a | 9 | 1 | 10 |
4 | n/a | n/a | 36 | 2 | 38 |
5 | n/a | n/a | 42 | 3 | 45 |
6 | n/a | n/a | 19 | 1 | 20 |
7 | n/a | n/a | 17 | 1 | 18 |
8 | n/a | n/a | 16 | 1 | 17 |
9 | n/a | n/a | 15 | 1 | 16 |
10 | n/a | n/a | 13 | 1 | 14 |
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Alby_da_Wolf
posted 19/08/2016, 07:37
Great game, although it can be frustratingly difficult at times. Real flaws are only a few, it's quite evident, and they admitted it too, that they ran out of funds and time during development, so the last levels are quite smaller, more linear and simplified compared to the first, large and non linear ones on the Von Braun spaceship. Also, Looking Glass successively made even more excellent and evolved games, the first two titles of the Thief series had, like SS2, graphics of the human and humanoid characters still quite crude, even for their times, but the game engine was more evolved and powerful, allowing a far larger degree of interaction with the environment and the characters themselves (in Thief you can move corpses and bodies of knocked out people, pick up and move small objects and push larger crates, in SS2 you can push some objects, but it's less easy than in thief, and you cannot move bodies). Anyway, a great game overall, technical limitations don't affect the game enough to make it not great, they just make you wish it were even more outstanding. Message | Report |
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