By using this site, you agree to our Privacy Policy and our Terms of Use. Close

America - Front

America - Back

Review Scores




Irrational Games / Looking Glass Studios



Release Dates

08/11/99 Electronic Arts
(Add Date)
01/01/99 Electronic Arts

Community Stats

Owners: 59
Favorite: 8
Tracked: 0
Wishlist: 3
Now Playing: 1

Avg Community Rating:



Like System Shock 1, there will be persistent levels (i.e., drop an item on one level, and you could go back later to retrieve it), gameplay elements like logs, inventory, skills, persistent world, leaning, hacking, rpg elements, multiple weapons and enemies, and a compelling storyline. Unlike most other first person shooters, the purpose of System Shock was not to kill everything in sight; nor was it a "find the key to move onto the next level" game. The plot was always present, but not so confining as in traditional shooters - there was almost always more than one task to accomplish. Levels were realistically designed and had logical reasons behind them. It is the principle of System Shock 2 to continue this game design.


Latest Screenshots

Latest Updates

Release Date Added to Database oliist 24th May 2011
Release Date Added to Database oliist 24th May 2011
Game Information Updated oliist 03rd Feb 2011
Release Date Added to Database oliist 03rd Feb 2011
Game Banner Added to Database Fab_GS 20th Sep 2009
Screenshots Added Fab_GS 20th Sep 2009
Release Date Added to Database oliist 20th Sep 2009
Critic Review Added to Database Fab_GS 20th Sep 2009
Critic Review Added to Database Fab_GS 20th Sep 2009
Release Date Added to Database Fab_GS 20th Sep 2009

Sales History

Total Sales
1 n/a n/a 19 1 20
2 n/a n/a 17 1 18
3 n/a n/a 9 1 10
4 n/a n/a 36 2 38
5 n/a n/a 42 3 45
6 n/a n/a 19 1 20
7 n/a n/a 17 1 18
8 n/a n/a 16 1 17
9 n/a n/a 15 1 16
10 n/a n/a 13 1 14

Opinion (3)

Alby_da_Wolf posted 19/08/2016, 07:37
Great game, although it can be frustratingly difficult at times. Real flaws are only a few, it's quite evident, and they admitted it too, that they ran out of funds and time during development, so the last levels are quite smaller, more linear and simplified compared to the first, large and non linear ones on the Von Braun spaceship. Also, Looking Glass successively made even more excellent and evolved games, the first two titles of the Thief series had, like SS2, graphics of the human and humanoid characters still quite crude, even for their times, but the game engine was more evolved and powerful, allowing a far larger degree of interaction with the environment and the characters themselves (in Thief you can move corpses and bodies of knocked out people, pick up and move small objects and push larger crates, in SS2 you can push some objects, but it's less easy than in thief, and you cannot move bodies).
Anyway, a great game overall, technical limitations don't affect the game enough to make it not great, they just make you wish it were even more outstanding.
Message | Report
FaRmLaNd posted 11/06/2008, 01:40
The combinations of horror, atmosphere, RPG elements and FPS controls makes this one of the most innovative titles ever released. A definite contender for best game of all time.
Message | Report
okr posted 10/02/2008, 06:48
This game was released in 1999, not 1986 (System Shock 1 is from 1994)
Message | Report
View all