America - Front
America - Back
Use these codes to open doors that use keypad locks.Note: Missions 1, 2, 6, and 8 contain no keypad locks.
| Password: | Effect: |
| 3901 | Mission 3: Bank - Code to bank's back door. |
| 3490 | Mission 3: Bank - Code to keypad before the President's Office. |
| 3624 | Mission 3: Bank - Code to left & right security booths on first floor. |
| 2306 | Mission 3: Bank - Code to main security room. |
| 8645 | Mission 3: Bank - Code to Treasurer's Office. |
| 0280 | Mission 4: Penthouse - Code to Dvorak Room. |
| 2109 | Mission 5: Displace - Code to central server room. |
| 2346 | Mission 5: Displace - Code to CEO's meeting room. |
| 2609 | Mission 5: Displace - Code to CEO's office. |
| 8136 | Mission 5: Displace - Code to door between meeting room and lobby on the first & second floors. |
| 3485 | Mission 5: Displace - Code to fire escape. |
| 1879 | Mission 7: Battery - Code to shipping area. |
| 3650 | Mission 9: Bathhouse - Code to Owner's Office. |
| Password | Effect |
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| Total Sales |
0.00m
Japan |
0.08m
NA |
0.02m
Europe |
0.00m
Others |
0.10m
Total |
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StarcraftManiac
posted 23/12/2007, 10:08
Topped Pandora Tommorow visually and was eventually the most realistic Gamecube game to be released on the system (visually)... With in-game lightning effects, bump-mapping and lots of polygons on Sam Fisher. Only problem were the loading-times. Gamecube definitely wasn't well suited for those graphics to be rendered in high amounts at the same time. Message | Report |