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Irrational Games / Looking Glass Studios
Role-Playing
08/11/99 Electronic Arts
(Add Date)
01/01/99 Electronic Arts
Owners: | 58 | |
Favorite: | 8 | |
Tracked: | 0 | |
Wishlist: | 0 | |
Now Playing: | 1 | |
Like System Shock 1, there will be persistent levels (i.e., drop an item on one level, and you could go back later to retrieve it), gameplay elements like logs, inventory, skills, persistent world, leaning, hacking, rpg elements, multiple weapons and enemies, and a compelling storyline. Unlike most other first person shooters, the purpose of System Shock was not to kill everything in sight; nor was it a "find the key to move onto the next level" game. The plot was always present, but not so confining as in traditional shooters - there was almost always more than one task to accomplish. Levels were realistically designed and had logical reasons behind them. It is the principle of System Shock 2 to continue this game design.
[sshock2.com]
Release Date Added to Database | oliist | 24th May 2011 |
Release Date Added to Database | oliist | 24th May 2011 |
Game Information Updated | oliist | 03rd Feb 2011 |
Release Date Added to Database | oliist | 03rd Feb 2011 |
Game Banner Added to Database | Fab_GS | 20th Sep 2009 |
Screenshots Added | Fab_GS | 20th Sep 2009 |
Release Date Added to Database | oliist | 20th Sep 2009 |
Critic Review Added to Database | Fab_GS | 20th Sep 2009 |
Critic Review Added to Database | Fab_GS | 20th Sep 2009 |
Release Date Added to Database | Fab_GS | 20th Sep 2009 |
Critic Review Added to Database | Fab_GS | 20th Sep 2009 |
Critic Review Added to Database | Fab_GS | 20th Sep 2009 |
Game Information Updated | non-gravity | 16th Aug 2009 |
Game Summary added to Database | non-gravity | 16th Aug 2009 |
Total Sales |
0.00m
Japan |
0.00m
NA |
0.00m
Europe |
0.00m
Others |
0.00m
Total |
1 | n/a | n/a | 19 | 1 | 20 |
2 | n/a | n/a | 17 | 1 | 18 |
3 | n/a | n/a | 9 | 1 | 10 |
4 | n/a | n/a | 36 | 2 | 38 |
5 | n/a | n/a | 42 | 3 | 45 |
6 | n/a | n/a | 19 | 1 | 20 |
7 | n/a | n/a | 17 | 1 | 18 |
8 | n/a | n/a | 16 | 1 | 17 |
9 | n/a | n/a | 15 | 1 | 16 |
10 | n/a | n/a | 13 | 1 | 14 |
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Alby_da_Wolf
posted 19/08/2016, 07:37
Great game, although it can be frustratingly difficult at times. Real flaws are only a few, it's quite evident, and they admitted it too, that they ran out of funds and time during development, so the last levels are quite smaller, more linear and simplified compared to the first, large and non linear ones on the Von Braun spaceship. Also, Looking Glass successively made even more excellent and evolved games, the first two titles of the Thief series had, like SS2, graphics of the human and humanoid characters still quite crude, even for their times, but the game engine was more evolved and powerful, allowing a far larger degree of interaction with the environment and the characters themselves (in Thief you can move corpses and bodies of knocked out people, pick up and move small objects and push larger crates, in SS2 you can push some objects, but it's less easy than in thief, and you cannot move bodies). Anyway, a great game overall, technical limitations don't affect the game enough to make it not great, they just make you wish it were even more outstanding. Message | Report |
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