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   Irrational Games / Looking Glass Studios
Role-Playing
 08/11/99 Electronic Arts
 08/11/99 Electronic Arts  (Add Date)
 (Add Date) 01/01/99 Electronic Arts
 01/01/99 Electronic Arts 
| Owners: | 58 | |
| Favorite: | 8 | |
| Tracked: | 0 | |
| Wishlist: | 0 | |
| Now Playing: | 1 | |
| Total Sales | 0.00m Japan | 0.00m NA | 0.00m Europe | 0.00m Others | 0.00m Total | 
| 1 | n/a | n/a | 19 | 1 | 20 | 
| 2 | n/a | n/a | 17 | 1 | 18 | 
| 3 | n/a | n/a | 9 | 1 | 10 | 
| 4 | n/a | n/a | 36 | 2 | 38 | 
| 5 | n/a | n/a | 42 | 3 | 45 | 
| 6 | n/a | n/a | 19 | 1 | 20 | 
| 7 | n/a | n/a | 17 | 1 | 18 | 
| 8 | n/a | n/a | 16 | 1 | 17 | 
| 9 | n/a | n/a | 15 | 1 | 16 | 
| 10 | n/a | n/a | 13 | 1 | 14 | 
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                    Alby_da_Wolf
                   
                  posted 19/08/2016, 07:37
                   Great game, although it can be frustratingly difficult at times. Real flaws are only a few, it's quite evident, and they admitted it too, that they ran out of funds and time during development, so the last levels are quite smaller, more linear and simplified compared to the first, large and non linear ones on the Von Braun spaceship. Also, Looking Glass successively made even more excellent and evolved games, the first two titles of the Thief series had, like SS2, graphics of the human and humanoid characters still quite crude, even for their times, but the game engine was more evolved and powerful, allowing a far larger degree of interaction with the environment and the characters themselves (in Thief you can move corpses and bodies of knocked out people, pick up and move small objects and push larger crates, in SS2 you can push some objects, but it's less easy than in thief, and you cannot move bodies). Anyway, a great game overall, technical limitations don't affect the game enough to make it not great, they just make you wish it were even more outstanding. Message | Report | 
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