By using this site, you agree to our Privacy Policy and our Terms of Use. Close

America - Front

America - Back

Review Scores


Ion Storm



Other Versions


Release Dates

05/25/05 Eidos Interactive
(Add Date)
06/11/04 Eidos Interactive

Community Stats

Owners: 57
Favorite: 3
Tracked: 0
Wishlist: 1
Now Playing: 1

Avg Community Rating:


Thief: Deadly Shadows - Summary

You are Garrett, the master thief. Rarely seen and never caught, Garrett is the best that ever was. Able to sneak past any guard, pick any lock, and break into the most ingeniously secured residences. Garrett steals from the wealthy and gives to himself, making his living in the dark and foreboding City. Here crime and corruption are commonplace, wealthy nobles prey on the poor and each other, and magic and machinery coexist uneasily. World weary and cynical, Garrett wants nothing more than to be left alone to ply his trade. But things never work out that way.

According to ancient prophecies, a Dark Age is approaching. He's determined to stop this darkness before it comes, before someone loses an eye...or worse.

Garrett begins a cautious collaboration with the Keepers, an enigmatic and secretive group. They supply prophetic Glyphs he needs to avert the approaching doom, and he supplies the raw nerve, caustic wit, and artistic thievery that they lack. He sneaks his way through castles, mansions, prisons, cathedrals, dungeons, and museums, past armed guards, hired muscle, angry thugs, hideous monsters, and much worse. He's out to steal the City's oldest treasures - treasures that can help stop the darkness foretold in the prophecies.

But things quickly go awry. Disaster looms closer with every step Garrett takes. In his efforts to prevent the Dark Age, he has inadvertently roused an ancient hidden evil. To make matters worse, the Keepers, sworn to protect the City and maintain the balance, instead find themselves decaying from their very core. In their desperate search for the One who will betray them, their eyes turn to Garrett.

Once again, Garrett finds himself without allies, standing alone between the City and the forces that would crush it. Will his skills be enough to save the dying City? Can he survive betrayal, assassins, and war in the labyrinthine city streets? Will he destroy or be destroyed by the evil he awoke? And finally, what must he do to get what he wants most of all: to be left alone plying his trade as the City’s greatest… Thief?

  • Cutting-edge Action Stealth Gameplay – Hide in the shadows, sneak past the guards, or ambush them from the darkness!
  • Huge Arsenal of Thieves’ Tools – Including lock picks, a blackjack, arrows, wall climbing gloves, oil flasks, flash bombs, and a dagger.
  • An Entire City to Explore – Break into any building, mug nobles on the streets, spend your loot, and earn a reputation. Feel like a real thief in a cityscape of unparalleled responsiveness and interactivity.
  • Advanced Artificial Intelligence – AI guards that see and hear, track evidence and suspiciousness, search for intruders, fight, give chase, and perform lip synching, facial expressions, and hundreds of lines of real-time dialog.
  • Dynamic Lighting and Shadow System – Every character and object casts realistic, dynamic shadows that effect stealth gameplay.
Official fact sheet from Eidos.

Legacy Sales History

Total Sales

Opinion (2)

1 n/a n/a 24 6 30
2 n/a n/a 29 7 36
3 n/a n/a 28 7 35
4 n/a n/a 29 7 36
5 n/a n/a 29 7 36
6 n/a n/a 29 7 36
7 n/a n/a 29 7 36
8 n/a n/a 22 6 28
9 n/a n/a 56 14 70
10 n/a n/a 29 7 36
AngelosL posted 12/02/2010, 06:04
the abandoned asylum in this game was the spookiest moment in my gaming experience..
Message | Report
Alby_da_Wolf posted 16/02/2009, 12:19
I suspended playing it for a while, but I think I'll continue it when I build the new PC.
Despite the very bad and immersion ruining split of most levels in parts on the PC version too because of too little memory on that f***ing XFlop 1, it's a good game anyway, the only other flaws that I find and that XB can't be blamed for but game design, are climbing gloves instead of rope arrows, the right game engine evolution would have been keeping the arrows and letting Garrett climb without rope when the wall surface offers a hold; the other flaw is that Garrett can't swim anymore, this is a game engine regression instead of evolution, although I don't know whether XB limits are to blame in this case.
Message | Report
View all