The Coalition Unreal Engine 5 'The Cavern' Test Demo Features 100x More Graphic Detail - News
by William D'Angelo , posted on 05 April 2022 / 2,643 ViewsThe Coalition during the State of Unreal event today released the video for its Unreal Engine 5 "The Cavern" test demo. It features tens of millions of polygons rendered in real-time, which is a 100 times jump in graphic details.
View "The Cavern" Unreal Engine 5 test demo below:
"First off, I have to give credit to the whole team, as this was truly a studio-wide effort to create our first ever cinematic in UE5 – as well as our first time using Sequencer – and we had a lot of fun making it," said Kate Rayner, the studio technical director at The Coalition. "A couple things we’re really proud of are the facial animations and just the overall quality of the character model.
"We were able to utilize a preliminary version of our next-gen face rig and hire an actor wearing a head-cam to capture performance, and partner with Cubic Motion to bring it all to life. That, coupled with Control Rig, helped us create someone who looks and moves in the most realistic ways we’ve ever done, and it’s incredibly exciting to think where we can go next. We also utilized Chaos cloth physics to get to a really high level of visual fidelity, and we’re extremely pleased with the results.
"The coolest part is that we’ve got all these great visuals and animations running on an Xbox Series X, so that just gives you an idea of the visual fidelity and quality we’re going to be able to create. Demos like this allow us to learn a great deal about the performance of UE5, and I think it’s safe to say that we’re going to be able to create some pretty incredible things with this new tech."
Rayner revealed the studio "gained access to UE5 very early on and quickly saw the benefits to moving development for our future titles to utilize the new tools and feature set, which enable higher-quality visuals, larger and more interactive environments, and a host of other aspects which we are excited for in UE5."
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.
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I’m excited for gears 6! A will buy for both pc and series x. I think if I buy for Xbox I get it for pc for free right?
If you use the Xbox app on PC, yes. It won't work for another PC storefront like Steam lol. But, the Xbox app is FINALLY starting to take shape and is looking better and better! There's been more updates to it in the past 3 months than there were for 2 years lol
Oh thanx I’ll keep that in mind
I have said this in the past and i will say this again... The Coalition is a great studio that needs to stop making "Gears games" and start with something new! Gears is old news and hindrance for this studio full potential, they need a new IP.!
I agree with you but The Coalition was built specifically for the Gears franchise. There were rumors that they have a secondary team working on a new IP but I wouldn't be surprised if that wasn't the case. It's just like how 343 is the Halo studio, Santa Monica is the God of War studio, Polyphony Digital is the Gran Turismo studio, or Turn 10 is the Forza Motorsport studio.
Hopefully with how involved Coalition have been with UE5 throughout the development process, it'll cause Xbox to see there's so much more to this studio than just Gears.
they should make a mass effect game, cross license, their own take in the same universe
If it looks this good on a series X, I can't even conceive how it would look with more horsepower. This engine appears to have both insane quality and performance.
This math is all wrong.
Yup, blast processing wasn't even a consideration.
Having 100x more polygons =/= 100x more details.







