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Days Gone Director Says It Sold Over 8 Million Units in a Year and a Half

Days Gone Director Says It Sold Over 8 Million Units in a Year and a Half - Sales

by William D'Angelo , posted on 05 January 2022 / 8,955 Views

Days Gone game director Jeff Ross via Twitter revealed that when he left developer Bend Studio the action-adventure game has sold over eight million units in a year and a half, He also said it has sold over a million units on Steam.

"At the time I left Sony, Days Gone had been out for a year and a half (and a month), and sold over 8 million copies. It's since gone on to sell more, and then a million+ on Steam," said Ross. "Local studio management always made us feel like it was a big disappointment."

Days Gone released for the PlayStation 4 on April 26, 2019 and for PC on May 18, 2021.


A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.


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64 Comments
thevideogameninja (on 06 January 2022)

One of the best examples of a sleeper hit I have seen in years.

An absolute blast to play and a lot more deserving of the sales it has already acquired. Don't listen to some of the negative reviews out there Days Gone is a great example of zombie/survival horror and open world done right.

-FREAKER NINJA APPROVED-

  • +7
LivncA_Dis3 (on 05 January 2022)

Really?! Are those numbers for real?!

Why would sonyhide those huge numbers?!

  • +6
Trentonater LivncA_Dis3 (on 05 January 2022)

Sony cares way too much about metacritic compared to most other publishers.

  • 0
UteGuy Trentonater (on 05 January 2022)

Every publisher on earth would care equally about a 71 on meta. Lets not kid ourselves here.

  • +7
Trentonater UteGuy (on 06 January 2022)

Ubisoft continues with the Ghost Recon series after the critical underperformance of Wildlands and Breakpoint do they not? On the other end metacritic definitely didn't save Dishonored. Because the games still sell and they want to make moeny. Sony has a game that sold more than their "big hit" they are showing off and they don't want anyone to know. It really is just sony where critical perception takes PRECEDENCE over sales.

  • +8
UteGuy Trentonater (on 08 January 2022)

Sony never gave official numbers, the site he uses gives trophy data, not sales data, and it is assumed that many are sales, but are also rentals and used copies etc. And the sales it did get at the time were from heavily discounted copies as noted by the devs at the time.
There is nothing concrete to base what Sony does or doesn't care about off of this situation, it is all assumption.

  • 0
UteGuy Trentonater (on 08 January 2022)

And if this were true "It really is just sony where critical perception takes PRECEDENCE over sales." we wouldn't have Killzone 2.

  • 0
KratosLives UteGuy (on 08 January 2022)

It was a shame it got that score because of a buggy game at launch. The post patch game was amazing

  • 0
aTokenYeti LivncA_Dis3 (on 05 January 2022)

Perhaps it’s launch window sales were below expectations? From what I remember reading last spring, a few issues with Days Gone ended up getting Bend in the doghouse:

  1. The game was poorly polished on launch, uncharacteristic for Sony first party titles. This contributed to but was not the only reason for number 2:

  2. The game reviewed below Sony’s own internal expectations. A first party title for any of the 3 console manufacturers getting below an 80 meta critic is unheard of in the modern era and Days Gone is sitting at a 71. The only first party game off the top of my head from any of the big 3 that I am aware of that has scored lower is Crackdown

  3. The game was in development for 6 or 7 years and apparently had to be restarted multiple times
  • +1
Manlytears aTokenYeti (on 05 January 2022)

Sea of Thieves and State of Decay 2 say hi... also i'm sure there are more 1º party games in the 7.1 Meta line, but i just can't remember now.
side note: Anything form Nintendo on the 7.1 line? i'm not sure, many Nintendo games are 2º party and only published by them. Big N "true 1º party" is rather small compared to Playstation and Xbox.

  • +3
aTokenYeti Manlytears (on 05 January 2022)

SoT’s post launch turnaround kind of made me forget how rough it’s launch was, but you are correct

  • +7
Manlytears aTokenYeti (on 05 January 2022)

yeah, i heard they recovered well! I still think the game is bad, but that's just me and my hate for the "first perso gameplay" that resembles Skyrim's gameplay, something I really don't like.

Note: forgive me those who enjoy the combat and gameplay of Skyrim, I consider it a disaster by today's standards, but I respect you who might come to like it. again, forgive me...

  • 0
scrapking Manlytears (on 05 January 2022)

I can't speak to how well Sea of Thieves is, because I don't play it, but it sure has a lot of engagement. Both on Xbox and on PC (and not just on PC Game Pass, also on Steam).

What I CAN speak to is State of Decay 2. That game has also added a tonne of post-launch content, and is now VERY good. And all the new State of Decay 2 DLC has been added to the Game Pass version, meaning you're getting the complete game there, not just the "standard" game, which is excellent support on the part of both Undead Labs and Microsoft. I'm playing it again tonight. :D

  • +3
AkimboCurly Manlytears (on 06 January 2022)

SoD is a third person game, not 1st person, and for at least the last year and a half it has been in really great shape. I have 2160/2400G at the moment.

It's basically only the Daybreak horde mode which sucks... the main sandbox maps and heartland campaign are really well done, and the game is seriously challenging on Lethal, too.

  • +2
scrapking AkimboCurly (on 06 January 2022)

I agree with you, except I actually enjoy the Daybreak mode too. :)

  • +1
Brimac19 Manlytears (on 06 January 2022)

Haven’t played Days Gone but I do agree with you on Skyrim.

  • 0
KratosLives aTokenYeti (on 08 January 2022)

I always thought soT was a highly regarded game.

  • 0
aTokenYeti Manlytears (on 05 January 2022)

Also I just looked it up, Mario Golf Super Rush is sitting at exactly 70 on metacritic but that’s the only Nintendo one I could find under 71

  • +1
Manlytears aTokenYeti (on 05 January 2022)

Not made by Nintendo 1º party, only published by Nintendo.
True Nintendo 1º party is a bit "tricky", like main line pokemon games ( Red, gold, saphire, pearl, black...). Many think these games are 1º party, but they are not made by Nintendo, only published by Big N. (Gamefreak is the developer, they are nintendo 2º party)

  • +1
aTokenYeti Manlytears (on 05 January 2022)

Oh that’s true, I got mixed up

  • +1
HoangNhatAnh Manlytears (on 05 January 2022)

Nintendo owns Pokemon IP, so it's 1st party.

  • +3
scrapking HoangNhatAnh (on 05 January 2022)

Nintendo doesn't own the Pokemon IP. The Pokemon IP is owned by The Pokemon Company. Nintendo is a part-owner of The Pokemon Company, but only owns 32% of it.

  • +2
Paatar scrapking (on 06 January 2022)

Pokémon is 3 way owned by TPC, Gamefreak and Nintendo.

  • +1
HoangNhatAnh scrapking (on 06 January 2022)

They own every pokemon in the series. If Gamefreak or The Pokemon Company want to make anything related to pokemon to non Nintendo systems, they must ask Nintendo.

They not only are partial owners of Pokémon but have a whole line of games that they own.
https://zenmarket.jp/en/blog/post/10040/does-nintendo-own-pokemon

  • +3
Wyrdness scrapking (on 06 January 2022)

Not entirely true Nintendo owns 32% directly and another 30% indirectly as one of the other entities who hold part of the rights is owned by Nintendo under their original name.

So effectively Nintendo own nearly 70% of the rights and have full control.

  • +1
scrapking Wyrdness (on 06 January 2022)

Oh, interesting. What's the name of this second entity? Does Nintendo wholly own this second entity, or only partially?

  • 0
Kakadu18 scrapking (on 06 January 2022)

Creatures Inc.

  • +1
Wyrdness scrapking (on 06 January 2022)

Creatures Inc, they're listed in Nintendo's investors report as an owned asset under their original name Ape.

  • +1
scrapking Wyrdness (on 07 January 2022)

Thanks for that, that's good information. It appears that Nintendo owns Creatures Inc. outright, and also owns 54% of Gamefreak, so they have absolute (if indirect) control over The Pokemon Company. Good to know!

  • 0
Kakadu18 aTokenYeti (on 05 January 2022)

Even if you just go by just Nintendo developed games there are plenty with below 80 metascores like Animal Crossing City Folk and AC Amiibo Festival, Arms, Labo, New Super Mario Bros. 2 etc. It would just eliminate the mostly below
80 rated Nintendo series like Mario Party, Pokemon Mystery Dungeon, Mario Sports games, Kirby and Yoshi.

  • +2
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KratosLives aTokenYeti (on 08 January 2022)

This is sony's fault. They shouldn't have let it launch in a buggy state, and gave it more time before release.

I don't know how bad it was on launch, since I played it a year later. But what I played was an amazing game.

  • +1
UteGuy LivncA_Dis3 (on 05 January 2022)

Maybe they wanted to distance themselves because of how buggy it was at launch. It really got hit hard in reviws because of that. If I remember right they were dropping the price pretty substantially not long after release which also might lead to much higher than usual sales.
Yes, after the bugs got ironed out people became much more fond of it, I just remember the launch being pretty rocky.

  • +1
Wyrdness LivncA_Dis3 (on 06 January 2022)

It's most likely a revenue thing, the sales numbers would justify a sequel easily but the issue is when most of those sales came as Sony often heavily drops the prices of their games after launch window to boost sales so judging by the notorious comment by one of the studio's members about buying at full price the majority of sales likely came after meaning a far smaller return per sale leading to that event between them and Sony.

For reference GOW's first 10m sales was at full price and returned $500m before the price drop while at 50% of full price you'd make $250 off 10m but bare in mind AAA development costs now days range from like $70-$100m plus so the revenue you make is not just for profit but to also fund future games so you're not just paying for the costs of the game you're selling but also loading up the budget for a future game. So it depends on what price point most of DG's sales came at.

This is likely why Sony have acted this way as DG is likely over 10m at this point which isn't far from the likes of HZD which is being treated differently by them in comparison.

  • +1
mjk45 LivncA_Dis3 (on 08 January 2022)

Pasted from Rol's post Apparently these two figures were based on (estimated) player counts using trophy stats and Jeff Ross can't tell the difference between player counts and actual sales.

  • 0
DonFerrari (on 05 January 2022)

Congratulations, a good game that is underapreciated.

  • +6
kazuyamishima (on 05 January 2022)

So definitely more than 10 millions alone on PS4 by now.

Good numbers.

  • +4
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Pinkie_pie zero129 (on 05 January 2022)

It sold over 8m before it released on pc. So it's likely sold 10m on ps4 by now

  • +2
aTokenYeti Pinkie_pie (on 05 January 2022)

The game came out in 2019, for it to be up to 10 million on PS4 now it would have had to have sold 2 million copies in 2021 alone. That seems exceedingly unlikely even with generous sales

  • +2
Pinkie_pie aTokenYeti (on 05 January 2022)

Game was released April 2019. Sold over 8m in 1 and half year so that should be around end of october 2020? It had the generous sales during holidays of 2020 and a full 2021 to sell 2m. Seems more likely than not it has sold 10m by now

  • +2
scrapking (on 05 January 2022)

I'm old enough to remember a time when only three software packages had sold a million copies in the history of the world (I believe they were Wordperfect, Lotus 1-2-3, and Flight Simulator). Yep, confirmed, I'm old. :)

  • +3
Signalstar (on 05 January 2022)

That's a lot for a new IP with an average critical reception. Sony must have sky-high expectations for their first party games.

  • +3
mjk45 Signalstar (on 05 January 2022)

He referred to local management and we don't know the return on investment, those roi numbers might not have been enough for a sequel since these figures seem to have have been heavily driven by sale prices and the decision not to follow up with an immediate sequel was made fairly early on , and that is backed up by John Garvin who was the creative director and lead writer for Days Gone, he blamed the lack of full priced sales for them not getting the green light for a sequel, also some of the noise surrounding the studio and Sony seems to stem from them after completion iirc not being to happy with being tasked with helping ND finish up The last of us 2,, because management thought the game had earned them enough status to do what they wanted, still although they didn't get a Days Gone sequel they did get a new IP approved that they are working on, now all we know about it is its an open world game .

  • +7
scrapking HoangNhatAnh (on 05 January 2022)

Why would anyone downvote you for a simple statement, THAT YOU ALSO BACKED UP WITH A SOURCE?! Man, a fickle bunch of down-voters out there! :P Well, I gave you an up-vote. thumbs up

  • -2
HoangNhatAnh scrapking (on 06 January 2022)

They can't handle the reality

  • -1
Dante9 (on 07 January 2022)

Sony's own expectations seem a bit draconian. This game is criminally underrated and deserves a sequel. Okay, it was buggy at launch, so just do better next time.

  • +1
KratosLives Dante9 (on 08 January 2022)

What I don't get is how sony would let a game release in a state they aren't happy with. Surely they must assess every first party game before it launches.

  • 0
NobleTeam360 (on 06 January 2022)

Wow, phenomenal sales for Days Gone. I adored this game when I played it, this just makes me even more disappointed that Sony seems to not want to fund a sequel.

  • +1
KratosLives NobleTeam360 (on 08 January 2022)

The game is that good, I didn't want or expect a sequel. What could they possibly do gameplay wise or even story wise for a sequel? The game was lenghty and felt complete.

They're better off making a new game, set in a different universe.

  • 0
NobleTeam360 KratosLives (on 08 January 2022)

What could they do different? I'm not sure off the top of my head but plenty of games get sequels that do nearly nothing new. The fact that they pitched a sequel to Sony though tells me they had some kind of inkling in what they wanted to do though.

  • 0
AllfatherStarr (on 05 January 2022)

Do the official numbers support this?

  • +1
Kakadu18 AllfatherStarr (on 05 January 2022)

Were there official numbers?

  • +2
KrspaceT Kakadu18 (on 06 January 2022)

Sony and Microsoft don't give those out as often as Nintendo does.

  • 0
method114 (on 06 January 2022)

8 million but at what price? Not positive but I think the price dropped quickly on this game. I know I picked up a digital copy for $20.

  • 0
KrspaceT (on 05 January 2022)

There is a joke about 'sold below expectations' that fits here. For context that is around the ballpark of Luigi's Mansion 3 sales for a comparison with another exclusive.

  • 0
mjk45 KrspaceT (on 05 January 2022)

John Garvin the creative director and writer of Days gone said that the games full priced sales performance is responsible for no sequel.

  • +2
KrspaceT HoangNhatAnh (on 06 January 2022)

Oh hey I remember that one...glad to see an old story resurface.

  • +1
KratosLives KrspaceT (on 08 January 2022)

He kind of has a point though. People rely too much on metacritic , or the " i'll wait for it to go down in price" , if it's not rated 90+ on metacritic.

  • 0
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