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Xbox Series X and PS5 GPU Gap Doesn't Really Have An Impact on Development, Says Dirt 5 Dev

Xbox Series X and PS5 GPU Gap Doesn't Really Have An Impact on Development, Says Dirt 5 Dev - News

by William D'Angelo , posted on 01 November 2020 / 2,069 Views

Dirt 5 lead designer Mike Moreton in an interview with GamingBolt said the gap in the GPU power between the Xbox Series X and PlayStation 5 won't have much of an impact on the development and gameplay of next-generation games. 

"From development and gameplay perspectives, it doesn’t really have an impact," said Moreton. "When it comes to tuning, tweaking and optimizations at the end of a game, it might mean slightly less work for one platform."

The GPU in the Xbox Series X has 12 teraflops of power, while the PS5 GPU has 10.28 teraflops of power. There is also the Xbox Series S, which is an entry-level next-generation console designed to run the same games at the lower resolution of 1080p or 1440p, while the Xbox Series X and PS5 are designed to run games at 4K resolution. 

Dirt 5

Dirt 5 will launch for the PlayStation 4, Xbox One, and PC via Steam on November 6, for the Xbox Series X and Xbox Series S on November 10, and for the PlayStation 5 on November 12. It will also launch for Google Stadia in 2021.


A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.


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14 Comments

JRPGfan (on 24 October 2020)

There was a 42% power differnce in GPU between the PS4 and XB1, and it only resulted in 900p vs 1080p.
The differnce between the PS5 vs XSX is like 16-18% or something, and the differnce will probably be minor between most games.

  • +15
JRPGfan (on 24 October 2020)

What I mean is if one is 2160p (4k) another might be 1960p or so. Not to mention deminishing returns on scaleing up resolutions, I bet unless digital foundry does a video were they zoom in alot, most people wont even be able to see a differnce.

  • +7
Mr Puggsly (on 24 October 2020)

On paper its more like 33% Xbox One vs PS4, but I recall Digital Foundry and perhaps others saying the Xbox One could actually do more in practice than the 1.2TF would suggest. Secret Sauce?

Either way, any disparity between Series X and PS5 shouldn't be significant.

  • -1
Azzanation (on 25 October 2020)

Lets not forget the XB1 has a faster CPU than the PS4 while the PS4 has a faster GPU than the X1. XSX has both faster CPU and GPU than PS5 while remembering the PS5 has to throttle between the two for max preformance. That will play a toll in some ways.

  • -1
OlfinBedwere (on 25 October 2020)

"On paper its more like 33% Xbox One vs PS4, but I recall Digital Foundry and perhaps others saying the Xbox One could actually do more in practice than the 1.2TF would suggest. Secret Sauce?"

You're thinking of the Xbox One X, which on paper is 50% more powerful than the PS4 Pro, but in practice is even more powerful than the raw figures suggest, mostly due to it having 50% more memory at about 70% higher bandwidth. Ironically, the original Xbox One was actually *even weaker* compared to the PS4 than the teraflop count alone indicated, as that actually had a much slower memory bus than the PS4.

  • -1
ice (on 24 October 2020)

Xbox might get a slight edge in a few select games but 99% of the games will run the same on both. We been knew.

  • +6
Tridrakious (on 24 October 2020)

Plus if the PS5 starts pulling away from the Series systems, then developers will be even less interested in fully utilizing the Series X hardware to its fullest.

  • +6
tripenfall (on 24 October 2020)

Time will tell.... I think it will come into play way more than in 1% of games. Higher clocks, more compute units and larger memory bandwidth will affect performance across the board....

  • +1
DonFerrari (on 25 October 2020)

Of course it doesn't, it is minimal. And if it did them Series S would make development a nightmare.

  • +1
KratosLives (on 25 October 2020)

They should just make game in native 720 and the dlss like feature to make 1080p/1440p like resolutions, and the rest of the gpu power for other things.

  • 0
Mr Puggsly (on 26 October 2020)

I've heard next gen consoles may have some sort of DLSS equivalent, but thus far we aren't seeing it. So I am skeptical about next gen consoles having that feature.

720p is also pretty low even for DLSS, you start to have weird visual results if the native resolution is too low. Hence, maybe stick with 1080p at least.

Last, the next gen consoles can still do vastly superior visuals than last gen with 1440p+ and 60 fps. I think Gears 5 demonstrates how easily the Series X can handle an impressive looking game with ease, 4K/60 fps vs dynamic 1080p/30 fps. And still has overhead for visual upgrades.

  • 0
KratosLives (on 26 October 2020)

true, probably stick with 1080p minimum . Gears 5 looks great running on series x, but once we start seeing linear game sor open world games with 10 times/50 times the detail and all the texture enhanements, post processing effects exc , the dlss and ssd will have to kick in. First few years we will see native 4k, but i think after that alot of first party might start adopting dlss like features. I know xbox series x has it in it's architecture,directmL. sure the ps5 has it to.

  • 0
tripenfall (on 24 October 2020)

There will be a difference from time to time... Bottom line in that resolutions and frame rates will be either equal or higher on Series X on every 3rd party game....

  • 0
DonFerrari (on 25 October 2020)

Should be, but won't always be the case. X1X power difference to PS4Pro is much bigger and still we got some games that PS4Pro had higher resolution and framerate (RE3 for example).

  • +2