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Review Scores

VGChartz Score
9.0
                         

Ratings

     

Developer

SIE Santa Monica Studio

Genre

Action

Release Dates

04/20/18 Sony Interactive Entertainment
04/20/18 Sony Interactive Entertainment
04/20/18 Sony Interactive Entertainment

Community Stats

Owners: 63
Favorite: 20
Tracked: 8
Wishlist: 8
Now Playing: 10
 
9.5

Avg Community Rating:

 

God of War (PS4)

By Rex Hindrichs 19th May 2018 | 5,906 views 

God of War has evolved.
Now, you are ready.
For what?
A new beginning.


Since bursting onto the scene 13 years ago, God of War has been one of PlayStation’s most iconic and bombastic franchises. After several games across numerous platforms, its distinct formula had been thoroughly iterated and it seemed as though the franchise as we knew it had nowhere else to go and would fade into memory. Then, during E3 2016, God of War announced its triumphant return with a wizened protagonist, new mechanics at his disposal, and a new mythology to explore. Now, 8 years after the main trilogy concluded, the series' reinvention has arrived to do its history justice for a new generation.

You reprise the role of Kratos, the Spartan warrior turned god who conquered the Greek pantheon of Olympus in his rage. With nothing left to go home to, he has wandered the Earth until ending up far away in the Norse land of Midgard, finding a new home and starting a new family for himself. After many years hiding from his past, our new game begins during a funeral for his wife, with his young son Atreus at his side. Alienated from each other by Kratos’ deep character flaws but with only one another to rely on now, the two must learn to connect as they never have before in order to fulfill the mother’s dying wish together. As if real parenting wasn’t going to be hard enough for the Ghost of Sparta, Kratos must also confront his bloody past and keep both himself and his son alive when a mysterious and powerful stranger shows up on their doorstep.

Thrust into a new journey for solace and survival, Kratos and Atreus set off into a dangerous and unfamiliar land. Midgard is wide, winding, and beautiful. While not as large as today’s typical open worlds, it's certainly more dense, with intricate level design that changes over the course of the game. In contrast with the zoomed out automatic camera of the series’ past, the game is played from a tightly focused over-the-shoulder perspective with a camera that never cuts for anything save the menus. It’s an impressive technical feat, though franchise purists may miss the old scheme.

With a new setting comes a new ecosystem, with everything from decorative flora and fauna, to all manner of monstrous beasts, to the powerful gods and sentient races of Norse mythology that must be contended with. To do just that, Kratos has a new mainstay: the Leviathan axe; a versatile weapon imbued with frost magic that can chop, blast, twirl, freeze, and be thrown in a variety of unlockable ways. Just as formidable are Kratos’ shield and bare hands, which can pummel enemies into a stupor that sets up devastating finishing moves. Atreus is no liability either, wielding a bow you can use to stun enemies and prolong combos.

With numerous tools at your disposal and multiple ways to use them, combat is deep and satisfying. ‘Deliberate’ would be the best way to describe how it has changed. Fewer, more threatening enemies require more calculated responses from the player and force you to take full advantage of your skillset. Juggling your various attack methods to fend off and vanquish a diverse encounter is very stimulating and watching your skill improve to do so is that much more gratifying. Of course, God of War is also known for its larger than life boss fights and the new game - while a bit more grounded than before - does not shy away from epic and brutal moments (though you may wish you had a bit more control over some of them).

You’ll be doing even more exploring than fighting, so thankfully the environments have been given just as much attention. The hours upon hours of twisting pathways are filled with puzzles, hidden treasure, numerous side missions, and scores of opportunities to develop our characters and the lore of the world they inhabit. Your journey will take you through many distinct realms and each is a sight to behold.

One of the game’s most prominent elements is its progression. New RPG mechanics dictate your power and the caliber of enemies you can take on. Your stats are increased by the gear you loot, craft, and upgrade. Experience gained in combat and quests can be used to unlock new moves and abilities. These menus can be overwhelming at first and even unexpected for an action game, but their depth allows you to specialize your characters as you see fit and experiment with different builds. Progression applies to more than just stats and moves, as well; watching the world widen and characters grow before your eyes is greatly rewarding.

Beyond the gameplay, God of War is also a master of presentation. Richly detailed characters and environments, sophisticated animation and lighting, dazzling effects, seamless design, grand sense of scale, clean image quality, beautiful music, impeccable voice casting, and crunching sound design all amount to an industry leading audio visual experience let down by only the slightest bits of pop-in or performance dips. This artistry further extends to the game's improved writing; Kratos is no longer a one note caricature but a tapestry of scars to draw from. The long, steady development of father and son is some of gaming's best storytelling and anchors the whole affair. All of these strengths combined exceed the franchise’s reputation.

God of War has evolved. After years of legacy and increasing familiarity, the next chapter for a new generation has grown with its audience. With a wider, more balanced scope, loads of content, and the series’ trademark panache, it chronicles an adventure both intimate and epic. A new legend has begun.


VGChartz Verdict


9
Outstanding

This review is based on a digital copy of God of War for the PS4


Read more about our Review Methodology here

Sales History

Total Sales
0.13m
Japan
2.83m
NA
2.17m
Europe
1.02m
Others
6.15m
Total
1 50,892 1,127,294 600,078 483,152 2,261,416
2 25,809 304,947 297,030 153,060 780,846
3 16,146 125,463 133,423 64,834 339,866
4 7,011 90,922 85,798 45,176 228,907
5 3,573 56,088 58,903 28,860 147,424
6 2,253 46,622 57,802 25,457 132,134
7 1,687 36,647 50,630 20,873 109,837
8 1,439 43,168 48,630 22,759 115,996
9 1,211 27,299 73,497 21,489 123,496
10 1,024 19,094 53,383 15,358 88,859

Opinion (51)

Marth posted 16/04/2019, 09:37
We don't do regular software tracking as of 2019. So the next sales update will come once we get official shipment numbers.
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Heavenly_King posted 04/04/2019, 12:15
shouldn't this be already between 8-10M by now??
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JustThatGamer posted 27/01/2019, 10:08
@StreaK you've mentioned discounts a couple times and I'm not seeing heavy discounts? The game's still selling 35~ on Amazon/ShopTo and still full price in Argos, Game, Curry's etc. If anything considering it's a single player game on a console with so many games available for consumers to choose from it's holding its price remarkably well. It's clearly sold significantly more than Vgchartz's estimates and is still selling well considering as of now the game is 35 minimum to buy new.
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Sietjie posted 27/01/2019, 08:07
29 December 2018 - 6.15M
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StreaK posted 27/01/2019, 10:12
CGI-Quality: I appreciate the clarification. It was just confusing, for a game to have debuted with such strong sales (over 3 million in a few days) to have just now broken 6 million sales. I always figured something looked off.

Lekzie: Lmao, no I'm not high. But I'm just comparing to Switch games that have been out for 2 years that are still full price and selling. I can only think that GOW just sold through a shit ton so incredibly fast that sales have dropped off rather quickly.

In any case, I'd really love to know what the total sales are as of right now. In the end, no matter how you look at it, discounts are discounts. Don't discounts usually occur when a game drops off in sales?
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Lekzie69 posted 22/01/2019, 12:10
@StreaK wtf r u on high or something? lol, sony already break even on its 1st 3 days of sales alone and already made alot of profit after a month of sale alone, this an offline game with no server to maintain, so it doesnt matter if the game is half the price now or lower, sony is earning money by every copy sold and this game made to sold console first.
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