Halo 5: Guardians

Global Total as of 30th Apr 2016 (units): 3.88m
Platform: Xbox One
Developer: 343 Industries Genre: Shooter

Total Units

North America: 2.42m 62.3%
+ Europe: 1.08m 27.9%
+ Japan: 0.02m 0.6%
+ Rest of the World: 0.36m 9.2%
= Global 3.88m

Release History

Halo 5: Guardians Microsoft Game StudiosNorth America27th October 2015Retail
Halo 5: Guardians Microsoft Game StudiosEurope27th October 2015Retail
Halo 5: Guardians Microsoft Game StudiosJapan27th October 2015Retail

Game Overview

Halo 5: Guardians is a first-person shooter game being developed by 343 Industries and due to be published by Microsoft Studios exclusively for the Xbox One in 2015.

The ninth installment in the Halo series, and the fifth major Halo title, Halo 5: Guardians will follow the activities of Master Chief following the end of Halo 4.



darkenergy (on 17 May 2016)
Yeah, it is still selling and with
updates it makes me have a reason to
keep playing it.
Mr Puggsly (on 14 May 2016)
@Turkish - ALL mega popular IPs see
decline, Halo is no exception to that.
But its still a top selling IP, not a
bad place to be. Also, this is still
Turkish (on 13 May 2016)
How the mighty have fallen.
Shadow1980 (on 10 May 2016)
To add to my previous post (since we
can't edit these comments), there was
one person quote in that article making
the same "50% digital" claim, but
doesn't really back it up himself. So,
the article has conflicting information.
It's quite unfortunate that we rarely
get reliable digital sales figures, but
if Halo 5's digital sales percentage in
launch month was about 50% or so,
that's some sort of record. Even if it
was 50%, that would have put launch
month sales in the U.S. at around 1.7M,
still far, far short of previous games,
and the observation about necessarily
declining digital ratios over time still
stands. At best, with digital Halo 5
stands at probably about 4.5M globally,
about 60% of where Halo 3 was at this
point in its life.
Shadow1980 (on 09 May 2016)
It's not our responsibility to cite
your sources for you, roborad.
Meanwhile, here is a citation for a
source indicating that Halo 5's digital
sales percentage for launch month was
not in excess of the normal upper limits
for AAA titles (20-25%):

And as Ryng pointed
out, digital sales are obviously far
more heavily front-loaded than physical
sales. While some titles can derive
upwards of a quarter of their sales from
digital in the early days or weeks,
overall digital makes up a far smaller
percentage of sales for
"AAA"/retail-release titles. A report
from DFC Intelligence released last year
indicated that, excluding bundled
software (which is mostly digital these
days), physical copies outside digital
by a nearly 18-to-1 ratio, meaning that
for the whole year only about 5% of all
sales of retail-release titles were
digital downloads.
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