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Stranglehold
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Total Units
| North America: | 0.36m | 47.5% |
| + Europe: | 0.31m | 41.1% |
| + Japan: | 0.01m | 0.7% |
| + Rest of the World: | 0.08m | 10.6% |
| = Global | 0.75m |
Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | Stranglehold | Midway Games | North America | 05th September 2007 | Retail |
![]() | Stranglehold | Midway Games | Europe | 14th September 2007 | Retail |
![]() | Stranglehold | Success | Japan | 22nd May 2008 | Retail |
People
| Person | Role |
|---|---|
| Adam Alim | Level Designer |
| Adam Urbano | ATG Producer |
| Alan Perez-Rathke | ATG Software Engineers |
| Alex Nied | Additinal Audio Support |
| Alexander Pfeffer | Composer |
| Alexander Roeder | Composer |
| Alexander W. Offermann | Senior Producer |
| Andrew Currie | Cinematics Production |
| Andrew Senesac | Cinematics Production |
| Angelo Cruz | Additional Level Designer |
| Angie Lai | Environmental Concept Artist |
| Ankit Khare | ATG Software Engineers |
| Anthony J. Rod | Senior Programmer |
| Anthony Loquercio | Level Designer |
| Bernard Bollet | Damon Zakarov |
| Brandon Young | Special Effects Artist - Seattle |
| Brian Chard | Dialogue Lead |
| Brian Eddy | Director and Executive Producer |
| Brian Hall | Programmer |
| Brian Schultz | Environmental Artist |
| Bruno Werneck | Environmental Concept Artist |
| Bryan Bode | Environmental Artist |
| Carlos Pesina | Additional Animation |
| Chad Farwell | Art Database Intern |
| Chad Farwell | Additional Artist |
| Charles Ernst | Cinematics Manager and Motion Capture Group Dept. Head |
| Chase Ashbaker | Senior Sound Designer |
| Chip Sineni | Studio Art Director |
| Cholley Kuhaneck | Art Sharing Associate Art Database Producer |
| Chow Yun Fat | Tequila Yuen |
| Chris Brewster | Motion Capture Talent |
| Chris McFadden | Additional Level Designer |
| Chuck Jones | Character Artist |
| Colin Post | UI Artist |
| Cory Lee | Additional Artist |
| Cris Velasco | Music Composer |
| Dan Coleman | PS3 Platform Lead |
| Dan Dixon | Special Effects Producer |
| Dan Forden | Director Studio Operations |
| Dan Nikolaides | ATG Software Engineers |
| Daniel Gutierrez | Additional Artist |
| Daniel Lobe | Vladimir Zakarov |
| Darrel Christian | Motion Capture Operator |
| Darryl Wisner | Additional Programming |
| Dave Idemoto | Additional Programming |
| Dave Pindara | Lead Technical Artist |
| David Jones | Programmer |
| David Kruger | Yung Gi |
| David Lang | Studio Tech Director |
| David Mueller | Additional Artist |
| David Turkiewicz | Additional Level Designer |
| Edward Keenan | ATG Technical Director |
| Egan Hirvela | Level Designer |
| Elias Figueroa | Motion Capture Talent |
| Elias Figueroa | Character Animation/Motion Capture |
| Eric Kiander | Programmer |
| Eric Wackerfuss | Level Designer |
| Eric Zalas | Associate Character Setup Artist |
| Erich Wolodzko | ATG Software Engineers |
| Erik Irland | ATG Software Engineers |
| Ernie Perez | Lead UI Artist |
| Frank Schweska | Cinematics Production |
| Geoff Erickson | Programmer |
| Gilles Blumenfeld | John Woo (Announcer) |
| Greg Freres | Cinematics and Story Producer |
| Herman Sanchez | Additional Artist |
| Ian Stout | Additional Artist |
| Ivan Mijatov | Character Artist |
| Ivan Morozov | ATG Software Engineers |
| Jae Chung | Additional Animation |
| James Gentile | Motion Capture Talent |
| James Gentile | Cinematics Animation Director |
| James Longstreet | ATG Software Engineers |
| James Mosingo | Concept Artist Intern |
| James Sanders | Special Effects Artist - Seattle |
| Jamie Christopherson | Music Composer |
| Jarod Pranno | Environmental Lead |
| Jaroslaw Gwarnicki | ATG Software Engineers |
| Jason Hoffman | ATG Software Engineers |
| Jason Kaehler | Art Director |
| Jason Zielinksi | Associate Weapons Artist |
| Jay Biondo | Additional Programming |
| Jeff Campen | Additional Programming |
| Jeff Hiebert | Programmer |
| Jeffrey Baker | Motion Capture Operator |
| Jenna Mitchell DeLuca | Motion Capture Talent |
| Jennifer Hedrick | Additional Artist |
| Jeremy Rawls | Technical UI Artist |
| Jerome Keen | Jerry Ying |
| Jesse Connell | ATG Software Engineers |
| Jim Bonney | Music Composer |
| Jim Koepke | Additional Programming |
| Jin Jang | Cinematics Production |
| John Burnett | UI Artist |
| John Scrapper | Special Effects Artist - Seattle |
| John Williams | Additional Level Designer |
| Jonathan Devin | Environmental Artist |
| Jonathan Peters | Special Effects Artist - Seattle |
| Jonathon Cooper | Additional Level Designer |
| Joseph Berger | Environmental Artist |
| Joseph James Olson | Special Effects Director - Seattle |
| Josh Andersen | Additional Artist |
| Josh Burton | Character Animation/Motion Capture |
| Josh Williams | ATG Software Engineers |
| Joshua Slingerland | Cinematics Production |
| Jun Funahashi | Additinal Audio Support |
| Jung Park | Environmental Concept Artist |
| Justin Mohlman | Additional Artist |
| Justin Muir | Outsourcing Producer |
| Karine Foviau | Teko (aka Nico) |
| Keith Beu | Senior Character Artist |
| Ken Lam | Additional Programming |
| Kevin Hurley | 3D UI Artist |
| Khairi Reda | ATG Software Engineers |
| Kurt Williams | Senior Environmental Artist |
| Kyle Bailey | ATG Software Engineers |
| Kyle Williams | Cinematics Production |
| Lee Ann Helmer | Art Sharing Production Manager |
| Luis Mangubat | Additional Artist |
| Magalie Barney | Billie Wong |
| Marc Salha | Senior Environmental Artist |
| Mark Inglis | ATG Software Engineers |
| Mark Sachs | Programmer |
| Markus Schmidt | Composer |
| Marshall Womack | Environmental Artist |
| Martin Murphy | Motion Capture Talent |
| Martin Murphy | Director of Art |
| Martin Stoltz | Cinematics Director |
| Mary Qian | Additional Artist |
| Matt Skonicki | Associate Character Setup Artist |
| Matt Steinke | Programmer |
| Matthew Baranowski | Programmer |
| Matthew Gilmore | Special Effects Director and Manager |
| Matthew Grimm | Additinal Audio Support |
| Matthew Secrist | Senior UI Artist |
| Matthew Taylor | Weapons Lead Artist |
| Max Mollhagen-Jaksa | UI Artist |
| Michael Kraack | Programmer |
| Michael Lee | Multiplayer Senior Designer |
| Michael Murrill | Environmental Artist |
| Michael Peterson | Character Animation/Motion Capture |
| Michael Rubin | Programmer |
| Michael Weilbacher | World Wide Technical Director |
| Michaelene Zawacki | Art Researcher |
| Michelle Lin | UI Artist |
| Mike Antonicelli | Art Database Intern |
| Mike Hovland | Senior Technical Artist |
| Mychael Miller | Cinematics Production |
| Nathan Bailey | UI Artist |
| Nathan Mefford | ATG Software Engineers |
| Neill Glancy | Lead Designer |
| Nigel Casey | Additional Programming |
| Noah Brewer | Additional Artist |
| Patrick Borg | Captain Lee |
| Patrick Curry | Senior Game Designer |
| Paul Chamnankit | Cinematics Production |
| Paul Hyman | Additional Programming |
| Philippe Catoire | Jimmy Wong |
| Pierre Langer | Composer |
| Randy Stratton | Character Animation/Motion Capture |
| Richard Carle | Audio Director |
| Rick O'Meara | Motion Capture Talent |
| Rick O'Meara | Character Animation/Motion Capture |
| Riki Babington | Environmental Artist |
| Robb Schoenbacher | Level Designer |
| Robbie Klapka | UI Artist |
| Robert Morgan | Programmer |
| Roger Berrones | Lead Animator |
| Ross Cangelosi | Technical Artist |
| Rusty Miller | Art Database Intern |
| Ryan Rosenburg | Additional Artist |
| Sammy Hall | Environmental Concept Artist |
| Samuel Crider | Cinematics Production |
| Samuel Jenks | Motion Capture Talent |
| Samuel Jenks | Additional Animation |
| Sascha Dikiciyan | Music Composer |
| Scott Englert | Character Animation/Motion Capture |
| Scott Nelson | Programmer |
| Scotty Brown | Environmental Artist |
| Seth Faske | Special Effects Artist - Seattle |
| Shannah O'Meara | Cinematics Production |
| Spiro Anagnostakos | Cinematics Production |
| Stacy Clark | Art Researcher |
| Stephan Martiniere | Visual Art Director |
| Steve Anichini | Senior Programmer |
| Steve Bowler | Motion Capture Talent |
| Steve Bowler | Animation Design |
| Steve Ellmore | Lead Programmer |
| Suzanna Kilic | Environmental Artist |
| Sylvain Lemarie | Ty Lok |
| Tai Young Choi | Environmental Concept Artist |
| Thanh Pham | Environmental Artist |
| Thierry Mercier | Dapang |
| Tilman Sillescu | Composer |
| Todd Keller | Cinematics Production |
| Tom Sakkos | ATG Software Engineers |
| Tony Lewellen | Character Technical Director and Setup Lead |
| Tony Peterson | Writer |
| Tony Zeffiro | Additional Animation |
| Travis Gosnell | Character Artist |
| Travis Phelps | Special Effects Artist - Seattle |
| Victor Lopez | Senior Character Artist |
| Vince Proce | Senior Character Concept Artist |
| Vincent Pontarelli | Additional Sound and Music |
| Vinh Chu | Additional Programming |
| Wes Burke | Senior 3D UI Artist |
| William Fox | UI Art Director |
| William Muehl | Central Group Development Director |
| William Vanoost | Character Animation/Motion Capture |
| Won-Jun Cho | Cinematics Production |
| Xiaoyu Zhang | Character Artist |
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Comments
| ash31 (on 13 February 2010) this is a preety good game | |
| Barozi (on 07 December 2009) Sold at least 100k units in the UK. http://www.elspa.com/?i=3942 | |
| WiiBox3 (on 03 January 2009) Just ordered it for $10 from buy.com can't wait to try it. I am a big fan of Hard Boiled! | |
| metalgearmatt (on 01 December 2008) how can a game only sell 90 copies in week 10? if i was in japan i'd probably buy the game to see myself as the 91st! | |
| Never Try (on 24 November 2008) I hated this damn game. Sales show my sediments are right. not even the japs got into it apparently. | |
| friedtofu (on 09 December 2007) This game is pretty cool. Sure its repetitive killing. And more killing. I guess you have to be a John Woo fan. Im having a blast with it. | |
| View all | |





