VGChartz Pro

Stranglehold

Global Total as of 12th May 2012 (units): 0.75m
Platform: Xbox 360Also on: PlayStation 3, Personal Computer
Developer: Midway Games Genre: Shooter

Total Units

North America: 0.36m 47.5%
+ Europe: 0.31m 41.1%
+ Japan: 0.01m 0.7%
+ Rest of the World: 0.08m 10.6%
= Global 0.75m

Release History

BoxartTitlePublisherRegionDateDistribution
Stranglehold Midway GamesNorth America05th September 2007Retail
Stranglehold Midway GamesEurope14th September 2007Retail
Stranglehold SuccessJapan22nd May 2008Retail

People

PersonRole
Adam AlimLevel Designer
Adam UrbanoATG Producer
Alan Perez-RathkeATG Software Engineers
Alex NiedAdditinal Audio Support
Alexander PfefferComposer
Alexander RoederComposer
Alexander W. OffermannSenior Producer
Andrew CurrieCinematics Production
Andrew SenesacCinematics Production
Angelo CruzAdditional Level Designer
Angie LaiEnvironmental Concept Artist
Ankit KhareATG Software Engineers
Anthony J. RodSenior Programmer
Anthony LoquercioLevel Designer
Bernard BolletDamon Zakarov
Brandon YoungSpecial Effects Artist - Seattle
Brian ChardDialogue Lead
Brian EddyDirector and Executive Producer
Brian HallProgrammer
Brian SchultzEnvironmental Artist
Bruno WerneckEnvironmental Concept Artist
Bryan BodeEnvironmental Artist
Carlos PesinaAdditional Animation
Chad FarwellArt Database Intern
Chad FarwellAdditional Artist
Charles ErnstCinematics Manager and Motion Capture Group Dept. Head
Chase AshbakerSenior Sound Designer
Chip SineniStudio Art Director
Cholley KuhaneckArt Sharing Associate Art Database Producer
Chow Yun FatTequila Yuen
Chris BrewsterMotion Capture Talent
Chris McFaddenAdditional Level Designer
Chuck JonesCharacter Artist
Colin PostUI Artist
Cory LeeAdditional Artist
Cris VelascoMusic Composer
Dan ColemanPS3 Platform Lead
Dan DixonSpecial Effects Producer
Dan FordenDirector Studio Operations
Dan NikolaidesATG Software Engineers
Daniel GutierrezAdditional Artist
Daniel LobeVladimir Zakarov
Darrel ChristianMotion Capture Operator
Darryl WisnerAdditional Programming
Dave IdemotoAdditional Programming
Dave PindaraLead Technical Artist
David JonesProgrammer
David KrugerYung Gi
David LangStudio Tech Director
David MuellerAdditional Artist
David TurkiewiczAdditional Level Designer
Edward KeenanATG Technical Director
Egan HirvelaLevel Designer
Elias FigueroaMotion Capture Talent
Elias FigueroaCharacter Animation/Motion Capture
Eric KianderProgrammer
Eric WackerfussLevel Designer
Eric ZalasAssociate Character Setup Artist
Erich WolodzkoATG Software Engineers
Erik IrlandATG Software Engineers
Ernie PerezLead UI Artist
Frank SchweskaCinematics Production
Geoff EricksonProgrammer
Gilles BlumenfeldJohn Woo (Announcer)
Greg FreresCinematics and Story Producer
Herman SanchezAdditional Artist
Ian StoutAdditional Artist
Ivan MijatovCharacter Artist
Ivan MorozovATG Software Engineers
Jae ChungAdditional Animation
James GentileMotion Capture Talent
James GentileCinematics Animation Director
James LongstreetATG Software Engineers
James MosingoConcept Artist Intern
James SandersSpecial Effects Artist - Seattle
Jamie ChristophersonMusic Composer
Jarod PrannoEnvironmental Lead
Jaroslaw GwarnickiATG Software Engineers
Jason HoffmanATG Software Engineers
Jason KaehlerArt Director
Jason ZielinksiAssociate Weapons Artist
Jay BiondoAdditional Programming
Jeff CampenAdditional Programming
Jeff HiebertProgrammer
Jeffrey BakerMotion Capture Operator
Jenna Mitchell DeLucaMotion Capture Talent
Jennifer HedrickAdditional Artist
Jeremy RawlsTechnical UI Artist
Jerome KeenJerry Ying
Jesse ConnellATG Software Engineers
Jim BonneyMusic Composer
Jim KoepkeAdditional Programming
Jin JangCinematics Production
John BurnettUI Artist
John ScrapperSpecial Effects Artist - Seattle
John WilliamsAdditional Level Designer
Jonathan DevinEnvironmental Artist
Jonathan PetersSpecial Effects Artist - Seattle
Jonathon CooperAdditional Level Designer
Joseph BergerEnvironmental Artist
Joseph James OlsonSpecial Effects Director - Seattle
Josh AndersenAdditional Artist
Josh BurtonCharacter Animation/Motion Capture
Josh WilliamsATG Software Engineers
Joshua SlingerlandCinematics Production
Jun FunahashiAdditinal Audio Support
Jung ParkEnvironmental Concept Artist
Justin MohlmanAdditional Artist
Justin MuirOutsourcing Producer
Karine FoviauTeko (aka Nico)
Keith BeuSenior Character Artist
Ken LamAdditional Programming
Kevin Hurley3D UI Artist
Khairi RedaATG Software Engineers
Kurt WilliamsSenior Environmental Artist
Kyle BaileyATG Software Engineers
Kyle WilliamsCinematics Production
Lee Ann HelmerArt Sharing Production Manager
Luis MangubatAdditional Artist
Magalie BarneyBillie Wong
Marc SalhaSenior Environmental Artist
Mark InglisATG Software Engineers
Mark SachsProgrammer
Markus SchmidtComposer
Marshall WomackEnvironmental Artist
Martin MurphyMotion Capture Talent
Martin MurphyDirector of Art
Martin StoltzCinematics Director
Mary QianAdditional Artist
Matt SkonickiAssociate Character Setup Artist
Matt SteinkeProgrammer
Matthew BaranowskiProgrammer
Matthew GilmoreSpecial Effects Director and Manager
Matthew GrimmAdditinal Audio Support
Matthew SecristSenior UI Artist
Matthew TaylorWeapons Lead Artist
Max Mollhagen-JaksaUI Artist
Michael KraackProgrammer
Michael LeeMultiplayer Senior Designer
Michael MurrillEnvironmental Artist
Michael PetersonCharacter Animation/Motion Capture
Michael RubinProgrammer
Michael WeilbacherWorld Wide Technical Director
Michaelene ZawackiArt Researcher
Michelle LinUI Artist
Mike AntonicelliArt Database Intern
Mike HovlandSenior Technical Artist
Mychael MillerCinematics Production
Nathan BaileyUI Artist
Nathan MeffordATG Software Engineers
Neill GlancyLead Designer
Nigel CaseyAdditional Programming
Noah BrewerAdditional Artist
Patrick BorgCaptain Lee
Patrick CurrySenior Game Designer
Paul ChamnankitCinematics Production
Paul HymanAdditional Programming
Philippe CatoireJimmy Wong
Pierre LangerComposer
Randy StrattonCharacter Animation/Motion Capture
Richard CarleAudio Director
Rick O'MearaMotion Capture Talent
Rick O'MearaCharacter Animation/Motion Capture
Riki BabingtonEnvironmental Artist
Robb SchoenbacherLevel Designer
Robbie KlapkaUI Artist
Robert MorganProgrammer
Roger BerronesLead Animator
Ross CangelosiTechnical Artist
Rusty MillerArt Database Intern
Ryan RosenburgAdditional Artist
Sammy HallEnvironmental Concept Artist
Samuel CriderCinematics Production
Samuel JenksMotion Capture Talent
Samuel JenksAdditional Animation
Sascha DikiciyanMusic Composer
Scott EnglertCharacter Animation/Motion Capture
Scott NelsonProgrammer
Scotty BrownEnvironmental Artist
Seth FaskeSpecial Effects Artist - Seattle
Shannah O'MearaCinematics Production
Spiro AnagnostakosCinematics Production
Stacy ClarkArt Researcher
Stephan MartiniereVisual Art Director
Steve AnichiniSenior Programmer
Steve BowlerMotion Capture Talent
Steve BowlerAnimation Design
Steve EllmoreLead Programmer
Suzanna KilicEnvironmental Artist
Sylvain LemarieTy Lok
Tai Young ChoiEnvironmental Concept Artist
Thanh PhamEnvironmental Artist
Thierry MercierDapang
Tilman SillescuComposer
Todd KellerCinematics Production
Tom SakkosATG Software Engineers
Tony LewellenCharacter Technical Director and Setup Lead
Tony PetersonWriter
Tony ZeffiroAdditional Animation
Travis GosnellCharacter Artist
Travis PhelpsSpecial Effects Artist - Seattle
Victor LopezSenior Character Artist
Vince ProceSenior Character Concept Artist
Vincent PontarelliAdditional Sound and Music
Vinh ChuAdditional Programming
Wes BurkeSenior 3D UI Artist
William FoxUI Art Director
William MuehlCentral Group Development Director
William VanoostCharacter Animation/Motion Capture
Won-Jun ChoCinematics Production
Xiaoyu ZhangCharacter Artist

Comments

ash31 (on 13 February 2010)
this is a preety good game
Barozi (on 07 December 2009)
Sold at least 100k units in the UK.
http://www.elspa.com/?i=3942
WiiBox3 (on 03 January 2009)
Just ordered it for $10 from buy.com can't wait to try it. I am a big fan of Hard Boiled!
metalgearmatt (on 01 December 2008)
how can a game only sell 90 copies in week 10? if i was in japan i'd probably buy the game to see myself as the 91st!
Never Try (on 24 November 2008)
I hated this damn game. Sales show my sediments are right. not even the japs got into it apparently.
friedtofu (on 09 December 2007)
This game is pretty cool. Sure its repetitive killing. And more killing. I guess you have to be a John Woo fan.
Im having a blast with it.
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