Yokai Watch

Global Total as of 07th Oct 2017 (units): 2.51m
Platform: Nintendo 3DS
Developer: Level 5 Genre: Role-Playing

Total Units

North America: 0.42m 16.5%
+ Europe: 0.67m 26.6%
+ Japan: 1.34m 53.3%
+ Rest of the World: 0.09m 3.6%
= Global 2.51m

Release History

Youkai Watch Level 5Japan11th July 2013Retail
Yokai Watch NintendoNorth America06th November 2015Retail
Yokai Watch NintendoEurope29th April 2016Retail

Game Overview

Yokai Watch is a role-playing game developed by Level 5 and released on Nintendo 3DS.


boypita (on 07 February 2017)
700K in Europe as of 31st december :)
boypita (on 31 October 2016)
Level 5 has confirmed 400K in Europe :D
GamerCat98 (on 29 August 2016)
There's something real screwy about the
tracking for this in the U.S. right now.
It's having this miraculous surge
that's not being captured by anyone but
VGChartz. It went from having not been
in the top 75 since its second week of
release in the U.S. back in November
2015, to being on the charts here since
around mid-June, including this week at
#30 and nearly 5,000. Unlike something
such as Super Mystery Dungeon, which
obviously popped back up because of GO,
we're being told this game surged some
ridiculous thousands of percent apropos
of absolutely nothing, and unlike SMD,
its sudden wave of purchases wasn't
captured by anyone (Amazon's charts,
GameStop's, the eShop's) but VGChartz.
I get Amazon is not the end all, be
all, and the eShop is digital, but if a
game has a 5,000% rise, it would surely
show up there, and it hasn't, at all.
According to VGChartz, YW has sold about
as much in the U.S. between mid-June and
August than it did between January 2016
and June 2016. I call B.S. Can't help
but think they undertracked it and are
inflating its numbers now to try and
make up ground.
boypita (on 13 June 2016)
Level 5 has confirmed that the game sold
400K in USA :) Itīs actually a good
number IMO n.n
boypita (on 31 May 2016)
@Ryng_Tolu I really want this game to
sell so much more, it deserves it. Canīt
wait for YW2. I guess weīll finally see
the success of the first one when the
second launched :)
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