Destiny

Global Total as of 28th Jan 2017 (units): 3.38m
Platform: Xbox OneAlso on: PlayStation 3, Xbox 360, Microsoft Windows, PlayStation 4
Developer: Bungie Software Genre: Shooter

Total Units

North America: 2.14m 63.4%
+ Europe: 0.92m 27.3%
+ Rest of the World: 0.31m 9.3%
= Global 3.38m

Release History

TitlePublisherRegionDateDistribution
Destiny ActivisionNorth America09th September 2014Retail
Destiny ActivisionEurope09th September 2014Retail

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Comments

darkenergy (on 06 January 2016)
Halo 5 surpass Destiny on the X1, good
:)
kchlou (on 04 May 2015)
How can I download all weeks for Destiny
sales?
Kerotan (on 13 January 2015)
3rd highest game on xbox. destiny has
got a lot of love on the platform and
this is without much bundling.
Mr Puggsly (on 14 November 2014)
@teamsilent13 - Well your point ignores
the genre as whole has seen a massive
decline in online play. The games still
sell very well, I believe people are
just spending less time playing
online.

People were focused on
Halo's population decline because those
numbers were made available on web
browsers. Other shooters were also
seeing a massive decline in online
population, but people wouldn't know
unless they actually booted the game.
Many games don't even show their
population.

For the record, Halo:MCC
and CoD:AW don't show the population. I
think its because they don't want
people analyzing them and presuming the
worst.
teamsilent13 (on 07 November 2014)
45k on multiplayer is still better than
20k that Halo 4 pulled. After one year
of Halo 4 there was no new Halo. There
was no console transition yet to steal
from its population. Your example is
fine, but it's not a perfect
comparison. After one year of COD there
is another COD. There should not be five
CODs ahead of one Halo. That was the
case around Ghost's launch. Four CODs
were ahead of Halo 4, and MW2 was so
close. I played those older CODs around
that time and they pulling over 25k. All
of them are going to be decline due to
console transition. Halo 4 will probably
decline now that MCC is out, but before
that there was not much taking away from
its current playerbase. Also, I agree
you could say all shooters are on
decline. BF4 had less sales than BF3.
COD is declining, too. The point is that
Halo is declining much faster and it's
population did not reflect the record
launch sales that Halo 4 received and
the 9 million+ lifetime units. It was a
game that most people I know felt very
disappointed with. More than Titanfall
or Destiny. I've seen videos by pro
players in the MLG community, former
machinima directors, and countless forum
posts. That's my point.
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