Destiny

Global Total as of 06th Dec 2014 (units): 2.14m
Platform: Xbox OneAlso on: PlayStation 3, Xbox 360, Microsoft Windows, PlayStation 4
Developer: Bungie Software Genre: Action

Total Units

North America: 1.39m 64.6%
+ Europe: 0.59m 27.6%
+ Rest of the World: 0.17m 7.8%
= Global 2.14m

Release History

TitlePublisherRegionDateDistribution
Destiny ActivisionNorth America09th September 2014Retail
Destiny ActivisionEurope09th September 2014Retail

Game Overview

Destiny is a first-person shooter that is developed by Bungie Software, for the PlayStation 3, Xbox 360, Playstation 4 and Xbox One. It is the first game created by Bungie that has appeared on Sony platforms, and it is one of the highest-selling games to make its debut, surpassing $500 million.

Humanity has gone through a golden age, thanks to a mysterious object known as The Traveler. Lifespan increased greatly, technology thrived, and the planets of the Solar System were populated. However, this age ceased when humanity was nearly wiped into extinction. A massive enemy, The Darkness, seeks to end humanity. The player is a Guardian, a human with the power of the traveler, and must use the power to stop the Darkness and save humanity. 

http://gamewise.co/games/46048/Destiny

Comments

Mr Puggsly (on 14 November 2014)
@teamsilent13 - Well your point ignores
the genre as whole has seen a massive
decline in online play. The games still
sell very well, I believe people are
just spending less time playing
online.

People were focused on
Halo's population decline because those
numbers were made available on web
browsers. Other shooters were also
seeing a massive decline in online
population, but people wouldn't know
unless they actually booted the game.
Many games don't even show their
population.

For the record, Halo:MCC
and CoD:AW don't show the population. I
think its because they don't want
people analyzing them and presuming the
worst.
teamsilent13 (on 07 November 2014)
45k on multiplayer is still better than
20k that Halo 4 pulled. After one year
of Halo 4 there was no new Halo. There
was no console transition yet to steal
from its population. Your example is
fine, but it's not a perfect
comparison. After one year of COD there
is another COD. There should not be five
CODs ahead of one Halo. That was the
case around Ghost's launch. Four CODs
were ahead of Halo 4, and MW2 was so
close. I played those older CODs around
that time and they pulling over 25k. All
of them are going to be decline due to
console transition. Halo 4 will probably
decline now that MCC is out, but before
that there was not much taking away from
its current playerbase. Also, I agree
you could say all shooters are on
decline. BF4 had less sales than BF3.
COD is declining, too. The point is that
Halo is declining much faster and it's
population did not reflect the record
launch sales that Halo 4 received and
the 9 million+ lifetime units. It was a
game that most people I know felt very
disappointed with. More than Titanfall
or Destiny. I've seen videos by pro
players in the MLG community, former
machinima directors, and countless forum
posts. That's my point.
Mr Puggsly (on 25 October 2014)
@teamsilent13 - Now I tried Ghost on the
360. The population is 45K. A far cry
from what series used to
achieve.

This verifies what I've
suspected. Its not just Halo, the
population has declined in all console
shooters.

Online shooters are still
popular. But maybe people are spending
less time with them due to fatigue.
Mr Puggsly (on 23 October 2014)
I just put in MW3 to see how its
population is doing. Nearly 17K in
playlists. That's about the same as
Halo 4.

It should also be noted older
Halo games have a smaller population
than old CoD games. The Halo series is
still popular. CoD series is just
significantly more popular.

Again,
you aren't using your head. You're
just comparing Halo to the most popular
console shooting series in the world.
teamsilent13 (on 22 October 2014)
BTW another thread that I will post when
I find shows that those numbers are even
greatly increased from their actual
population as shown online. It is
assumed that the population may include
campaign numbers which are not easily
tracked, but it is not just multiplayer
numbers.
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