Global Total as of 28th Oct 2017 (units): 1.94m
Platform: Xbox 360Also on: PlayStation 3, Microsoft Windows, Xbox One, PlayStation 4
Developer: Bungie Software Genre: Shooter

Total Units

North America: 1.32m 68.0%
+ Europe: 0.44m 22.4%
+ Rest of the World: 0.19m 9.6%
= Global 1.94m

Release History

Destiny ActivisionNorth America09th September 2014Retail
Destiny ActivisionEurope09th September 2014Retail

Game Overview

Destiny is a first-person shooter that is developed by Bungie Software, for the PlayStation 3, Xbox 360, Playstation 4 and Xbox One. It is the first game created by Bungie that has appeared on Sony platforms, and it is one of the highest-selling games to make its debut, surpassing $500 million.

Humanity has gone through a golden age, thanks to a mysterious object known as The Traveler. Lifespan increased greatly, technology thrived, and the planets of the Solar System were populated. However, this age ceased when humanity was nearly wiped into extinction. A massive enemy, The Darkness, seeks to end humanity. The player is a Guardian, a human with the power of the traveler, and must use the power to stop the Darkness and save humanity. 

External Links


AngryLittleAlchemist (on 08 September 2017)
"Already crossed a million. This is
gonna sell better on 360 than Halo 3."
Halo 3 sold 15 million copies. Lol
Mr Puggsly (on 14 November 2014)
Already crossed a million. This is gonna
sell better on 360 than Halo 3.
teamsilent13 (on 21 September 2014)
Very disappointing effort from Bungie.
Gameplay wise better than borderlands,
but the story and lack of NPCs make the
entire experience feel lackluster. The
repetitive vanguard missions are
pathetic. The strike concept is okay
with me, but the loot system sucks and
there needs to be more strikes. The RNG
system even seems to benefit players who
do worse perhaps to make up for their
feeling of sucking at the game. Bungie
was accused before of communistic
tactics during Halo Reach where they
first removed Ranked playlists from
Matchmaking and replaced it with credits
and a random match bonus. If there were
10 strikes I'd be okay replaying them,
but with only five on xbox I constantly
play the same one in a row. The perks on
weapons is a cool idea and does work
well, but there isn't enough variety at
a base level to satisfy overall. There
is not enough unique animations and
models for the guns. There is suppose to
be a fantasy influence to the game, but
it's only in your abilities. None of
the weapons do anything crazy like you
would expect...probably to save ideas
for DLC. That's the main problem is
that this game is clearly set up like an
MMO. Bungie doesn't want to call it
that, but it has all the problems. The
only saving grace is the tight gunplay
and fun combat. PVP is okay, but I only
really play FFA/Clash. The game overall
was overhyped, and Bungie's first
mistake was revealing the game too
early. I'm sure it got pushed back so
it wouldn't compete with Titanfall
sales (it might have been part of the
legal settlement with respawn for all we
know). It feels like in that time some
elements that were promising were cut
down either by console limitation or
corporate investors pushing it to DLC.
If you have nothing else to play right
now it's worth picking up, but you're
basically paying for a prologue when it
comes to story so just be aware of that.
Mr Puggsly (on 03 August 2014)
I played the beta on 360 and X1. This
version holds up surprisingly well. The
biggest advantage on 8th gen versions is
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