Injustice: Gods Among Us

Global Total as of 05th Aug 2017 (units): 1.39m
Platform: Xbox 360Also on: PlayStation 3, iOS, PlayStation Vita, Wii U, Microsoft Windows, PlayStation 4
Developer: NetherRealm Studios Genre: Fighting

Global First Ten Weeks (Units)

Week EndingWeekWeeklyChangeTotal
20th April 20131292,418N/A292,418
27th April 2013283,579-71.4%375,997
04th May 2013368,839-17.6%444,836
11th May 2013445,209-34.3%490,045
18th May 2013534,066-24.6%524,111
25th May 2013625,180-26.1%549,291
01st June 2013719,144-24.0%568,435
08th June 2013821,0179.8%589,452
15th June 2013920,967-0.2%610,419
22nd June 20131017,988-14.2%628,407
16th November 201308,836-50.9%N/A

Global Annual Summary (Units)


Note, data for this region is incomplete.

External Links


Mr Puggsly (on 22 June 2013)
@ Cyrip - You comparing potentially
different audiences.

Fans of of
Street Fighter and Tekken have already
seen plenty of those IPs. Also, it
wasn't great and it the DLC crap turned
people off. Injustice was something a
little more fresh and appealed to DC
Universe fans.
Cyrip (on 20 June 2013)
@Puggsly: Street Fighter and Tekken are
smaller licenses than DC for fighting
game fans? DOA5 no, but Street Fighter
and Tekken combined.
Mr Puggsly (on 18 June 2013)
@ Cyrip - This seems more like a
reflection of how popular the DC
Universe is.

If Tecmo made a game
similar to Dead or Alive with Marvel
characters, it would surely perform much
better than DOA5 simply because of the
Cyrip (on 31 May 2013)
Wow, outsold the 360 version of SF x T
in 2 weeks flat. Who said fighting games
are dead? Great sales.
glyphdiver (on 25 May 2013)
View all