Injustice: Gods Among Us

Global Total as of 30th Sep 2017 (units): 1.42m
Platform: Xbox 360Also on: PlayStation 3, iOS, PlayStation Vita, Wii U, Microsoft Windows, PlayStation 4
Developer: NetherRealm Studios Genre: Fighting

Global First Ten Weeks (Units)

Week EndingWeekWeeklyChangeTotal
20th April 20131304,700N/A304,700
27th April 2013286,120-71.7%390,820
04th May 2013371,361-17.1%462,181
11th May 2013446,894-34.3%509,075
18th May 2013535,320-24.7%544,395
25th May 2013626,043-26.3%570,438
01st June 2013719,652-24.5%590,090
08th June 2013821,66410.2%611,754
15th June 2013921,404-1.2%633,158
22nd June 20131018,279-14.6%651,437

Global Annual Summary (Units)

YearYearlyChangeTotal
20131,003,164N/A1,003,164
2014272,341-72.9%1,275,505
2015117,358-56.9%1,392,863
201620,752-82.3%1,413,615
20172,085-90.0%1,415,700

External Links

Comments

Mr Puggsly (on 22 June 2013)
@ Cyrip - You comparing potentially
different audiences.

Fans of of
Street Fighter and Tekken have already
seen plenty of those IPs. Also, it
wasn't great and it the DLC crap turned
people off. Injustice was something a
little more fresh and appealed to DC
Universe fans.
Cyrip (on 20 June 2013)
@Puggsly: Street Fighter and Tekken are
smaller licenses than DC for fighting
game fans? DOA5 no, but Street Fighter
and Tekken combined.
Mr Puggsly (on 18 June 2013)
@ Cyrip - This seems more like a
reflection of how popular the DC
Universe is.

If Tecmo made a game
similar to Dead or Alive with Marvel
characters, it would surely perform much
better than DOA5 simply because of the
license.
Cyrip (on 31 May 2013)
Wow, outsold the 360 version of SF x T
in 2 weeks flat. Who said fighting games
are dead? Great sales.
glyphdiver (on 25 May 2013)
fail
View all